[WIP][$] Vertex Edit
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Vertex Tools is released!
http://www.thomthom.net/software/vertex_tools/
SCF: http://forums.sketchucation.com/viewtopic.php?f=323&t=29636
[flash=434,378:27elbu3x]http://content.screencast.com/users/thomthom.net/folders/Jing/media/5322e306-1234-4564-8c1d-7f458c44646d/VertexEdit 0.2.0.swf[/flash:27elbu3x]
This will be my first commercial plugin. This is because I'm putting in some extra effort into this one. I don't know what price I'll set for it - that is something I'll consider as the project approaches first release. All I know it will be something in the range of what you find at Smustard.
Below is a list of features I have planned. Additionally some features I might add in later releases.
Please make suggestions to features you'd like to see in a vertex editing tool.
=== TOOLS ===
Rectangle Select
Circle Select
Polygon Select
Freehand SelectMove
Rotate
ScalePlanar
Align to View
Weld (VCB spesifies distance)
Collapse
Insert Vertex
Jitter=== MANIPULATION ===
Soft Selection
Move,Rotate,Scale Gizmo - Like 3DSMax and similar.
Delete Vertex=== INTEGRATION ===
Where possible this tool will try to emulate the behaviour of the native SU tools. It will allow the user to use the same shortcuts for Sketcup's native Move, Rotate and Scale tools, for the Vertex Edit tools.=== LOCALIZATION ===
Yes.=== IDEAS ===
(Possibly for later releases)
Soft Selection falloff (choose non-linear falloff)
Geometry constraints - Pick geometry that will deflect vertices when moving/rotating/scaling. -
Thom,
First off congrats on a excellent plugin, definitely a labour of love. This looks great so far, and look forward to its release. Would like to see a longer video showing off all it's features, but i realise you must be busy.
I presume it's dependent on TT_Lib? Now for the obvious question.....
When can we get our hands on it?
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@unknownuser said:
First off congrats on a excellent plugin, definitely a labour of love. This looks great so far, and look forward to its release.
Thank you!
@unknownuser said:
Would like to see a longer video showing off all it's features, but i realise you must be busy.
I will make more preview videos as development progresses. I'm still very early into the development so there isn't a whole lot more to show right now.
@unknownuser said:
When can we get our hands on it?
I have no idea. All depends on how much time I will have on my hand. I'm at a stage where I have most of the core framework sorted. How for the hard work.
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can't wait! SU will finally be a true modeling program!
please release it for sale as soon as core is working (what you show in video)we can buy it and get updates as you progress and give you feedback! -
Looks great Thom!, I would LOVE to see the ability to lock vertices somehow. Specifically in this workflow:
I often make mounds in the landscape. I'd love to be able to deform the landscape with this plugin, but I need a way to force the entire edge of the mount to not move at all. It needs to meet up with the adjacent concrete surface.
So if you could build in a way to force some vertices to not move, that would be cool.
Chris
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That's a great idea, kinda like Whaat's 'Crease' tool in SDS, or have I mistaken your suggestion?
Say I have a sphere and use TOS to draw a circle on that sphere. Can I select the circles face with hidden geometry off and soften the selection within the preselection? So any edit will only happen in that area. Or will I have to manually select edit points?
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maybe an option to effect only preselected geometry you want to effect then the vertex edit will only affect the preselected stuff but you can make selection/soft within the pre-selection that way you could do for example landscape just select everything except outside edges beforehand
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@chris fullmer said:
Looks great Thom!, I would LOVE to see the ability to lock vertices somehow. Specifically in this workflow:
I often make mounds in the landscape. I'd love to be able to deform the landscape with this plugin, but I need a way to force the entire edge of the mount to not move at all. It needs to meet up with the adjacent concrete surface.
So if you could build in a way to force some vertices to not move, that would be cool.
Chris
I was playing with the idea of some lock feature - but I wasn't sure it'd be of any use.
I take it that the locked vertices are something you'd like to have persistent across sessions? -
@unknownuser said:
That's a great idea, kinda like Whaat's 'Crease' tool in SDS, or have I mistaken your suggestion?
Say I have a sphere and use TOS to draw a circle on that sphere. Can I select the circles face with hidden geometry off and soften the selection within the preselection? So any edit will only happen in that area. Or will I have to manually select edit points?
The selected entities in SU will be converted into vertex selection.
What about an Isolate command that will constrain editing of the selected vertices?What I'm thinking now is:
- Locking feature - which will freeze selected vertices from being editing by Vertex Edit. This is a persistent setting across sessions.
- Isolating - only selected vertices will be edited. And this is not a persistent setting. Only for the duration of the tool session.
Or would locking be enough? To keep thing simpler?
In which case to achieve what rclub24 described:- Preselect faces of the circle drawn
- Activate Vertex Edit - Selection transferred to VE.
- Invert Selection
- Lock Vertices
Ok workflow?
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btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.
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@thomthom said:
btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.
I would also find this feature useful and would not necessarily mind if it were only locked by VE. Like Chris, when manipulating some terrain model pieces, I also come across the flaws of the Smoove tool for instance that I can never make sure that the edges (which would match the edges of other pieces) are not affected.
We'll see.
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Yup, exactly. Smooth is great, but without the ability to lock the edges in place, it often is not entirely useable.
I do not even mind if they stay locked between sessions honestly. That would be more of a bonus feature - definitely cool, but not necessary.
Chris
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I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.
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Masking Geometry +1... Otherwise looks keen.
Best,
Jason. -
@jason_maranto said:
Masking Geometry +1
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Locking is sometimes called masking in other apps -- like masking out for painting...
Best,
Jason. -
@thomthom said:
I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.
yes! would prevent a hard transition, but it should be settable in case you want a hard transition or something in between.
this is getting very exiting, any idea when we'll get our first taste? -
@xrok1 said:
this is getting very exiting, any idea when we'll get our first taste?
Depends on cosmic variables. Such as the Sun. And beer. And BBQ.
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Yes Thom, a transition would be idea. I was imagining that maybe the soft selection from the selected points could recognize if they were going to run into locked points. Then it would just decrease their selected % so it was a smooth gradient to the locked point (if that made any sense.... ).
Chris
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