The Art of SketchUp - part 1: Fantasy
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Nicely detailed
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I am floored by your Sim City work.
The Skylander work is also excellent. I am always impressed by your texturing as well.
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@cotty said:
Nicely detailed
Thanks, Carsten. Yes,I really love details in all of my Skp models. Sometimes I get carried away and spend too much time focusing on details that I forget the big picture.
@bryan k said:
I am floored by your Sim City work.
The Skylander work is also excellent. I am always impressed by your texturing as well.
Thanks for your kind words, Bryan.
Hello everyone,
I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.
These concepts were inspired by Brownstone architecture.
Enjoy and have a great week!
_KN
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Hello everyone,
I hope you had a great holiday. I wish you all the best for 2015.
Here's another concept I did for the video game Skylanders Trap Team.
Have a good weekend!
_KN
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great!
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Fantastic work. Great design ideas, beautifully presented as usual.
I always look forward to your updates Ken. Inspiring!Cheers,
Andy
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Thanks for the updates Ken. Like the wireframe!
How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?
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@ken28875 said:
Hello everyone,
I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.
These concepts were inspired by Brownstone architecture.
Enjoy and have a great week!
_KN
R_Gen_W1D2_Brownstone_05_01_Detailed_Concept
that looks like my house!
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LeMOG
A cool modeler about the old Paris and other towns! (site)modelings (workflow etc)
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Thanks for your comment, Jeff.
Merci Pilou for the LeMOG's link. I saw his stuff before. Really nice and detailed.
@pbacot said:
Thanks for the updates Ken. Like the wireframe!
How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?
Thank Peter for your kind words and interest.
I used tileable/simless textures. I got them from CGTextures.com as well other websites. I usually open them in Photoshop and do some paintover, color correction, etc. to fit my needs.
As for the borders between the different types of bricks, I use the free hand pencil tool and draw them as you can see in the image below.
Have a great weekend!
_KN
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Thank you Ken. Real artistry indeed!
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@pbacot said:
Thank you Ken. Real artistry indeed!
You're welcome, Peter.
Hi all,
Here are some more concepts for the game Skylanders Trap Team.
This level is called Clock, where the players go through some clock mechanisms.
That was quite fun working on it. I will post more concept of the clock environment later.
SketchUp + V-Ray + Photoshop
Best,
_KN
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Amazing game!
Maybe this can interest you ?
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Thanks for the comment Carsten.
Merci for the video, Pilou. Very interesting.
Hello everyone,
Here's another concept for Skylanders Trap Team.
SketchUp + Photoshop
Have a great weekend!
_KN
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Hello everyone,
Here an interior concept of an arena for Skylanders Trap Team.
SketchUp + V-Ray FS + Photoshop
Take care,
_KN
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Hi there,
Here's another concept,
Have a great weekend!
_KN
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From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!
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@cotty said:
From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!
Thanks for your comment, Carsten.
Hello all,
Here's a concept of the interior of one of the temples from the previous exterior concepts.
Have a great day!
_KN
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That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).
Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.
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