Copying Holes?
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Didn't copying a hole used to work? Whenever I try it recently it never works as I remember it - that is, the circles are copied, but they do not intersect with the face.
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Jim,
It works for me. Are you quite sure you selected everything of the hole?
Edit - I have just twigged - you want to array copy the hole. I can move a single hole anywhere but it won't copy, indeed only the circle moves.
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My bad - I did mean copy. I will change the subject. I can move a hole, but I do remember that copying used to work also. Or do I?
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I guess not. I just tried Version 6 with the same results.
But why doesn't the geometry automatically intersect in this case?
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Copying holes work.
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If you make the hole a component that cuts it will work fine.
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Not for me - even as a cutting component
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The difference in results for such a fundamental behavior is not acceptable.
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Ok - I see what it is now. If you make a hole that cuts all the way through, connecting on the other side of the cube, then you won't get a hole. But a hole, simple or a little bit extruded, will make a new hole where it's copied to.
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That seems like the exact opposite of how it should work.
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This has been a common probelm for me. Especially in making square insets for windows, then copying a large chunk of windows across a face. I often have issues where some do not cut right.
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I can understand the hole not copying - it is a hole (as in nothing there) so why would I expect copying the cylinder to create a hole?
But I don't understand why the cylinder does not intersect the top and bottom surfaces when copied.
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A related behaviour is seen by push/pulling a hole through a cube - deleting the top surface of the cube and reinstating it by drawing a line along one edge. The surface so created fills the hole (as well as the cube) which then acts like the copied variety discussed earlier.
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Hi folks.
See this SU file for ideas.
Array of holes.skp
Sorry for the large size, I could have used circles with less segments. -
What is interesting about a hole all of the way through is that if you just copy the circles (but the the cylinder wall) both faces are cut by the circles. But if you select the cylinder walls as well (or by itself) then the faces are not cut.
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hmm.. played with it a bit. gotta be a bug. did anyone notice that you can get the circle to resize with the move tool???
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Yes, being able to click on one of the cardinal points with the move tool has always scaled a circle or arc in SU. Weird, huh?
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@solo said:
If you make the hole a component that cuts it will work fine.
Yup, works fine if it makes a component that cuts.
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....and I've got video to prove it
[flash=800,500:3rgcl2d4]http://vimeo.com/moogaloop.swf?clip_id=9879304[/flash:3rgcl2d4] -
I just discoverd the "cut opening" function in the component dialog box.
I played a bit around and it works great except one thing:
I can not create a hole component which can cut holes through an entire object (from on face to the other), when I try to create such a component the "cut opening" check box in the "create component" dialog is not able to be selected.
Tomtom has already mentioned this behaviour in this tread.
Do I have to live with that or is there a fix?
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