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    [WIP][$] Vertex Edit

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    • thomthomT Offline
      thomthom
      last edited by

      Sketchup already have tools for Edges and Faces.

      Are you maybe referring to the soft selection?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • D Offline
        DIEGO-RODRIGUEZ
        last edited by

        ooooo πŸ˜„ thom excellent tool. I am eager to buy the plugins.
        please post another video with advances of plugins.

        As for cost?
        when livera its first version?

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        • X Offline
          xrok1
          last edited by

          go Thomas!

          http://www.animationbuddy.com/Animation/Sports/Cheerleaders/Cartoon_cheerleader.gif

          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • X Offline
            xrok1
            last edited by

            hope you keep some of the wikii tools function in mind with your gizmo. πŸ˜‰
            http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • thomthomT Offline
              thomthom
              last edited by

              @xrok1 said:

              hope you keep some of the wikii tools function in mind with your gizmo. πŸ˜‰
              http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii

              You're referring to the editing gizmos, right?
              I have plans for such features. I'm basing it on the Move/Rotate/Scale gizmo you see in 3DsMax - other 3d apps have similar.
              Though I'm still not sure if I include that in the initial release or in the follow up. I want to ensure they work properly, so to avoid dragging out the development time before first release I might just keep the plainer versions first.
              Core basic features first. Then cool enhancements added progressively.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • X Offline
                xrok1
                last edited by

                @unknownuser said:

                You're referring to the editing gizmos, right?

                YES! πŸ˜„

                @unknownuser said:

                I might just keep the plainer versions first.

                whatever gets it our hands soonest. πŸ˜„ πŸŽ‰

                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  I am looking forward to this one Thomas.

                  http://www.coroflot.com/boofredlay

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                  • JClementsJ Offline
                    JClements
                    last edited by

                    As far as locking the edges, isn't that the Soap Skin plugin does?

                    John | Illustrator | Beaverton, Oregon

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Yes, soapskin does that. but it does not give a fine enough control like a soft selection tool (vertex edit) can. So soapskin is great for that, and this tool will be even greater if it va provide that too!

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • JClementsJ Offline
                        JClements
                        last edited by

                        Hi Chris:

                        I've been wishing for this type option for the sandbox smooth for a LONG time. What everyone describes in this thread is exactly the problems I have had (and hated) ... I just figured I must be the only one whom it "bugs". Be nice to be able to smooth along any user defined axis as well.

                        J

                        John | Illustrator | Beaverton, Oregon

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                        • A Offline
                          alz
                          last edited by

                          Wow -- very cool thomthom!

                          Here's a few ideas (which might've been mentioned already):

                          • include the sandbox "Flip Edge" in your toolset

                          • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                          • Then have a vertex XYZ min/max limit:

                          It's like you're slowly pushing crazy piece of clay into a glass wall.

                          For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                          • Now have a way to quickly capture a XYZ limit based on whatever vertex is under the cursor (or selected) -- like an "eyedropper" tool for position info.

                          • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @alz said:

                            • include the sandbox "Flip Edge" in your toolset

                            Why not just use the Sandbox function? I'd like to keep the toolset as small as possible to void cluttering it. And this is an edge function rather than a vertex - and it exist already.

                            @alz said:

                            • have a (variable) tapered radius that pulls or pushes vertex perpendicular to the camera (what yer facing) or axis-aligned (ie. only along the X-axis). Now you can create hills and valleys. (this would also need a "strength" value for the distance of each execution). *** I think this is what you mean by soft-selection, ya?

                            Soft-Selection is that the vertices within the given radius are also affected by your transformations. The effect with the distance from the selection. Currently the falloff is only linear - but in time I want to allow for a user defined non-linear decay - like you see in 3dsMax.

                            @alz said:

                            • Then have a vertex XYZ min/max limit:

                            It's like you're slowly pushing crazy piece of clay into a glass wall.

