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    [Plugin] RayTrace & RaySpray

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    • AdamBA 離線
      AdamB
      最後由 編輯

      @honoluludesktop said:

      We need a program that will simplify mesh models of small things that are drawn with great care and accuracy. But guess that is off post:-), sorry.

      For many many years people have struggled with this "level-of-detail" issue. There has been some great work done by Hugues Hoppe etc but ultimately its difficult to get satisfactory results because the shapes have "meaning" to us that the computer program doing the reduction simply don't understand.

      In some sense, we've got this all back to front. We should be describing our models with the minimum information and then refine that description to get more details. Certainly when you get to the point of having sub-pixel polygons, you have to question whether this is such a great representation.

      Developer of LightUp Click for website

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      • TIGT 離線
        TIG Moderator
        最後由 編輯

        This RayTrace tool etc IS a very basic tool - typically it's for use in placing elements, like acoustic reflectors in ceiling etc, at something like the correct angle to get the reflected sound to the right places.
        You'd only use it in your early volumetric designs - once the design develop I'm sure specialist acoustic design tools will be used to fine-tune the details... ❓

        TIG

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @adamb said:

          In some sense, we've got this all back to front. We should be describing our models with the minimum information and then refine that description to get more details. Certainly when you get to the point of having sub-pixel polygons, you have to question whether this is such a great representation.

          hmm... a plugins to analyse the model from the current viewport and highlight the ones with many sub-pixel polygons... or is there one out there already?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • kenK 離線
            ken
            最後由 編輯

            OK, I can visualize it now, the TV detective pulls out his laptop, fires up Sketchup and the ray trace plugin, and determine the bullets fight path, and solves another crime, all thanks to TIG and his plugin.

            Ken

            Fight like your the third monkey on Noah's Ark gangway.

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            • honoluludesktopH 離線
              honoluludesktop
              最後由 編輯

              @adamb said:

              But thats the point. The wavelength of visible light is so small compared to the thickness of the mirror, the interference between the bounce from the back of the mirror and front is effectively zero.

              Unless you have very thin mirrors! 🙂

              Sounds like I got it backwards 🙂

              How about a render program that lets the user adjust select components (like keyboards in a large office) to reduce render times?

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              • Didier BurD 離線
                Didier Bur
                最後由 編輯

                Cool plugin TIG !
                I'll surely use it to explain to my students how light bounces when hiting objects and so on 😎
                I cannot see the usual red-green-black-blue-cyan colored dots when snapping points for postionning the start and end points. Is this normal ?

                DB

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                • TIGT 離線
                  TIG Moderator
                  最後由 編輯

                  @didier bur said:

                  Cool plugin TIG !
                  I'll surely use it to explain to my students how light bounces when hitting objects and so on 😎
                  I cannot see the usual red-green-black-blue-cyan colored dots when snapping points for postioning the start and end points. Is this normal ?

                  I have probably not set 'inferencing' properly in the tool code !
                  I did it in a rush... 😒
                  I'll look at it..........

                  TIG

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                  • Didier BurD 離線
                    Didier Bur
                    最後由 編輯

                    I give you 1 hour to correct the problem. And please DON'T GO TO SLEEP. HEAR ME ? 🤣

                    DB

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                    • kenK 離線
                      ken
                      最後由 編輯

                      TIG

                      Thanks for a fun plugin. I know other will need this, and I know sometime in the future I will be able to find a good use for this plugin.

                      On a side note, my version just keep bouncing the ole rays until it doesn't hit anything. I was playing with it in a box. Selecting the "NO" bottom does not stop the rays.

                      Just passing this on. If I am the only one with this problem, I can live with it.

                      Again, thanks for plugin. Can't wait until I find some usual project for this plugin.

                      Ken

                      Fight like your the third monkey on Noah's Ark gangway.

