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    Way to Exit Photomatch?

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    • X Offline
      xrok1
      last edited by

      how about if you do a photo match, add a page before you move the camera then delete the photo match?

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Nope, the new page turns into an exact duplicate of the photomtach. I even made a new page hat does not keep the camera info, then went to my photomatch scene, then updated my other scene to keep camera location, updated the scene and then it also become a copy of the photomatch. 😞

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          hmm... I imagine I did this once... ... ... hmm .... it's all to early in the morning...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • mitcorbM Offline
            mitcorb
            last edited by

            What about chrisglasier's [CODE]Camera Settings thread. Anything in there?

            I take the slow, deliberate approach in my aimless wandering.

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            • GaieusG Offline
              Gaieus
              last edited by

              What if you simply delete the PhotoMatch scene (without making a new scene prior to that)?

              (Just thinking loud - I have actually never made a PM model)

              Gai...

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              • M Offline
                MartinRinehart
                last edited by

                This sounds too simple. I must be missing something. In case I'm not, in your console:

                ` # when you like the settings
                view = Sketchup.active_model.active_view
                cam = view.camera
                newcam = cam.set( cam.eye, cam.target, cam.up )
                newcam.fov = cam.fov # others as needed

                later on

                view.camera = newcam`

                (Basic idea. Code not run.)

                Did I see somewhere that cam.set() actually takes more args than the docs report?

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @thomthom said:

                  hmm... I imagine I did this once... ... ... hmm .... it's all to early in the morning...

                  Well, I tried to find a way to do this from the SU UI - but found none.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    @Martin:
                    My apologies for misspelling your name.
                    mitcorb

                    I take the slow, deliberate approach in my aimless wandering.

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                    • X Offline
                      xrok1
                      last edited by

                      how about using film/stage to create a camera?

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Very interesting. This must be a Feature request then. Or maybe just make a ruby to do it. I was realy hoping it was built in.

                        Oh well, I'll do it through Ruby then. Thanks everyone. I'll try the film and stage method, then I'll try with your code Martin.

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Well, as a follow up. I discovered how to do what I wanted more or less. I really just wanted to get the photomatch photo out of the way. I thought deleteing the photmatch would be the easiest way....not the case. But I did find that I could open the SketchOver dialo window and from there I could choose to tun of the photo. So that did the trick.

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I also discovered that if I then choose to edit the photomatch from the SketchOver dialog window, I can right click and choose "Cancel Photomatch", and that will erase the photomatch, but leave the camera in the correct position. So then I just created a new scene right there, and it worked just how I wanted. After much work.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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