                            For example, you have a 100, 100, 100 room with a subdivided 30,30,30 cube in the middle. Use jitter or a tapered radius to push n' pull parts of each side so it looks like a crazy star fish. Now set the min limit to z=10 and the max limit to z=90. Enlarge your tapered radius to cover a whole side. Pull the warped top side vertex. It will slowly pull upwards. When the peaks of it reach z:90, they stop moving upwards. Continued pulling will cause neighboring vertex to also stop at z:90. Stop somewhere before all vertex are pulled to z:90 and you'll have something looking like Monumental Valley -- a series of flat-top plateaus. They same could be done with the bottom side of the cube. But go all the way -- push them down until they are all flattened at z:10 to form a flat surface once again.

                            I've had something similar in mind. I wanted to let the user choose some geometry that acts as contraints - so if you where to move vertices towards that surface they'd not move beyond the Contraint Geometry.

                            @alz said:

                            • How about an "average" tool -- this takes the affected vertex and brings them closer along 1-axis to reduce "spikes". Use it too much and it will flatten all vertex at the average height.

                            That's accomplished by the scale tool.

                            Thanks for all these suggestions. πŸ‘

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              How soon for the Beta release? I could of used this plugin today!

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • D Offline
                                DIEGO-RODRIGUEZ
                                last edited by

                                thomthom, when you publish a video with the progress of the new plugins.?

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I'm planning to make a new video once I've updated the Scale and Rotate tool.

                                  FYI - my current project status:

                                  ` # TODO - v1.0

                                  * Scale

                                  * Rotate

                                  * Select Circle

                                  * Select Polygon

                                  * Select Freehand

                                  * Axis Lock

                                  * ToolbarButtons - Toggle, Toggle groups

                                  * Preferences

                                  * > Vertex Size

                                  * Localization

                                  * Absolute [] and relative <> co-ords

                                  * UI Style

                                  * Test and build for OSX

                                  * Relocate the Hamster - make one build for Windows and OSX?

                                  * Info Window (?)

                                  * Invalid Cursor when hovering over Groups/ComponentInstances (?)

                                  TODO - v1.1

                                  * Gizmos

                                  * Insert Vertex

                                  * Eraser

                                  FUTURE TODO

                                  * Collapse

                                  * Jitter

                                  * Lock Vertices with Soft Lock

                                  * Align to View (?)

                                  * Move with geometric constraints (?)

                                  BUGS

                                  * Soft Selection length in VCB appears as Float instead of Length

                                  Seen only on XP laptop

                                  * ToolbarWindow doesn't catch mouse events - only child controls

                                  * Drag doesn't put a lock on events to other controls (?)

                                  ISSUES

                                  * No way to hook into the Delete key`

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • A Offline
                                    alz
                                    last edited by

                                    @thomthom said:

                                    @alz said:

                                    • include the sandbox "Flip Edge" in your toolset

                                    Why not just use the Sandbox function? I'd like to keep the toolset as small as possible to void cluttering it. And this is an edge function rather than a vertex - and it exist already.

                                    Yeah, that's true. I was looking for a way to not have the whole toolbar eating up space for that one (more frequently used) function.

                                    πŸ˜„

                                    Thanks for the reply and thoughts!
                                    (and effort of course!)

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Its funny to me that the flip edges is the only tool of the sandbox that I pretty much never use. πŸ˜„

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @alz said:

                                        Yeah, that's true. I was looking for a way to not have the whole toolbar eating up space for that one (more frequently used) function.

                                        Sounds like a candidate for a shortcut! πŸ˜‰

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @chris fullmer said:

                                          Its funny to me that the flip edges is the only tool of the sandbox that I pretty much never use. πŸ˜„

                                          Although not too much myself either but I regularly use it and not even just for the sandbox but to "quickly fix" ugly autofolded meshes and such when modelling things that need to be distorted somewhat. It is quite a handy tool (sometimes)

                                          Gai...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @gaieus said:

                                            [...]ugly autofolded meshes and such when modelling things that need to be distorted somewhat. It is quite a handy tool (sometimes)

                                            That reminds me - I just added a code snippet that will smooth edges created by auto-folding. So that the folded face still appears as a single surface. πŸ˜„

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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