Bonzai 2.0 released
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@utiler said:
Exactly, Pete. It looks way too easy.
And self healing geometry when inserting components??????
My wish for SU4, and SU5, and 6, and 7, and.....
Google, are you listening? There's anew kid in town. Are you gonna let those boots walk right over you?
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Sure Thomas, you can nest section cuts in a component. but then to be able to move the component after insertion and have the associated geometry follow is the key.
I did have a look at matching photos, just like the rest of Bonzai; it seems ridiculously simple....
It is interesting to note too, that quite a few 'freeform' plugins that have been developed by the talented guys here in the past year or so replicate similar function to Bonzai.
Or am I seeing things.....? -
wondering where i should go to ask for super simple step-by-steps with bonzai.. (ala the newbie forum here)
i dunno, you guys are finding the bonzai interface so simple but not me
iRhino is still looking much more attractive to me as i can actually draw things with it. -
Jeff, have you checked out the videos on their site?
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@thomthom said:
Jeff, have you checked out the videos on their site?
yeah, i have.. they are good sales pitches and have helped me figure out certain things but there aren't any videos/tuts (that i've found) that take you through drawing an actual object.. it's always 'check me out making this random thing with no direction/goal'
the rhino tuts are helpful for people like me.. step by step for drawing things such as pliers or something that i have no business drawing but i can apply those steps to things that i actually need to draw.
anyway, one basic thing that i can't figure out is this:
the fillet tool doesn't seem to work on arcs.
anyone? -
Step 1: Right click on the arc and pick 'Show Controls' from the popup menu:
Step 2: Edit the angular control on the arc so both objects overlap:
Step 3: Activate the trim tool and click the parts of both objects you want to keep:
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hey b3ds, thanks for chiming in
but...i was talking about the other way.. in SU, i used to have a lengthy workaround for this until TIG wrote the TrueTangents ruby.. in rhino, it's much easier: (it's one operation with the option to trim/join automatically)
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i think you could use the fillet tool once the arc and line are joined. correct me if i'm wrong.
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@xrok1 said:
i think you could use the fillet tool once the arc and line are joined. correct me if i'm wrong.
ha! you are right
thanks -
ahh, yes, trim them then use the join tool to connect them, then the fillet will work.
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Hi all,
I just realized that so many people have heard about Bonzai3D. I just found out about that program today and went to their website to check it out. This is really a Sketchup clone but with some tools that sketchup does not have.
I was particularly interested in the videos about Bulge, Bending, Sweep, Revolve/Helices, Stairs, Thickness, Nurbs and Maetrials/Texture mapping.
Although some plugins from the SU ruby genius can replicate the same functions than the ones in the videos, it might take a little bit more work.
I have been using Sketchup since it came out 10 years ago and love it, therefore I don't want to give up on it and try to learn a new program. But I am quite interested in trying Bonzai3D and see how good it is compared to SU.
It seems like it allows to import/export in Skp format. Maybe this is a good thing to model back and forth between both programs.
Has anyone used it what are your thoughts on that new software?
Thanks and have a terrific day!
_KN
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This is a classic example of why I don't get on that well with Mac Rhino. There is no history (yet). Once you've made, say a fillet like the one above, it's impossible to correct later on, without redrafting the whole corner again. Does FormZ have a history? What about Bonzai3D? (I've been paying too much attention to importing SAT files to notice )
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@xrok1 said:
ahh, yes, trim them then use the join tool to connect them, then the fillet will work.
meh, there seems to be some quirks with it still.. might sign up at the bonzai forum and post there.
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@ken28875 said:
This is really a Sketchup clone but with some tools that sketchup does not have.
On the surface it might look similar. But it's fundamentally a different modelling tool.
SketchUp is a surface modeller. While Bonzai is a NURBS modeller. Significant difference there. -
@thomthom said:
On the surface it might look similar. But it's fundamentally a different modelling tool.
SketchUp is a surface modeller. While Bonzai is a NURBS modeller. Significant difference there.Good point, Thom.
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The Photomatch is absolutely superior to SU.
Question is, is there a format I can export from B3D from, that will preserve the view(s) set up in a b3s model when importing to SU?
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Aaaah! I've been fighting this PhotoMatch job in SU for my current project. I just can't get it correct. In B3D I got it fitting in 30secs! x_X Now how do I get this into SU? Need to render in VfSU.
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Jeff,
We have found that as you get close to the limits of what fillets can be generated, bonzai3d may not allow them to occur when you are doing these as 2d fillets. If you extrude the shape after it has been joined, you should then be able to apply a 2d Round to the desired segment, and derive the bottom edge to get what you want.
Thanks for bringing this to our attention, we will get this corrected so that you can apply the same fillets in 2d as you can with rounding in 3d.
Thomas,
Bonzai3d will export views with a number of different formats, including 3ds and DAE. Unfortunately, it appears that SketchUp does not read the views from these formats.
With bonzai3d, you can go to the Palettes Menu: View Parameters to see all the variables for the view, including the camera location, the center of interest, the view and spin angles, etc. (These values can be entered numerically into bonzai3d to change the view as well.) Perhaps there is a way to copy these values into SketchUp to set this view?
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well you can create a view, which inserts a camera that is selectable, but you can't seem to convert it to anything exportable, or snap to it to create matching geometry.
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@thomthom said:
On the surface it might look similar. But it's fundamentally a different modelling tool.
SketchUp is a surface modeller. While Bonzai is a NURBS modeller. Significant difference there.Hi Thomas,
Yes, you're right. I agree with you, but I wish that sketchup can do some similar things, maybe with the help of plugins.
The bulge is quite useful. The bending from Bonzai3D seems quite neat too, and the revolve/helices are great tools.
I don't know if anyone has tried to write a ruby script for similar tools than the ones I just mentioned above yet. The only thing that I can think of is the bending from Fredo.
Have a nice day!
_KN
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