[WIP][$] Vertex Edit
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@thomthom said:
btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.
I would also find this feature useful and would not necessarily mind if it were only locked by VE. Like Chris, when manipulating some terrain model pieces, I also come across the flaws of the Smoove tool for instance that I can never make sure that the edges (which would match the edges of other pieces) are not affected.
We'll see.
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Yup, exactly. Smooth is great, but without the ability to lock the edges in place, it often is not entirely useable.
I do not even mind if they stay locked between sessions honestly. That would be more of a bonus feature - definitely cool, but not necessary.
Chris
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I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.

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Masking Geometry +1... Otherwise looks keen.
Best,
Jason. -
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Locking is sometimes called masking in other apps -- like masking out for painting...
Best,
Jason. -
@thomthom said:
I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.

yes! would prevent a hard transition, but it should be settable in case you want a hard transition or something in between.
this is getting very exiting, any idea when we'll get our first taste? -
@xrok1 said:
this is getting very exiting, any idea when we'll get our first taste?
Depends on cosmic variables. Such as the Sun. And beer. And BBQ.

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Yes Thom, a transition would be idea. I was imagining that maybe the soft selection from the selected points could recognize if they were going to run into locked points. Then it would just decrease their selected % so it was a smooth gradient to the locked point (if that made any sense....
).Chris
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There some truth to that...

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Thom,
It's looking great and will definitely be on my "Buy" list!My feature request should be pretty simple?? Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.
I am a plugin junkie and "hunt the plugin" gets very tiring!
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@chrisjk said:
Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.!
Ah yes - not Vertex Edit specific, but I do have something planned for this as well. Though VE is at the top of my priority list I'm working on a update to my TT_Lib where I'll let the user control how they want to arrange the menus if the plugins that register the menus via TT_Lib. I'll be updating my plugin to use that once that system is in place.
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just vertexes ? it could be extended by segment and faces ... inn't it ?
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@the.pjt said:
just vertexes ? it could be extended by segment and faces ... inn't it ?
once you control the vertex the others will follow.

edge = 2 vertex
face = 3 or more vertex
you get the idea, and knowing thomas's selection toys i'm sure he'll through a couple selection filters tricks in here like select verts by face...
right thom? -
Sketchup already have tools for Edges and Faces.
Are you maybe referring to the soft selection?
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ooooo
thom excellent tool. I am eager to buy the plugins.
please post another video with advances of plugins.As for cost?
when livera its first version? -
go Thomas!

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hope you keep some of the wikii tools function in mind with your gizmo.

http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikii -
@xrok1 said:
hope you keep some of the wikii tools function in mind with your gizmo.

http://forums.sketchucation.com/viewtopic.php?f=323&t=20346&hilit=wikiiYou're referring to the editing gizmos, right?
I have plans for such features. I'm basing it on the Move/Rotate/Scale gizmo you see in 3DsMax - other 3d apps have similar.
Though I'm still not sure if I include that in the initial release or in the follow up. I want to ensure they work properly, so to avoid dragging out the development time before first release I might just keep the plainer versions first.
Core basic features first. Then cool enhancements added progressively.
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but lots of beer!