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    Estudio Nómada v6

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    • K Offline
      KXI System
      last edited by

      @artysmedia said:

      @21d said:

      Great design and modeling... but that to be expected now from you mate... always amazed on the level of modeling you've got 👍 😄

      but but but, it is only a simple model 😆

      Then what would you call you Hole series? Normal? 😆
      I would like to see you model a complex model!

      Getting the perfect sig is hard...

      Google it!

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      • artysmediaA Offline
        artysmedia
        last edited by

        @kxi system said:

        I would like to see you model a complex model!

        I think i have made some of them! 😄

        Addind some details...


        http://farm5.static.flickr.com/4039/4421442511_d512c69a5e_o.jpg

        After that, i will change the angle of the camera, add some more details and start to color-texture

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • artysmediaA Offline
          artysmedia
          last edited by

          Hello all!

          A little update today... I have changed the camera position and started to put colored-materials.


          http://farm3.static.flickr.com/2769/4422208944_f5f8aedb27_o.jpg

          See you next week!

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • artysmediaA Offline
            artysmedia
            last edited by

            Finishig to put the materials in the model...


            http://farm5.static.flickr.com/4024/4438683564_d9b793b90c_o.jpg

            Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

            Blog: Artysmedia

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            • artysmediaA Offline
              artysmedia
              last edited by

              There is the final image. On monday i will put the original image of the magazine so you can compare... 😉


              http://farm5.static.flickr.com/4059/4445303954_f70b0c68a7_o.jpg

              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

              Blog: Artysmedia

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              • artysmediaA Offline
                artysmedia
                last edited by

                Original image


                http://farm3.static.flickr.com/2692/4446730157_f75c6fd539_b.jpg

                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                Blog: Artysmedia

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                • olisheaO Offline
                  olishea
                  last edited by

                  wow artys, very close indeed!!

                  I would suggest more vartiation in teh timbers (could do this in photoshop quite easily) and add some age. the cobbles especially could benefit from this, also the streaks to the timber facade.....great work though. those cobbles must have been a nightmare!! whats with the blur?

                  oli

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                  • S Offline
                    sketchup_fan
                    last edited by

                    I love it!!!

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                    • J Offline
                      jopsa2
                      last edited by

                      wow artys, an interesting exercise! did you use photo match at all, for the modelling?
                      also about the cobbled road, did you place the stones manually? it looks very tiring, I would have thrown a displacement map on it! wouldnt have looked as good obviously 😛

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Roberto, would you try with this texture I've made? Perhaps you can change the color and add some straining and a bit of dirt in photoshop. Nice work so far.😄


                        timbers.jpg

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                        • artysmediaA Offline
                          artysmedia
                          last edited by

                          @olishea said:

                          wow artys, very close indeed!!

                          I would suggest more vartiation in teh timbers (could do this in photoshop quite easily) and add some age.

                          I have used 11 different textures for the timbers. The facade is not a plane. Each wooden plank was modeled independently.

                          @olishea said:

                          the cobbles especially could benefit from this

                          Yeah the cobbles aren't great! 😢

                          @olishea said:

                          those cobbles must have been a nightmare!! whats with the blur?

                          Yeah!
                          It is a simple gaussian with a mask.

                          @jopsa2 said:

                          did you use photo match at all, for the modelling?

                          I have never used photo match, sorry

                          @jopsa2 said:

                          did you place the stones manually?

                          Yes. in the end I was tempted to put a displacement map

                          @massimo said:

                          Roberto, would you try with this texture I've made?

                          Thanks for the txeture, but i think it is too little. All of the wooden planks are larger than you texture but maybe i will make a try later

                          Thanks to all!

                          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                          Blog: Artysmedia

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                          • S Offline
                            ScottPara
                            last edited by

                            Artys,

                            Nice work indeed. I like how you even went ahead and made it into a magazine cover to match the original.

                            You did miss a groove in the right side of the structure near the door. One thing that I notice is that your windows are not recessed as much as the original structure. The wall on the far left of the image has a gap too large from the original image. I am not sure if there was supposed to be cables on that side to match the side with the cobblestones but I can not see the cables. A little weathering to the structure would help too. Like olishea said this could easily be done in post with photoshop.

                            All in all really nice work and a good example that projecting textures on to a box will never come close to good modeling.

                            Scott

                            Love the fact that some HATE my avatar.....

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                            • artysmediaA Offline
                              artysmedia
                              last edited by

                              @unknownuser said:

                              You did miss a groove in the right side of the structure near the door. One thing that I notice is that your windows are not recessed as much as the original structure. The wall on the far left of the image has a gap too large from the original image. I am not sure if there was supposed to be cables on that side to match the side with the cobblestones but I can not see the cables. A little weathering to the structure would help too. Like olishea said this could easily be done in post with photoshop.

                              Thanks for the critiques. I will see if i can find time to fix some errors. 😄

                              @unknownuser said:

                              All in all really nice work and a good example that projecting textures on to a box will never come close to good modeling.

                              I'm not so sure about that, Scott 😕

                              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                              Blog: Artysmedia

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