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    Pasting a Logo or Seal to a cylinder

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    • ely862meE Offline
      ely862me
      last edited by

      u can do something else too..pretty fast..
      Make a high texture with the logo in the position u want..import the texture,scale the texture to fit 4 or 5 segments of the cylinder,apply the texture,unsoften the the lateral edges of those 4,5 segments ..scale the original texture for the logo to get out of object range..and apply it to the entire object ..

      All the best!

      Elisei


      ata c.jpg


      ata d.jpg


      ata e.jpg


      ata logo applyed by EliseiDesign.skp

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • D Offline
        d12dozr
        last edited by

        @gaieus said:

        That would work but in fact, there is the problem that intersected geometry on a curved surface will distort the surface very ugly. That's what the whole conversation started with.

        😳 sorry, I thought it would work, but I didn't try it.

        However, this should work: Stick groups to mesh http://forums.sketchucation.com/viewtopic.php?p=211560#p211560 Just keep the logo a separate group and just far enough away from the cylinder that there is no z-fighting.

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • W Offline
          wsellers89
          last edited by

          Gentlemen,

          I can't thank you all enough for your help.  This is what I think is tremendous about the SketchUp community.  People willing to take time out of their important day to help others learn from their experience!  Rest assured that I don't typically bother posting questions until I have read, and re-read the books that I have, and the posts on the forum.  Materials and textures are still one of the biggest mysteries to me.  
          

          The suggestions that you all provided were excellent and I was able to paste the logos onto the cylinder as necessary.

          I hope sometime in the future someone can find out what causes the surface "crumpling" when you intersect a logo or stamp with a smooth body, and put together a work around solution.  I have used that technique before to put markings on airplane models (see attached file).  The intersection method was a great suggestion provided by another SketchUp expert and seemed to work well for flat, smooth bodies.  When intersecting logos with rounded engines or fuselages however, the crumpling would sometimes occur.  It is frustrating when it occurs because of the time spent carefully tracing over an intricate logo for intersecting with the body.
          

          Again, many thanks for your kind comments and suggestions!


          YC-14 Render3.jpg

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          • charly2008C Offline
            charly2008
            last edited by

            Hi Elisei,

            how did you do this "high texture"? In the moment I have no idea how to do it.

            Karlheinz

            He who makes no mistakes, makes nothing

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            • ely862meE Offline
              ely862me
              last edited by

              @charly2008 said:

              Hi Elisei,

              how did you do this "high texture"? In the moment I have no idea how to do it.

              Karlheinz

              Sorry i didn specified that..whatever program u have ,like:paint,photoshop,etc.

              Happy sketching!

              Elisei

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • charly2008C Offline
                charly2008
                last edited by

                Hi,

                I've tried it with the logo too. The disortion effect can be minimized. The organic model I've smoothed
                and the cylinder is made with 48 sectors.


                LOGO1.jpg


                LOGO.jpg

                He who makes no mistakes, makes nothing

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                • charly2008C Offline
                  charly2008
                  last edited by

                  With 96 sectors the disortion effect is no longer recognizable.


                  LOGO2.jpg

                  He who makes no mistakes, makes nothing

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Although for our eyes, SU seems to use single faces for unlimited number of polygons, I suspect that in the background it in fact triangulates those faces. And when you intersect some curved surfaces, you have no control over the direction of that triangulation/autofold function - thus the ugly effect.

                    This can also be suspected when you try to close the face of some definitely coplanar but rather complex structure and often SU only lets you do it by manual triangulation and then keeps the face even after you delete those coplanar, dividing edges.

                    Gai...

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                    • W Offline
                      wsellers89
                      last edited by

                      Is there a plugin that will take rectangular faces and triangulate them?

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        Here you can find one.

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