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The Art of SketchUp - part 1: Fantasy

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  • B Offline
    Bryan K
    last edited by 17 Oct 2014, 02:20

    Wow. Some serious polygon work there.

    See my portfolio at https://delphiscousin.blogspot.com/

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    • P Offline
      pbacot
      last edited by 17 Oct 2014, 03:31

      Nice ruins. Have you been able to travel to archeological sites?

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • K Offline
        ken28875
        last edited by 21 Oct 2014, 16:22

        @bryan k said:

        Wow. Some serious polygon work there.

        Haha, yes a lot...thanks Bryan.

        @pbacot said:

        Nice ruins. Have you been able to travel to archeological sites?

        Thanks, Peter. Yes, I have been to Cancun archaeological sites (Chichen Itza, Tulum). I wish I could visit the Roman ruins in Italy, the Parthenon/Acropolis and other Greek temples, the Egyptian pyramids, Angkor ruins, etc.

        What about you? Have you been to any of them?

        Take care,

        _KN

        Follow Your Dreams.

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        • P Offline
          pbacot
          last edited by 21 Oct 2014, 17:49

          I've been to ruinas all around Mexico. Uxmal and Palenque are especially fantastical. Also Native American southwest ruins. Chaco Canyon is mind-altering.

          Would like to see more in Asia. They've discovered more incredible city sites in Cambodia.

          Scaled Borobudur in Java.

          Although NOT ruins, I have also visited Balinese temples. Their work is fascinating.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • K Offline
            ken28875
            last edited by 27 Oct 2014, 05:05

            @pbacot said:

            I've been to ruinas all around Mexico. Uxmal and Palenque are especially fantastical. Also Native American southwest ruins. Chaco Canyon is mind-altering.

            Would like to see more in Asia. They've discovered more incredible city sites in Cambodia.

            Scaled Borobudur in Java.

            Although NOT ruins, I have also visited Balinese temples. Their work is fascinating.

            Hi Peter,

            Wow, that's awesome. I did not know you are into ruins and visited so many of them. πŸ‘

            Hello everyone,

            Here's another concept that is part of that ruin level in Skylanders Trap Team.

            The color concept shows the background sill in blocking phase. The SketchUp wireframe was taken later therefore showing the finished model. I will post final color renders of that background in other views later.

            Have a good week!

            _KN


            Level 325_Flynn_XP_view_01_concept.jpg


            Level 325_Flynn_XP_view_01_skp.jpg

            Follow Your Dreams.

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            • N Offline
              Nemesis
              last edited by 29 Oct 2014, 09:31

              Hello Ken.

              As an engineer I like your industrial buildings for Sim-City, they look very accurate and have nice balance of details. Did you use some references for them?

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              • H Offline
                hellnbak
                last edited by 29 Oct 2014, 10:38

                I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
                Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
                Guess it hasn't, my computer seems to be working πŸ˜†

                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                • F Offline
                  faust07
                  last edited by 5 Nov 2014, 11:52

                  Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... πŸ˜‰

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                  • K Offline
                    ken28875
                    last edited by 5 Nov 2014, 18:07

                    @nemesis said:

                    Hello Ken.

                    As an engineer I like your industrial buildings for Sim-City, they look very accurate and have nice balance of details. Did you use some references for them?

                    Hi Max,

                    Thanks for your kind words. Yes, I used references to design the Simcity buildings, but my architectural background certainly helped, too. Indeed, I worked as an architect doing designs for several years before quitting my job to become a concept artist in the game industry.

                    @hellnbak said:

                    I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
                    Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
                    Guess it hasn't, my computer seems to be working πŸ˜†

                    Hello Steve,

                    Thank you, glad you like the End of the World scenes. And thanks for the interesting anecdote of our demise. πŸ˜‰

                    Here are some of concepts for Simcity. You may have seen the color ones before. They were done for London. The black and white concepts are different options for London, Paris and Berlin.

                    Have a good day!

                    _KN


                    R_london_W3D2_bigBenGeorgian_03_01_linesketch.jpg


                    R_london_W3D2_bigBenGeorgian_01_01_Linesketch.jpg


                    C_london_W3D2_bigBenGeorgian_04_01_Linesketch.jpg


                    R_london_W3D2_bigBenGeorgian_02_01_Linesketch.jpg


                    C_paris_W3D2_eiffelHaussmanApt_04_01_Linesketch.jpg


                    C_berlin_W3D2_BrandenburgTimber_04_01_Linesketch.jpg


                    R_berlin_W3D2_BrandenburgTimber_03_01_Linesketch.jpg


                    C_paris_W3D2_eiffelHaussmanApt_03_01_Linesketch.jpg


                    R_berlin_W3D2_BrandenburgTimber_01_01_linesketch.jpg


                    R_berlin_W3D2_BrandenburgTimber_02_01_linesketch.jpg


                    R_paris_W3D2_eiffelHaussmanApt_01_01_Linesketch.jpg


                    R_paris_W3D2_eiffelHaussmanApt_02_01_Linesketch.jpg


                    C_Landmark_W3D2_BigBenGeorgian_01_01_DetailedConcept.jpg


                    C_Landmark_W3D2_BigBenGeorgian_02_01_DetailedConcept.jpg


                    C_Landmark_W3D2_BigBenGeorgian_03_01_DetailedConcept.jpg

                    Follow Your Dreams.

