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    Extrude (push/pull) without adding geometry inside object

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • X Offline
        xrok1
        last edited by

        @chris fullmer said:

        Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

        Chris

        i think that may prove valuable to alot of people chris! specially people coming from other 3D apps where extrude doesn't leave these internal faces. 😄

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • A Offline
          aquatis
          last edited by

          @chris fullmer said:

          Aquatis, are you wanting this functionality for a box modeling workflow? A plugin could be made fairly easily to re-create the pushpull tool so that it does not add internal faces when pushpulling.

          Chris

          Yeah. If you are offering the thing i´m thinking you are, That would be great! 😍

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          • X Offline
            xrok1
            last edited by

            actually "jointpushpull" and the push/pull tool in "SDS" work properly. too bad you have to pre-select the faces to use them, kinda screws the work flow 😢

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • pilouP Offline
              pilou
              last edited by

              You have a plug "Remove inner faces" by Wikii 😉
              And after use CleanUp by Thomthom 😉
              So no problem 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • TIGT Offline
                TIG Moderator
                last edited by

                EEbyVector works on selected Edges only and it makes only the side Faces - it makes no end Faces [at either end] - then you can just over draw on Edge on the last set to make the 'capping' Face... 💭

                TIG

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                • A Offline
                  aquatis
                  last edited by

                  Thanks for all the help.
                  Comparing these two:
                  http://forums.sketchucation.com/viewtopic.php?f=323&t=12668&p=92276&hilit=+Remove+inner+faces+#p91814

                  http://forums.sketchucation.com/viewtopic.php?f=323&t=25466

                  which one is the best?

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    My 'manifold' does a lot more but you might not need it all, so the other will be quicker - try both and see... ❓

                    TIG

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      A simple method I use, when the model is not too complicated: After a pushpull- if an internal face is generated, I select an outer face near the internal one but not adjacent, hit the delete button, opening a viewport, orbit or navigate so that I can see inside,then select and delete the internal face. Then simply retrace one of the edges of the outer face to regenerate it.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        In "Box Modeling", the method is to pushpull a face (without it creating an internal face in other modelers), then scale the new edges as desired. Then pushpull again and again, scale some edges. Then pushpull and do this over and over. Dozens, hundreds of times very rapidly. Until you have a boxy pproximation of a curvy shape (like a plane or space ship). Then once you have all the boxed made, you subdivide and smooth.

                        So it is a very fast, repetitive process of pushpulling. having to delete each internal face is a major showstopper for this modeling method. This project is still on my mind. I am working on some groundbreaking UI stuff (well, sort of groundbreaking - someone else already beat me to the punch, but it might still be cool). Once I work out some stuff, this plugin might well be one I release in the next few weeks.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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