The Art of SketchUp - part 1: Fantasy
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great!
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Fantastic work. Great design ideas, beautifully presented as usual.
I always look forward to your updates Ken. Inspiring!Cheers,
Andy
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Thanks for the updates Ken. Like the wireframe!
How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?
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@ken28875 said:
Hello everyone,
I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.
These concepts were inspired by Brownstone architecture.
Enjoy and have a great week!
_KN
R_Gen_W1D2_Brownstone_05_01_Detailed_Concept
that looks like my house!
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LeMOG
A cool modeler about the old Paris and other towns! (site)modelings (workflow etc)
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Thanks for your comment, Jeff.
Merci Pilou for the LeMOG's link. I saw his stuff before. Really nice and detailed.
@pbacot said:
Thanks for the updates Ken. Like the wireframe!
How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?
Thank Peter for your kind words and interest.
I used tileable/simless textures. I got them from CGTextures.com as well other websites. I usually open them in Photoshop and do some paintover, color correction, etc. to fit my needs.
As for the borders between the different types of bricks, I use the free hand pencil tool and draw them as you can see in the image below.
Have a great weekend!
_KN
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Thank you Ken. Real artistry indeed!
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@pbacot said:
Thank you Ken. Real artistry indeed!
You're welcome, Peter.
Hi all,
Here are some more concepts for the game Skylanders Trap Team.
This level is called Clock, where the players go through some clock mechanisms.
That was quite fun working on it. I will post more concept of the clock environment later.
SketchUp + V-Ray + Photoshop
Best,
_KN
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Thanks for the comment Carsten.
Merci for the video, Pilou. Very interesting.
Hello everyone,
Here's another concept for Skylanders Trap Team.
SketchUp + Photoshop
Have a great weekend!
_KN
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Hello everyone,
Here an interior concept of an arena for Skylanders Trap Team.
SketchUp + V-Ray FS + Photoshop
Take care,
_KN
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Hi there,
Here's another concept,
Have a great weekend!
_KN
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From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!
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@cotty said:
From the rendered version alone I would have never thought about SketchUp as the modeling software, nict to see both versions!
Thanks for your comment, Carsten.
Hello all,
Here's a concept of the interior of one of the temples from the previous exterior concepts.
Have a great day!
_KN
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That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).
Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.
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@pbacot said:
That's fantastic! Wish i could watch your process and how it seems you model irregular shapes so well (always trying to figure out fast ways of doing stone).
Inspiring--and when you say "Follow Your Dreams." It seems that is NOT just empty words. You're doing it.
Thanks for your kind words, Peter.
@ Carsten: Thanks for your
Hi there,
Here's another concept for Skylanders Trap Team.
Have a terrific day!
_KN
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Hello there,
I hope everyone had a great weekend.
I mentioned to you that I have started a new job almost two years ago. The game Chronoblade has finally launched in Korea last May and in China on October. It is available on Android and iOS.
It's coming to the West (USA and Europe) sometime in 2016.
Here's a concept for the Hubtown, where the players start.
The first image shows the background with UI (User Interface) and the second has the background without UI.
Cheers!
_KN
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Dear Friends,
Wow, it has been more than a year since my last post.
I disappeared for a while, but don't worry, I am still alive and back with a bunch of new concepts.
In case you were wondering what happened to me, here a quick summary. The company that I was working for on the mobile game Chronoblade ran out of funding and they shut down the Art Department and laid off the Art Director and Concept Artists.
However, as someone once said, when one door closes another opens, I got a new job. But I had to move to Los Angeles (Sherman Oaks, to be exact). I am no longer working in the game industry, but in the entertainment/theme park type of projects. Indeed, the new company is Victory Hill Entertainment and I am currently doing concepts for Avengers S.T.A.T.I.O.N shows that opened in Paris, New York, Seoul, Las Vegas and Singapore. Check out the website:
http://www.victoryhillexhibitions.com/I am also doing concepts for the upcoming Hasbro Transformers shows. I can't wait to share some of the latest concepts with you guys.
In the meantime, I can show you all the concepts I did for Chronoblade.
The concepts below are for the first chapter of the game.
Chronoblade is a mix of fantasy and sci-fi, therefore I will split my concepts in the fantasy and sci-fi threads.
Thanks for stopping and have a terrific week!
_KN
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