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    Several Render Orders? [TUTORIAL]

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • thomthomT Offline
      thomthom
      last edited by

      Since we just got a new VfSU version, and since have changed quite a bit. Please state your VfSU version when asking questions. The answer will depend on this factor.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • KrisidiousK Offline
        Krisidious
        last edited by

        trying out beta 1.6 and still no layer/object viability control? 3 years later?

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • thomthomT Offline
          thomthom
          last edited by

          @krisidious said:

          trying out beta 1.6 and still no layer/object viability control? 3 years later?

          ?

          What you mean?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • KrisidiousK Offline
            Krisidious
            last edited by

            Oh I was searching for why my layers are not changing in vray animation and found this thread. here's where I'm at.

            http://sketchucation.com/forums/viewtopic.php?f=322&t=52927&p=481395#p481395

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • dkendigD Offline
              dkendig
              last edited by

              we currently don't process changes on a per scene basis, for anything other than the camera.

              Devin Kendig
              Developer

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              • KrisidiousK Offline
                Krisidious
                last edited by

                So fly through would be a more proper description of what Vray offers than animation is. Just wish i would have known that 5 days ago.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • dkendigD Offline
                  dkendig
                  last edited by

                  I suppose that is a more accurate description of how our animation support has traditionally been done. We aren't done adding and changing things for this release yet, so don't lose hope. The reason we currently don't support per scene changes, other than the camera, is that this requires re-parsing the scene (which in some cases can be very time consuming). In 1.49.01, the time it took to parse a scene was significantly longer in many cases, than it is in the 1.6 beta, so re-parsing for each scene was out of the question in that version. Now it's something we can consider doing. No promises, other than the fact that we will try.

                  Devin Kendig
                  Developer

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    I tried Twilight and it took 49 minutes to render one image out of 289 frames... and the quality was not even close. I stopped it. layer visibility or object visibility, either one. and if it takes longer, well it takes longer. I can live with longer. I'm getting pretty descent render times, like maybe 1-3 minutes for a 1920x1080 and I'm on a i5 2500k overclocked to 5ghz.

                    Right now the only work around I can see is using one of the animation plugins like camera recorder or advanced camera tools to create 1 scene for every view point, (this negates scene transitions) then go through and render each scene manually.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • dkendigD Offline
                      dkendig
                      last edited by

                      this is something that users have requested for a while, but there are some other big items and bugs that we are trying to deal with before venturing off on to this quest. If, for whatever reason, it doesn't make it in to this version, it will be in an update soon.

                      Devin Kendig
                      Developer

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                      • KrisidiousK Offline
                        Krisidious
                        last edited by

                        ThomThom can you make a plugin to do that? to make a scene for each transition change to it and then hit render for each one in succession?

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • eddiemoneyE Offline
                          eddiemoney
                          last edited by

                          Did anyone every make a plugin for or find a solution to this? I am experiencing this now and it's extremely time consuming to sit and watch each scene render so I can manually change to the next scene, where certain objects are hidden / unhidden.

                          If I just hit render, whatever is hidden or unhidden in the first scene is how all scenes come out. Only thing close to a solution I've found is to manually change each scene in between renders... which means I cannot sleep tonight lol.

                          Thanks!

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                          • V Offline
                            valerostudio
                            last edited by

                            Batch render in 2.0 solves this now. It's pretty straightforward.

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                            • D Offline
                              dclawson
                              last edited by

                              Is there a way to save all of the channels for each scene render?

                              THANKS!

                              @davidlouis said:

                              fbo_bern, i'm assuming you're refering to a batch render process. This is what I have to offer on the subject...

                              Step 1

                              Window > model info > animation.

                              1.1. Enable scene transitions
                              1.2. Set scene transition to 1 second
                              1.3. Set scene delay to 0 seconds

                              Step 2

                              VRay for sketchup render options > Output

                              2.1 Pick preset or specify output size
                              2.2 Under the Render Output sub option, enable 'save file' and specify output directory and file type. (VRay can not render out a move file but rather a series of stills which can be combined into an animation in video software if required)
                              2.3 Under the Animation sub option tick the 'on' box and choose a 'Custom' frame rate specifying the FPS value as 1. This will effectively render out 1 frame per second which when combined with the sketchup settings from Step 1 above will produce 1 frame (still image) per sketchup scene

                              Hey presto! Batch rendering achieved.

                              The VRay specific switches could be saved as a visopt file for future quick call up...

                              Please note: This process has its limits as I have found out through trial and error that any layer visibility or object visibility switches set to occur between sketchup scenes are not effected when VRay works through the scene list whilst changes in sun settings are. This is important to remember if you plan to push a button and automate things overnight as you may come back next morning and be dissappointed.

                              Further still it seems that the active sketchup scene selected when starting the vray batch render process will set the precedent for the subsequent scenes rendered in terms of layer and object visibility. What this means is that if you start on a scene where an object/layer is hidden, in all subsequent scenes this object/layer will be hidden too and visca versa, despite the sketchup scene settings and switches being correct.

                              I suspect this is a VRay issue and hopefully is something that will be resolved in the pending new release!

                              If you don't have any tricky layer/object visibility changes between scenes then this works a treat!

                              Hope this helps.

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