[WIP][$] Vertex Edit
-
Looks great Thom!, I would LOVE to see the ability to lock vertices somehow. Specifically in this workflow:
I often make mounds in the landscape. I'd love to be able to deform the landscape with this plugin, but I need a way to force the entire edge of the mount to not move at all. It needs to meet up with the adjacent concrete surface.
So if you could build in a way to force some vertices to not move, that would be cool.
Chris
-
That's a great idea, kinda like Whaat's 'Crease' tool in SDS, or have I mistaken your suggestion?
Say I have a sphere and use TOS to draw a circle on that sphere. Can I select the circles face with hidden geometry off and soften the selection within the preselection? So any edit will only happen in that area. Or will I have to manually select edit points?
-
maybe an option to effect only preselected geometry you want to effect then the vertex edit will only affect the preselected stuff but you can make selection/soft within the pre-selection that way you could do for example landscape just select everything except outside edges beforehand
-
@chris fullmer said:
Looks great Thom!, I would LOVE to see the ability to lock vertices somehow. Specifically in this workflow:
I often make mounds in the landscape. I'd love to be able to deform the landscape with this plugin, but I need a way to force the entire edge of the mount to not move at all. It needs to meet up with the adjacent concrete surface.
So if you could build in a way to force some vertices to not move, that would be cool.
Chris
I was playing with the idea of some lock feature - but I wasn't sure it'd be of any use.
I take it that the locked vertices are something you'd like to have persistent across sessions? -
@unknownuser said:
That's a great idea, kinda like Whaat's 'Crease' tool in SDS, or have I mistaken your suggestion?
Say I have a sphere and use TOS to draw a circle on that sphere. Can I select the circles face with hidden geometry off and soften the selection within the preselection? So any edit will only happen in that area. Or will I have to manually select edit points?
The selected entities in SU will be converted into vertex selection.
What about an Isolate command that will constrain editing of the selected vertices?What I'm thinking now is:
- Locking feature - which will freeze selected vertices from being editing by Vertex Edit. This is a persistent setting across sessions.
- Isolating - only selected vertices will be edited. And this is not a persistent setting. Only for the duration of the tool session.
Or would locking be enough? To keep thing simpler?
In which case to achieve what rclub24 described:- Preselect faces of the circle drawn
- Activate Vertex Edit - Selection transferred to VE.
- Invert Selection
- Lock Vertices
Ok workflow?
-
btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.
-
@thomthom said:
btw - locking vertices would only work within the VE tool. I won't be trying to prevent any other tool from modifying them.
I would also find this feature useful and would not necessarily mind if it were only locked by VE. Like Chris, when manipulating some terrain model pieces, I also come across the flaws of the Smoove tool for instance that I can never make sure that the edges (which would match the edges of other pieces) are not affected.
We'll see.
-
Yup, exactly. Smooth is great, but without the ability to lock the edges in place, it often is not entirely useable.
I do not even mind if they stay locked between sessions honestly. That would be more of a bonus feature - definitely cool, but not necessary.
Chris
-
I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.
-
Masking Geometry +1... Otherwise looks keen.
Best,
Jason. -
@jason_maranto said:
Masking Geometry +1
-
Locking is sometimes called masking in other apps -- like masking out for painting...
Best,
Jason. -
@thomthom said:
I'm thinking that Locked vertices might even benefit from a "Soft Selection". So that given a radius around the locked vertices they are affected less.
yes! would prevent a hard transition, but it should be settable in case you want a hard transition or something in between.
this is getting very exiting, any idea when we'll get our first taste? -
@xrok1 said:
this is getting very exiting, any idea when we'll get our first taste?
Depends on cosmic variables. Such as the Sun. And beer. And BBQ.
-
Yes Thom, a transition would be idea. I was imagining that maybe the soft selection from the selected points could recognize if they were going to run into locked points. Then it would just decrease their selected % so it was a smooth gradient to the locked point (if that made any sense.... ).
Chris
-
-
There some truth to that...
-
Thom,
It's looking great and will definitely be on my "Buy" list!My feature request should be pretty simple?? Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.
I am a plugin junkie and "hunt the plugin" gets very tiring!
-
@chrisjk said:
Please, please, make a Chris Fulmer type menu item ("TT tools" or similar) - with all your stuff that's on the user's machine listed there.!
Ah yes - not Vertex Edit specific, but I do have something planned for this as well. Though VE is at the top of my priority list I'm working on a update to my TT_Lib where I'll let the user control how they want to arrange the menus if the plugins that register the menus via TT_Lib. I'll be updating my plugin to use that once that system is in place.
-
just vertexes ? it could be extended by segment and faces ... inn't it ?
Advertisement