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                    • K Offline
                      ken28875
                      last edited by 22 Nov 2014, 10:29

                      @faust07 said:

                      Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... πŸ˜‰

                      @ Faust07: Thanks for your kind words and the "Brandenburger Building Code (BbgBO)". πŸ˜‰

                      Hi everyone,

                      Here are some interior concepts for Skylanders Trap Team.

                      SketchUp + V-Ray for Skp + Photoshop for the first render. The other ones are just raw screen caps from SketchUp.

                      Have a great weekend!

                      _KN


                      The_Hub_interior_01.jpg


                      The_Hub_interior_01_skp_lines.jpg


                      The_Hub_music_hall_version_03.jpg


                      The_Hub_music_hall_version_03b.jpg


                      The_Hub_music_hall_version_02.jpg

                      Follow Your Dreams.

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                      • cottyC Offline
                        cotty
                        last edited by 22 Nov 2014, 12:40

                        Nicely detailed πŸ‘

                        my SketchUp gallery

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                        • B Offline
                          Bryan K
                          last edited by 22 Nov 2014, 19:07

                          I am floored by your Sim City work. 😲

                          The Skylander work is also excellent. I am always impressed by your texturing as well.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • K Offline
                            ken28875
                            last edited by 14 Dec 2014, 19:33

                            @cotty said:

                            Nicely detailed πŸ‘

                            Thanks, Carsten. Yes,I really love details in all of my Skp models. Sometimes I get carried away and spend too much time focusing on details that I forget the big picture.

                            @bryan k said:

                            I am floored by your Sim City work. 😲

                            The Skylander work is also excellent. I am always impressed by your texturing as well.

                            Thanks for your kind words, Bryan.

                            Hello everyone,

                            I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

                            These concepts were inspired by Brownstone architecture.

                            Enjoy and have a great week!

                            _KN


                            R_Gen_W1D2_Brownstone_01_01_Detailed_Concept.jpg


                            R_Gen_W1D2_Brownstone_02_01_Detailed_Concept.jpg


                            R_Gen_W1D2_Brownstone_03_01_Detailed_Concept.jpg


                            R_Gen_W1D2_Brownstone_04_01_Detailed_Concept.jpg


                            R_Gen_W1D2_Brownstone_05_01_Detailed_Concept.jpg


                            R_Gen_W1D2_Brownstone_06_01_Detailed_Concept.jpg

                            Follow Your Dreams.

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                            • K Offline
                              ken28875
                              last edited by 25 Jan 2015, 06:55

                              Hello everyone,

                              I hope you had a great holiday. I wish you all the best for 2015.

                              Here's another concept I did for the video game Skylanders Trap Team.

                              Have a good weekend!

                              _KN


                              325_Flynn_XP_view_02.jpg


                              325_Flynn_XP_view_02_skp.jpg

                              Follow Your Dreams.

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                              • cottyC Offline
                                cotty
                                last edited by 25 Jan 2015, 07:11

                                great! πŸ‘

                                my SketchUp gallery

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                                • A Offline
                                  andyc
                                  last edited by 25 Jan 2015, 07:23

                                  Fantastic work. Great design ideas, beautifully presented as usual.
                                  I always look forward to your updates Ken. Inspiring!

                                  Cheers,

                                  Andy

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                                  • P Offline
                                    pbacot
                                    last edited by 25 Jan 2015, 18:38

                                    Thanks for the updates Ken. Like the wireframe!

                                    How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by 25 Jan 2015, 19:12

                                      @ken28875 said:

                                      Hello everyone,

                                      I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

                                      These concepts were inspired by Brownstone architecture.

                                      Enjoy and have a great week!

                                      _KN

                                      R_Gen_W1D2_Brownstone_05_01_Detailed_Concept

                                      that looks like my house! πŸ˜„

                                      dotdotdot

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                                      • pilouP Offline
                                        pilou
                                        last edited by 25 Jan 2015, 19:20

                                        LeMOG
                                        A cool modeler about the old Paris and other towns! πŸ˜‰ (site)

                                        modelings 😲 (workflow etc)

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K Offline
                                          ken28875
                                          last edited by 17 May 2015, 00:12

                                          Thanks for your comment, Jeff.

                                          Merci Pilou for the LeMOG's link. I saw his stuff before. Really nice and detailed.

                                          @pbacot said:

                                          Thanks for the updates Ken. Like the wireframe!

                                          How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?

                                          Thank Peter for your kind words and interest.

                                          I used tileable/simless textures. I got them from CGTextures.com as well other websites. I usually open them in Photoshop and do some paintover, color correction, etc. to fit my needs.

                                          As for the borders between the different types of bricks, I use the free hand pencil tool and draw them as you can see in the image below.

                                          Have a great weekend! πŸ˜‰

                                          _KN


                                          Chicago_Apartment_textures.jpg

                                          Follow Your Dreams.

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