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    Way to Kick Out Ugly Purple/White Default Material

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    • X Offline
      xrok1
      last edited by

      i'm not sure if you know this but the purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • thomthomT Offline
        thomthom
        last edited by

        @arjunmax09 said:

        @thomthom said:

        Previous versions had it hard wired.

        hard wired?? I don't understand.. I have 1.05.30 will it work or is it exclusively for 1.48.66?? But isn't there any way to delete the ugly purple material from sketchup once and for all??

        It means that only 1.48 and later will use the custom default colour in your SU style. All others will render default as creamy off white for front faces and blue for backfaces.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          arjunmax09
          last edited by

          @xrok1 said:

          purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

          i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??

          when you fail at something....you haven't really failed...you've found one way the thing will not work out

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          • TIGT Offline
            TIG Moderator
            last edited by

            Change your Style so that the two sides of a face are colored as you like [along with everything else!].
            It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
            I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
            Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
            πŸ˜’

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              @arjunmax09 said:

              @xrok1 said:

              purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

              i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??

              You can not delete the default material. Only change its colours.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • X Offline
                xrok1
                last edited by

                personally i use orange. its sometimes hard to see the purple when its in the shade.

                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • AnssiA Offline
                  Anssi
                  last edited by

                  @tig said:

                  Change your Style so that the two sides of a face are colored as you like [along with everything else!].
                  It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
                  I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
                  Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
                  πŸ˜’

                  Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                  Anssi

                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @anssi said:

                    Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                    Anssi

                    That's a neat method! πŸ‘

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Yes, I also do this although not while modelling as the black edges are hard to spot on the black background. However with section cut animation, this is the only way to do without those ugly "hollows" (and of course, TIG1s plugin cannot be used for animations).

                      But it's easy to set up several styles in a model so there's no problem with it.

                      Gai...

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                      • A Offline
                        arjunmax09
                        last edited by

                        @anssi said:

                        Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                        Anssi

                        Very clever method Anssi Sir!!! πŸ‘ πŸ˜„

                        when you fail at something....you haven't really failed...you've found one way the thing will not work out

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                        • david_hD Offline
                          david_h
                          last edited by

                          When I first saw this topic come up I thought It said. .. "Way to Kick out the Ugly People/ White DeFault Material"

                          I like it here at the SCF forum. . .so yeah. . .

                          I took a little Umbrage at that.
                          πŸ’š

                          If I make it look easy...It is probably easy

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