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    The Art of SketchUp - part 1: Fantasy

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    • pbacotP 離線
      pbacot
      最後由 編輯

      I've been to ruinas all around Mexico. Uxmal and Palenque are especially fantastical. Also Native American southwest ruins. Chaco Canyon is mind-altering.

      Would like to see more in Asia. They've discovered more incredible city sites in Cambodia.

      Scaled Borobudur in Java.

      Although NOT ruins, I have also visited Balinese temples. Their work is fascinating.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • ken28875K 離線
        ken28875
        最後由 編輯

        @pbacot said:

        I've been to ruinas all around Mexico. Uxmal and Palenque are especially fantastical. Also Native American southwest ruins. Chaco Canyon is mind-altering.

        Would like to see more in Asia. They've discovered more incredible city sites in Cambodia.

        Scaled Borobudur in Java.

        Although NOT ruins, I have also visited Balinese temples. Their work is fascinating.

        Hi Peter,

        Wow, that's awesome. I did not know you are into ruins and visited so many of them. 👍

        Hello everyone,

        Here's another concept that is part of that ruin level in Skylanders Trap Team.

        The color concept shows the background sill in blocking phase. The SketchUp wireframe was taken later therefore showing the finished model. I will post final color renders of that background in other views later.

        Have a good week!

        _KN


        Level 325_Flynn_XP_view_01_concept.jpg


        Level 325_Flynn_XP_view_01_skp.jpg

        Follow Your Dreams.

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        • NemesisN 離線
          Nemesis
          最後由 編輯

          Hello Ken.

          As an engineer I like your industrial buildings for Sim-City, they look very accurate and have nice balance of details. Did you use some references for them?

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          • hellnbakH 離線
            hellnbak
            最後由 編輯

            I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
            Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
            Guess it hasn't, my computer seems to be working 😆

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • F 離線
              faust07
              最後由 編輯

              Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... 😉

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              • ken28875K 離線
                ken28875
                最後由 編輯

                @nemesis said:

                Hello Ken.

                As an engineer I like your industrial buildings for Sim-City, they look very accurate and have nice balance of details. Did you use some references for them?

                Hi Max,

                Thanks for your kind words. Yes, I used references to design the Simcity buildings, but my architectural background certainly helped, too. Indeed, I worked as an architect doing designs for several years before quitting my job to become a concept artist in the game industry.

                @hellnbak said:

                I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
                Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
                Guess it hasn't, my computer seems to be working 😆

                Hello Steve,

                Thank you, glad you like the End of the World scenes. And thanks for the interesting anecdote of our demise. 😉

                Here are some of concepts for Simcity. You may have seen the color ones before. They were done for London. The black and white concepts are different options for London, Paris and Berlin.

                Have a good day!

                _KN


                R_london_W3D2_bigBenGeorgian_03_01_linesketch.jpg


                R_london_W3D2_bigBenGeorgian_01_01_Linesketch.jpg


                C_london_W3D2_bigBenGeorgian_04_01_Linesketch.jpg


                R_london_W3D2_bigBenGeorgian_02_01_Linesketch.jpg


                C_paris_W3D2_eiffelHaussmanApt_04_01_Linesketch.jpg


                C_berlin_W3D2_BrandenburgTimber_04_01_Linesketch.jpg


                R_berlin_W3D2_BrandenburgTimber_03_01_Linesketch.jpg


                C_paris_W3D2_eiffelHaussmanApt_03_01_Linesketch.jpg


                R_berlin_W3D2_BrandenburgTimber_01_01_linesketch.jpg


                R_berlin_W3D2_BrandenburgTimber_02_01_linesketch.jpg


                R_paris_W3D2_eiffelHaussmanApt_01_01_Linesketch.jpg


                R_paris_W3D2_eiffelHaussmanApt_02_01_Linesketch.jpg


                C_Landmark_W3D2_BigBenGeorgian_01_01_DetailedConcept.jpg


                C_Landmark_W3D2_BigBenGeorgian_02_01_DetailedConcept.jpg


                C_Landmark_W3D2_BigBenGeorgian_03_01_DetailedConcept.jpg

                Follow Your Dreams.

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                • ken28875K 離線
                  ken28875
                  最後由 編輯

                  @faust07 said:

                  Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... 😉

                  @ Faust07: Thanks for your kind words and the "Brandenburger Building Code (BbgBO)". 😉

                  Hi everyone,

                  Here are some interior concepts for Skylanders Trap Team.

                  SketchUp + V-Ray for Skp + Photoshop for the first render. The other ones are just raw screen caps from SketchUp.

                  Have a great weekend!

                  _KN


                  The_Hub_interior_01.jpg


                  The_Hub_interior_01_skp_lines.jpg


                  The_Hub_music_hall_version_03.jpg


                  The_Hub_music_hall_version_03b.jpg


                  The_Hub_music_hall_version_02.jpg

                  Follow Your Dreams.

