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    [WIP][$] Vertex Edit

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    • thomthomT Offline
      thomthom
      last edited by

      @xrok1 said:

      hope you keep some of the wikii tools function in mind with your gizmo. ๐Ÿ˜‰
      http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

      You're referring to the editing gizmos, right?
      I have plans for such features. I'm basing it on the Move/Rotate/Scale gizmo you see in 3DsMax - other 3d apps have similar.
      Though I'm still not sure if I include that in the initial release or in the follow up. I want to ensure they work properly, so to avoid dragging out the development time before first release I might just keep the plainer versions first.
      Core basic features first. Then cool enhancements added progressively.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • X Offline
        xrok1
        last edited by

        @unknownuser said:

        You're referring to the editing gizmos, right?

        YES! ๐Ÿ˜„

        @unknownuser said:

        I might just keep the plainer versions first.

        whatever gets it our hands soonest. ๐Ÿ˜„ ๐ŸŽ‰

        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

        http://www.Twilightrender.com try it!

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        • boofredlayB Offline
          boofredlay
          last edited by

          I am looking forward to this one Thomas.

          http://www.coroflot.com/boofredlay

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          • JClementsJ Offline
            JClements
            last edited by

            As far as locking the edges, isn't that the Soap Skin plugin does?

            John | Illustrator | Beaverton, Oregon

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Yes, soapskin does that. but it does not give a fine enough control like a soft selection tool (vertex edit) can. So soapskin is great for that, and this tool will be even greater if it va provide that too!

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • JClementsJ Offline
                JClements
                last edited by

                Hi Chris:

                I've been wishing for this type option for the sandbox smooth for a LONG time. What everyone describes in this thread is exactly the problems I have had (and hated) ... I just figured I must be the only one whom it "bugs". Be nice to be able to smooth along any user defined axis as well.

                J

                John | Illustrator | Beaverton, Oregon

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                • A Offline
                  alz
                  last edited by

                  Wow -- very cool thomthom!

                  Here's a few ideas (which might've been mentioned already):

                  • include the sandbox "Flip Edge" in your toolset

                  • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                  • Then have a vertex XYZ min/max limit:

                  It's like you're slowly pushing crazy piece of clay into a glass wall.

                  For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                  • Now have a way to quickly capture a XYZ limit based on whatever vertex is under the cursor (or selected) -- like an "eyedropper" tool for position info.

                  • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @alz said:

                    • include the sandbox "Flip Edge" in your toolset

                    Why not just use the Sandbox function? I'd like to keep the toolset as small as possible to void cluttering it. And this is an edge function rather than a vertex - and it exist already.

                    @alz said:

                    • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                    Soft-Selection is that the vertices within the given radius are also affected by your transformations. The effect with the distance from the selection. Currently the falloff is only linear - but in time I want to allow for a user defined non-linear decay - like you see in 3dsMax.

                    @alz said:

                    • Then have a vertex XYZ min/max limit:

                    It's like you're slowly pushing crazy piece of clay into a glass wall.

                    For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                    I've had something similar in mind. I wanted to let the user choose some geometry that acts as contraints - so if you where to move vertices towards that surface they'd not move beyond the Contraint Geometry.

                    @alz said:

                    • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

                    That's accomplished by the scale tool.

                    Thanks for all these suggestions. ๐Ÿ‘

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      How soon for the Beta release? I could of used this plugin today!

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • D Offline
                        DIEGO-RODRIGUEZ
                        last edited by

                        thomthom, when you publish a video with the progress of the new plugins.?

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I'm planning to make a new video once I've updated the Scale and Rotate tool.

                          FYI - my current project status:

                          ` # TODO - v1.0

                          * Scale

                          * Rotate

                          * Select Circle

                          * Select Polygon

                          * Select Freehand

                          * Axis Lock

                          * ToolbarButtons - Toggle, Toggle groups

                          * Preferences

                          * > Vertex Size

                          * Localization

                          * Absolute [] and relative <> co-ords

                          * UI Style

                          * Test and build for OSX

                          * Relocate the Hamster - make one build for Windows and OSX?

                          * Info Window (?)

                          * Invalid Cursor when hovering over Groups/ComponentInstances (?)

                          TODO - v1.1

                          * Gizmos

                          * Insert Vertex

                          * Eraser

                          FUTURE TODO

                          * Collapse

                          * Jitter

                          * Lock Vertices with Soft Lock

                          * Align to View (?)

                          * Move with geometric constraints (?)

                          BUGS

                          * Soft Selection length in VCB appears as Float instead of Length

                          Seen only on XP laptop

                          * ToolbarWindow doesn't catch mouse events - only child controls

                          * Drag doesn't put a lock on events to other controls (?)

                          ISSUES

                          * No way to hook into the Delete key`

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            alz
                            last edited by

                            @thomthom said:

                            @alz said:

                            • include the sandbox "Flip Edge" in your toolset

                            Why not just use the Sandbox function? I'd like to keep the toolset as small as possible to void cluttering it. And this is an edge function rather than a vertex - and it exist already.

                            Yeah, that's true. I was looking for a way to not have the whole toolbar eating up space for that one (more frequently used) function.

                            ๐Ÿ˜„

                            Thanks for the reply and thoughts!
                            (and effort of course!)

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Its funny to me that the flip edges is the only tool of the sandbox that I pretty much never use. ๐Ÿ˜„

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @alz said:

                                Yeah, that's true. I was looking for a way to not have the whole toolbar eating up space for that one (more frequently used) function.

                                Sounds like a candidate for a shortcut! ๐Ÿ˜‰

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  @chris fullmer said:

                                  Its funny to me that the flip edges is the only tool of the sandbox that I pretty much never use. ๐Ÿ˜„

                                  Although not too much myself either but I regularly use it and not even just for the sandbox but to "quickly fix" ugly autofolded meshes and such when modelling things that need to be distorted somewhat. It is quite a handy tool (sometimes)

                                  Gai...

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @gaieus said:

                                    [...]ugly autofolded meshes and such when modelling things that need to be distorted somewhat. It is quite a handy tool (sometimes)

                                    That reminds me - I just added a code snippet that will smooth edges created by auto-folding. So that the folded face still appears as a single surface. ๐Ÿ˜„

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Yes but often it is not indifferent how things are autofolded. Maybe I am just too maniac but I like it when the mesh is nicely and evenly divided and not say just from one vertex radially.

                                      Gai...

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @gaieus said:

                                        Yes but often it is not indifferent how things are autofolded. Maybe I am just too maniac but I like it when the mesh is nicely and evenly divided and not say just from one vertex radially.

                                        Yes - I know what you mean. Getting a neat autofold mesh some times appear to be a bit of hit and miss...

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Status Update

                                          Project has reached beta stage. Core functions are implemented.

                                          There are a couple of extra features I want to add, but mostly it's about finishing the polish and test until the bug are gone and it behaves as I want it.

                                          I hope to be able to start making the videos for the documentation soon, will post them here as I make them.


                                          VertexEdit 0.4.0b

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            ๐Ÿ˜ฎ
                                            you know i'm always there for you if you need testers right? ๐Ÿ˜†

                                            but seriously... ๐Ÿ˜‰

                                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                            http://www.Twilightrender.com try it!

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