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    Extrude (push/pull) without adding geometry inside object

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    • A Offline
      aquatis
      last edited by

      Hi, Is the a way to extrude (push/pull) without adding geometry inside the object?
      (but still getting the edge around the place where i strated like when pressing Ctrl)

      (reason is im exporting the modell)

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      • X Offline
        xrok1
        last edited by

        pressing the ctrl key will toggle the plus sign by the push/pull pointer and toggles new face versus move face. try it its hard to explain.

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • A Offline
          aquatis
          last edited by

          @xrok1 said:

          pressing the ctrl key will toggle the plus sign by the push/pull pointer and toggles new face versus move face. try it its hard to explain.

          thats what im doing(i guess), but is there a way to make the edge around stay, while preventing the face inside the object from being created.

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          • X Offline
            xrok1
            last edited by

            you have to make sure there's no plus sign beside the push/pull cursor or it will create internal faces.
            Capture1.JPG

            you could also use this plugin http://forums.sketchucation.com/viewtopic.php?f=323&t=25466 which removes internal geometry for exporting. 😄

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • A Offline
              aquatis
              last edited by

              Actually the the image showing the "wrong" way is the way i want it but without the internal face(thats how all other 3d software are extruding an surface. So probably the plugin is what im looking for.
              here is an image illustrating how i want it http://piclair.com/data/uwkth.jpg
              (left box)

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              • X Offline
                xrok1
                last edited by

                well you can't do that with push/pull and not get internal faces. you can however make your cube the full height (from image) then select the top or bottom perimeter edges and ctrl copy them up or down as many times as you wish with no internal faces being created. 😄


                Capture1.JPG

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

                1 Reply Last reply Reply Quote 0
                • A Offline
                  aquatis
                  last edited by

                  @xrok1 said:

                  well you can't do that with push/pull and not get internal faces. you can however make your cube the full height (from image) then select the top or bottom perimeter edges and ctrl copy them up or down as many times as you wish with no internal faces being created. 😄

                  Ok, thanks for the tip. the plugin worked and saved me some hours. Thanks!!!

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • X Offline
                      xrok1
                      last edited by

                      @chris fullmer said:

                      Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

                      Chris

                      i think that may prove valuable to alot of people chris! specially people coming from other 3D apps where extrude doesn't leave these internal faces. 😄

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        aquatis
                        last edited by

                        @chris fullmer said:

                        Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

                        Chris

                        Yeah. If you are offering the thing i´m thinking you are, That would be great! 😍

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                        • X Offline
                          xrok1
                          last edited by

                          actually "jointpushpull" and the push/pull tool in "SDS" work properly. too bad you have to pre-select the faces to use them, kinda screws the work flow 😢

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            You have a plug "Remove inner faces" by Wikii 😉
                            And after use CleanUp by Thomthom 😉
                            So no problem 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • TIGT Online
                              TIG Moderator
                              last edited by

                              EEbyVector works on selected Edges only and it makes only the side Faces - it makes no end Faces [at either end] - then you can just over draw on Edge on the last set to make the 'capping' Face... 💭

                              TIG

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                              • A Offline
                                aquatis
                                last edited by

                                Thanks for all the help.
                                Comparing these two:
                                http://forums.sketchucation.com/viewtopic.php?f=323&t=12668&p=92276&hilit=+Remove+inner+faces+#p91814

                                http://forums.sketchucation.com/viewtopic.php?f=323&t=25466

                                which one is the best?

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                                • TIGT Online
                                  TIG Moderator
                                  last edited by

                                  My 'manifold' does a lot more but you might not need it all, so the other will be quicker - try both and see... ❓

                                  TIG

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                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by

                                    A simple method I use, when the model is not too complicated: After a pushpull- if an internal face is generated, I select an outer face near the internal one but not adjacent, hit the delete button, opening a viewport, orbit or navigate so that I can see inside,then select and delete the internal face. Then simply retrace one of the edges of the outer face to regenerate it.

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      In "Box Modeling", the method is to pushpull a face (without it creating an internal face in other modelers), then scale the new edges as desired. Then pushpull again and again, scale some edges. Then pushpull and do this over and over. Dozens, hundreds of times very rapidly. Until you have a boxy pproximation of a curvy shape (like a plane or space ship). Then once you have all the boxed made, you subdivide and smooth.

                                      So it is a very fast, repetitive process of pushpulling. having to delete each internal face is a major showstopper for this modeling method. This project is still on my mind. I am working on some groundbreaking UI stuff (well, sort of groundbreaking - someone else already beat me to the punch, but it might still be cool). Once I work out some stuff, this plugin might well be one I release in the next few weeks.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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