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                  • cottyC 離線
                    cotty
                    最後由 編輯

                    Nicely detailed 👍

                    my SketchUp gallery

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                    • Bryan KB 離線
                      Bryan K
                      最後由 編輯

                      I am floored by your Sim City work. 😲

                      The Skylander work is also excellent. I am always impressed by your texturing as well.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • ken28875K 離線
                        ken28875
                        最後由 編輯

                        @cotty said:

                        Nicely detailed 👍

                        Thanks, Carsten. Yes,I really love details in all of my Skp models. Sometimes I get carried away and spend too much time focusing on details that I forget the big picture.

                        @bryan k said:

                        I am floored by your Sim City work. 😲

                        The Skylander work is also excellent. I am always impressed by your texturing as well.

                        Thanks for your kind words, Bryan.

                        Hello everyone,

                        I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

                        These concepts were inspired by Brownstone architecture.

                        Enjoy and have a great week!

                        _KN


                        R_Gen_W1D2_Brownstone_01_01_Detailed_Concept.jpg


                        R_Gen_W1D2_Brownstone_02_01_Detailed_Concept.jpg


                        R_Gen_W1D2_Brownstone_03_01_Detailed_Concept.jpg


                        R_Gen_W1D2_Brownstone_04_01_Detailed_Concept.jpg


                        R_Gen_W1D2_Brownstone_05_01_Detailed_Concept.jpg


                        R_Gen_W1D2_Brownstone_06_01_Detailed_Concept.jpg

                        Follow Your Dreams.

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                        • ken28875K 離線
                          ken28875
                          最後由 編輯

                          Hello everyone,

                          I hope you had a great holiday. I wish you all the best for 2015.

                          Here's another concept I did for the video game Skylanders Trap Team.

                          Have a good weekend!

                          _KN


                          325_Flynn_XP_view_02.jpg


                          325_Flynn_XP_view_02_skp.jpg

                          Follow Your Dreams.

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                          • cottyC 離線
                            cotty
                            最後由 編輯

                            great! 👍

                            my SketchUp gallery

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                            • A 離線
                              andyc
                              最後由 編輯

                              Fantastic work. Great design ideas, beautifully presented as usual.
                              I always look forward to your updates Ken. Inspiring!

                              Cheers,

                              Andy

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                              • pbacotP 離線
                                pbacot
                                最後由 編輯

                                Thanks for the updates Ken. Like the wireframe!

                                How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • jeff hammondJ 離線
                                  jeff hammond
                                  最後由 編輯

                                  @ken28875 said:

                                  Hello everyone,

                                  I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

                                  These concepts were inspired by Brownstone architecture.

                                  Enjoy and have a great week!

                                  _KN

                                  R_Gen_W1D2_Brownstone_05_01_Detailed_Concept

                                  that looks like my house! 😄

                                  dotdotdot

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    LeMOG
                                    A cool modeler about the old Paris and other towns! 😉 (site)

                                    modelings 😲 (workflow etc)

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • ken28875K 離線
                                      ken28875
                                      最後由 編輯

                                      Thanks for your comment, Jeff.

                                      Merci Pilou for the LeMOG's link. I saw his stuff before. Really nice and detailed.

                                      @pbacot said:

                                      Thanks for the updates Ken. Like the wireframe!

                                      How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?

                                      Thank Peter for your kind words and interest.

                                      I used tileable/simless textures. I got them from CGTextures.com as well other websites. I usually open them in Photoshop and do some paintover, color correction, etc. to fit my needs.

                                      As for the borders between the different types of bricks, I use the free hand pencil tool and draw them as you can see in the image below.

                                      Have a great weekend! 😉

                                      _KN


                                      Chicago_Apartment_textures.jpg

                                      Follow Your Dreams.

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                                      • pbacotP 離線
                                        pbacot
                                        最後由 編輯

                                        Thank you Ken. Real artistry indeed!

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • ken28875K 離線
                                          ken28875
                                          最後由 編輯

                                          @pbacot said:

                                          Thank you Ken. Real artistry indeed!

                                          You're welcome, Peter.

                                          Hi all,

                                          Here are some more concepts for the game Skylanders Trap Team.

                                          This level is called Clock, where the players go through some clock mechanisms.

                                          That was quite fun working on it. I will post more concept of the clock environment later.

                                          SketchUp + V-Ray + Photoshop

                                          Best,

                                          _KN


                                          Level_307_Clock_image_61a_concept.jpg


                                          Level_307_Clock_image_61a_skp_lines.jpg


                                          Level_307_Clock_image_62_concept.jpg


                                          Level_307_Clock_image_62_skp_lines.jpg


                                          Level_307_Clock_image_62_platform_concept.jpg


                                          Level_307_Clock_image_62_platform_skp_lines.jpg


                                          Level_307_Clock_image_62a_concept.jpg


                                          Level_307_Clock_image_62a_skp_lines.jpg

                                          Follow Your Dreams.

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                                          • cottyC 離線
                                            cotty
                                            最後由 編輯

                                            @ken28875 said:

                                            That was quite fun working on it.

                                            Not only working on it, watching it here too!

                                            my SketchUp gallery

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