sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Way to Kick Out Ugly Purple/White Default Material

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    15 Posts 7 Posters 1.4k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @arjunmax09 said:

      @thomthom said:

      Previous versions had it hard wired.

      hard wired?? I don't understand.. I have 1.05.30 will it work or is it exclusively for 1.48.66?? But isn't there any way to delete the ugly purple material from sketchup once and for all??

      It means that only 1.48 and later will use the custom default colour in your SU style. All others will render default as creamy off white for front faces and blue for backfaces.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • A Offline
        arjunmax09
        last edited by

        @xrok1 said:

        purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

        i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??

        when you fail at something....you haven't really failed...you've found one way the thing will not work out

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          Change your Style so that the two sides of a face are colored as you like [along with everything else!].
          It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
          I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
          Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
          πŸ˜’

          TIG

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @arjunmax09 said:

            @xrok1 said:

            purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

            i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??

            You can not delete the default material. Only change its colours.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • X Offline
              xrok1
              last edited by

              personally i use orange. its sometimes hard to see the purple when its in the shade.

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

              1 Reply Last reply Reply Quote 0
              • AnssiA Offline
                Anssi
                last edited by

                @tig said:

                Change your Style so that the two sides of a face are colored as you like [along with everything else!].
                It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
                I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
                Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
                πŸ˜’

                Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                Anssi

                securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @anssi said:

                  Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                  Anssi

                  That's a neat method! πŸ‘

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Yes, I also do this although not while modelling as the black edges are hard to spot on the black background. However with section cut animation, this is the only way to do without those ugly "hollows" (and of course, TIG1s plugin cannot be used for animations).

                    But it's easy to set up several styles in a model so there's no problem with it.

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      arjunmax09
                      last edited by

                      @anssi said:

                      Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                      Anssi

                      Very clever method Anssi Sir!!! πŸ‘ πŸ˜„

                      when you fail at something....you haven't really failed...you've found one way the thing will not work out

                      1 Reply Last reply Reply Quote 0
                      • david_hD Offline
                        david_h
                        last edited by

                        When I first saw this topic come up I thought It said. .. "Way to Kick out the Ugly People/ White DeFault Material"

                        I like it here at the SCF forum. . .so yeah. . .

                        I took a little Umbrage at that.
                        πŸ’š

                        If I make it look easy...It is probably easy

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement