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    Way to Kick Out Ugly Purple/White Default Material

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    • A Offline
      arjunmax09
      last edited by

      @thomthom said:

      Previous versions had it hard wired.

      hard wired?? I don't understand.. I have 1.05.30 will it work or is it exclusively for 1.48.66?? But isn't there any way to delete the ugly purple material from sketchup once and for all??

      when you fail at something....you haven't really failed...you've found one way the thing will not work out

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      • X Offline
        xrok1
        last edited by

        i'm not sure if you know this but the purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • thomthomT Offline
          thomthom
          last edited by

          @arjunmax09 said:

          @thomthom said:

          Previous versions had it hard wired.

          hard wired?? I don't understand.. I have 1.05.30 will it work or is it exclusively for 1.48.66?? But isn't there any way to delete the ugly purple material from sketchup once and for all??

          It means that only 1.48 and later will use the custom default colour in your SU style. All others will render default as creamy off white for front faces and blue for backfaces.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • A Offline
            arjunmax09
            last edited by

            @xrok1 said:

            purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

            i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??

            when you fail at something....you haven't really failed...you've found one way the thing will not work out

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            • TIGT Offline
              TIG Moderator
              last edited by

              Change your Style so that the two sides of a face are colored as you like [along with everything else!].
              It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
              I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
              Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
              πŸ˜’

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                @arjunmax09 said:

                @xrok1 said:

                purple is to indicate back faces. if you see any you should right click the face and select reverse faces to avoid problems anyways. πŸ˜‰ never leave back faces (purple) showing (its bad practice), they will cause problems when rendering.

                i already know this man..can anyone tell me to please...please delete this ugly material forever from the sketchup interface??

                You can not delete the default material. Only change its colours.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • X Offline
                  xrok1
                  last edited by

                  personally i use orange. its sometimes hard to see the purple when its in the shade.

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • AnssiA Offline
                    Anssi
                    last edited by

                    @tig said:

                    Change your Style so that the two sides of a face are colored as you like [along with everything else!].
                    It IS a good idea to have them different colors, so in monochrome mode you can see which faces are the 'wrong way round'...
                    I have a trouble-shooting Style with distinctive face-colors, edge-styles, end-points, hidden/smoothed 'on', color-lines by axis, monochrome-mode etc - this lets me see which lines AND faces aren't 'right'...
                    Having a face reversed so its back is textured looks OK in SUp, BUT will produce unexpected rendering when exported etc..........
                    πŸ˜’

                    Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                    Anssi

                    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @anssi said:

                      Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                      Anssi

                      That's a neat method! πŸ‘

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Yes, I also do this although not while modelling as the black edges are hard to spot on the black background. However with section cut animation, this is the only way to do without those ugly "hollows" (and of course, TIG1s plugin cannot be used for animations).

                        But it's easy to set up several styles in a model so there's no problem with it.

                        Gai...

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                        • A Offline
                          arjunmax09
                          last edited by

                          @anssi said:

                          Whenever I can I use a style with bacfaces set to solid black and front faces to white. I try never to paint back faces. This style setting eliminates for most of the time the need to use the Section Cut Face ruby, as correctly modeled sections are rendered black "inside".

                          Anssi

                          Very clever method Anssi Sir!!! πŸ‘ πŸ˜„

                          when you fail at something....you haven't really failed...you've found one way the thing will not work out

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                          • david_hD Offline
                            david_h
                            last edited by

                            When I first saw this topic come up I thought It said. .. "Way to Kick out the Ugly People/ White DeFault Material"

                            I like it here at the SCF forum. . .so yeah. . .

                            I took a little Umbrage at that.
                            πŸ’š

                            If I make it look easy...It is probably easy

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