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=235227#p235227
                        The bouncing now stops on 'No' - stupid typo 😒
                        Inferencing improved.
                        [Sorry it took so long - but I do have to eat etc... 😉 ]

                        TIG

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                        • H 離線
                          hebeijianke
                          最後由 編輯

                          TIG
                          thx
                          Can you make a icon for this plugin

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                          • L 離線
                            lbjazz
                            最後由 編輯

                            Holy crap - THANK YOU! I've been needing something like this for a while but don't have the time to learn enough Ruby to make it happen. You ROCK!

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                            • L 離線
                              lincol
                              最後由 編輯

                              I cannot find any link to this. It would be really handy to me for roughing up mirror lenses. Where is link

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                @lincol said:

                                I cannot find any link to this. It would be really handy to me for roughing up mirror lenses. Where is link

                                First post on the first page of this thread.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • L 離線
                                  lincol
                                  最後由 編輯

                                  thanks - I didnt have proper access - something to do with new subscription
                                  lin

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                                  • M 離線
                                    mus257
                                    最後由 編輯

                                    This is really interesting. I look forward to sifting through the code.

                                    As a sound and video designer, I can say this could be very handy. It does however have some issues for practical use as it stands.

                                    When using spray, all sources must be assumed as omnidirectional. It would great to be able to show just a 50 degree spray and specify the focus. As it stands you have to show spray as "flat", i.e. no tilt in the XYZ axes. This prevents you from, say, angling a speaker down. I do use more advanced sound software like EASE for this normally, but I think Sketchup could work better for showing raytracing to a client than EASE.

                                    In trace mode, it would be cool to be able to just show source and direction and the first reflection angle is calculated when it encounters a face. I have coverage angles I use in Sketchup and used them to illustrate. Right now, if I click on the origin, then the end of the coverage line, it calculates the reflection off the end of the line, not off the face it's aimed at.

                                    Just some thoughts if you keep modifying the script. Thanks for the awesome work.

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                                    • M 離線
                                      mus257
                                      最後由 編輯

                                      raytrace test.skprayspray test.skpThis is really interesting. I look forward to sifting through the code.

                                      As a sound and video designer, I can say this could be very handy. It does however have some issues for practical use as it stands.

                                      When using spray, all sources must be assumed as omnidirectional. It would great to be able to show just a 50 degree spray and specify the focus. As it stands you have to show spray as "flat", i.e. no tilt in the XYZ axes. This prevents you from, say, angling a speaker down. I do use more advanced sound software like EASE for this normally, but I think Sketchup could work better for showing raytracing to a client than EASE.

                                      In trace mode, it would be cool to be able to just show source and direction and the first reflection angle is calculated when it encounters a face. I have coverage angles I use in Sketchup and used them to illustrate. Right now, if I click on the origin, then the end of the coverage line, it calculates the reflection off the end of the line, not off the face it's aimed at.

                                      Just some thoughts if you keep modifying the script. Thanks for the awesome work.

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                                      • M 離線
                                        mus257
                                        最後由 編輯

                                        Hi TIG,

                                        I got back to playing with the rayspray last night and was using it for a noise study at my apartment. (We have a Kragen parking lot next to the patio.) 😞 Anyway, I tried using the spray and deleting coverage that wasn't helpful. Then I realized it was much easier to just put a dome over the spray and adjust that to coverage that I cared about. i.e., I'm not looking at the noise flying up into the sky. Worked pretty well, an example is attached. It's a great tool, thanks. Though if you ever figure out how to aim a controlled spray or, say, 2 rays with a specific degree spread between them, this would be even more powerful for sound and light coverage.

                                        Thanks again
                                        Joe


                                        Rayspray.skp

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                                        • L 離線
                                          Lobster
                                          最後由 編輯

                                          Thanks Tig,

                                          Will be useful to me i am sure.

                                          Regards

                                          Sam

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                                          • TIGT 離線
                                            TIG Moderator
                                            最後由 編輯

                                            In v8 the 'raytest' method is flaky and it is used by these tools... BUT a fix is promised for MR1...

                                            TIG

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