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    Rendering workshop - Whisky Glass

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      My try was abismal 😞

      But i'm just playing with Twilight to get good ice and failing each time. I downloaded the basic studio and damn that thing is BIG 😮

      Anyhow, i like the workshop and when i'm happy with the ice i'll post again.

      Here's #2 ,i did PP with Photoshop, and let i cook for 2hrs

      Anyone got tips on good ice in Twilight i could try? Currently using thick warped glass....

      Whiskey.jpg

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      • Al HartA Offline
        Al Hart
        last edited by

        @solo said:

        Al, here are the correct IOR values:

        Ice: 1.310

        Whiskey: 1.352

        Heavy glass: 1.650

        Thanks,

        I'll try them.

        I pulled the IOR off of the ice because it added too much to the rendering time, but maybe I'll give it another chance overnight. (I think the number of Hi-poly faces in the ice accentuated the effect.)

        Also, I would like to find a better color for Irish Whiskey. I may have to go out an purchase some and "sample" it. (whoops - another pun)

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • Al HartA Offline
          Al Hart
          last edited by

          @solo said:

          Al, here are the correct IOR values:

          Ice: 1.310

          Whiskey: 1.352

          Heavy glass: 1.650

          I gave these settings a shot. I also rotated the glass so that some of the ice was seen directly. The ice looks pretty good.


          whiskey3.jpg

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?

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            • Al HartA Offline
              Al Hart
              last edited by

              @honoluludesktop said:

              Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?

              I was wondering that too. To get numbers that precise, he must have a measuring device where he passes light through a material and sees how distorted it gets.

              http://www.v-med.net/images/RefTopKer_350.gif

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • thomthomT Offline
                thomthom
                last edited by

                @honoluludesktop said:

                Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?

                Lots of lists available. Just search for IOR or Index Of Refraction. Here's one: http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • soloS Offline
                  solo
                  last edited by

                  Nice list Thomthom, I have this ratty looking, frayed notebook that I write stuff in as I learn it, most of the time I cannot find where I wrote anything and have to use Google to relearn it. 😉

                  Scratch that...I'm a genius!!

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • M Offline
                    museummaker
                    last edited by

                    I ended up on that same site-- its very interesting.

                    Anyone know of a similar table for reflectivity?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @unknownuser said:

                      Anyone know of a similar table for reflectivity?

                      You mean for Fresnel material? Think you use the same tables...
                      For instance, the list includes non-transparent material, such as metals. (note - I'm a bit unsure here - but it's what I do and it seem to look ok...)

                      http://interactagram.com/physics/optics/refraction/
                      http://www.texloc.com/closet/cl_refractiveindex.html

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @thomthom said:

                        @honoluludesktop said:

                        Solo, How did you know that? Do you just remember, or do you have a spread sheet of successful settings?

                        Lots of lists available. Just search for IOR or Index Of Refraction. Here's one: http://www.robinwood.com/Catalog/Technical/Gen3DTuts/Gen3DPages/RefractionIndexList.html

                        I guess I have a lot to learn about IOR.

                        What are the refraction indices for metals used for?

                        Metals
                        Aluminum 1.39
                        Copper 2.43
                        Gold 0.47
                        Mylar 1.65
                        Nickel 1.08
                        Platinum 2.33

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @unknownuser said:

                          I ended up on that same site-- its very interesting.

                          Anyone know of a similar table for reflectivity?

                          I suspect he is looking for amount of reflection, sharpness, etc. for solid materials

                          And perhaps for additional reflection for transparent materials

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Still struggling on this one 😠

                            Not happy with the WhiskEy but i'll keep at it

                            Whiskey II.jpg

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @unknownuser said:

                              Still struggling on this one 😠

                              Not happy with the Whiskey but i'll keep at it

                              Much better than the first rendering. Nice ice this time.

                              Did you change the color of the Whiskey?

                              Try pouring it put and refilling the glass. 😉

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Didn't change anything?

                                Must be my choice of 'Glass' for the Whiskey, but i'll keep with till i get good feedback

                                Download the free D'oh Book for SketchUp 📖

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Another thing: how is the glass modelled?

                                  Was doing some test over at the ASGVis forum, playing around with caustics. Learned that when rendering glass with liquids, the liquid inside the glass also needs to be a "solid", with the surfaces between the liquid and the glass slightly offset (to avoid z-fighting).

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @al hart said:

                                    What are the refraction indices for metals used for?

                                    I've used them in the reflection layers with fresnel maps. (...not quite sure if this is correct though..)

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Well, it probably depends on the software. AFAIK Majid once made a nice description of this (that was Kerkythea) where he said that when there is the liquid, you use that material insteadof the glass material. Face orientation is very important of course (and even more of course, I am not even sure what I am talking about and whether I remember correctly)
                                      😒

                                      Gai...

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        @thom

                                        I'll try that later, thanks for the tip

                                        @gaieus

                                        have you tried this out on Twilight? When you mention material rather liquid, which material in particular?

                                        @the world

                                        aaaaaaaaarrrrrrrgggggghhhhhhhhh!

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @unknownuser said:

                                          @gaieus
                                          have you tried this out on Twilight?

                                          Not yet. Will do...

                                          @unknownuser said:

                                          When you mention material rather liquid, which material in particular?

                                          Well, the liquid material that is insidethe glass.

                                          Gai...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Found my thread about glass+liquid+caustic at the ASGVis forum: http://forum.asgvis.com/index.php?topic=6135.0

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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