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    Extrude (push/pull) without adding geometry inside object

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    • X Offline
      xrok1
      last edited by

      well you can't do that with push/pull and not get internal faces. you can however make your cube the full height (from image) then select the top or bottom perimeter edges and ctrl copy them up or down as many times as you wish with no internal faces being created. 😄


      Capture1.JPG

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • A Offline
        aquatis
        last edited by

        @xrok1 said:

        well you can't do that with push/pull and not get internal faces. you can however make your cube the full height (from image) then select the top or bottom perimeter edges and ctrl copy them up or down as many times as you wish with no internal faces being created. 😄

        Ok, thanks for the tip. the plugin worked and saved me some hours. Thanks!!!

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • X Offline
            xrok1
            last edited by

            @chris fullmer said:

            Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

            Chris

            i think that may prove valuable to alot of people chris! specially people coming from other 3D apps where extrude doesn't leave these internal faces. 😄

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • A Offline
              aquatis
              last edited by

              @chris fullmer said:

              Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

              Chris

              Yeah. If you are offering the thing i´m thinking you are, That would be great! 😍

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              • X Offline
                xrok1
                last edited by

                actually "jointpushpull" and the push/pull tool in "SDS" work properly. too bad you have to pre-select the faces to use them, kinda screws the work flow 😢

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • pilouP Offline
                  pilou
                  last edited by

                  You have a plug "Remove inner faces" by Wikii 😉
                  And after use CleanUp by Thomthom 😉
                  So no problem 😉

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    EEbyVector works on selected Edges only and it makes only the side Faces - it makes no end Faces [at either end] - then you can just over draw on Edge on the last set to make the 'capping' Face... 💭

                    TIG

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                    • A Offline
                      aquatis
                      last edited by

                      Thanks for all the help.
                      Comparing these two:
                      http://forums.sketchucation.com/viewtopic.php?f=323&t=12668&p=92276&hilit=+Remove+inner+faces+#p91814

                      http://forums.sketchucation.com/viewtopic.php?f=323&t=25466

                      which one is the best?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        My 'manifold' does a lot more but you might not need it all, so the other will be quicker - try both and see... ❓

                        TIG

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          A simple method I use, when the model is not too complicated: After a pushpull- if an internal face is generated, I select an outer face near the internal one but not adjacent, hit the delete button, opening a viewport, orbit or navigate so that I can see inside,then select and delete the internal face. Then simply retrace one of the edges of the outer face to regenerate it.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            In "Box Modeling", the method is to pushpull a face (without it creating an internal face in other modelers), then scale the new edges as desired. Then pushpull again and again, scale some edges. Then pushpull and do this over and over. Dozens, hundreds of times very rapidly. Until you have a boxy pproximation of a curvy shape (like a plane or space ship). Then once you have all the boxed made, you subdivide and smooth.

                            So it is a very fast, repetitive process of pushpulling. having to delete each internal face is a major showstopper for this modeling method. This project is still on my mind. I am working on some groundbreaking UI stuff (well, sort of groundbreaking - someone else already beat me to the punch, but it might still be cool). Once I work out some stuff, this plugin might well be one I release in the next few weeks.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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