sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    2D fillets and CNC

    Scheduled Pinned Locked Moved Developers' Forum
    46 Posts 7 Posters 15.4k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      outland86: do you need control over each corner? or would it be ok to just click a face and have the script process all the corners?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        @thomthom said:

        That works for edges on any plane in 3D space?

        I used face.normal since these edges will have faces, BUT you could also use a plane defined by the picked vertex.position and the two edges' other_vertex.positions [plane=Geom.fit_plane_to_points(p1,p2,p3)] and then get the plane's normal=[plane[0],plane[1],plane[2]] ???
        Unfortunately this is all from memory... 😒

        TIG

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          think I got it working... hmm.... but I don't have much more time today to test this.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • O Offline
            outland86
            last edited by

            Hi all

            to answer your question you do not need control over the parameters other than setting the tool radius before you start

            so it would be the same every time

            1 Reply Last reply Reply Quote 0
            • O Offline
              outland86
              last edited by

              hey it would be perfect to have both options to process all and also indervidual corners
              can this be done?

              1 Reply Last reply Reply Quote 0
              • fredo6F Offline
                fredo6
                last edited by

                @outland86 said:

                hey it would be perfect to have both options to process all and also indervidual corners
                can this be done?

                I included a DogBone extension in BezierSpline.
                This allows to create directly dogbone when drawing a polyline, or to convert an existing contour. You can further change the radius.

                So it is not a point and click, and more oriented to handle contours.

                It is advised to install first the new upgrade BezierSpline 1.3, because it now converts a sequence of edges without having to weld them as a curve beforehands.

                Here is a short video
                [flash=425,344:2aed5ook]http://www.youtube.com/v/GN6xmiYRi7E&hl=fr_FR&fs=1[/flash:2aed5ook]

                For BezierSpline 1.3, see http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&p=100509#p100509

                Fredo

                1 Reply Last reply Reply Quote 0
                • O Offline
                  outland86
                  last edited by

                  thanks for your help so much
                  i did notice that when you apply the dog bone or t bone to a set of poly lines it made them
                  at every single intersection of polylines which is not what is needed only on the inside corners is it needed as that is where the cutting tool raduis is a problem for getting fits
                  the cutting tool can make sharp outside corners no problem .
                  if you take a look at the picture i uploaded you can see which places need dog or t bones in them and which do not
                  is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture
                  i hope this makes sense?

                  and thanks again for all your help

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @outland86 said:

                    is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture?

                    Sorry, this is not really possible with the current design of BezierSpline.
                    You can still select the two edges bordering a vertex and apply the script however.

                    Fredo

                    1 Reply Last reply Reply Quote 0
                    • O Offline
                      outland86
                      last edited by

                      that will work fine. thanks for all your work on this

                      and to you tig thank you for your work and input as well did you end up finishing anything?

                      and to everyone els who took and interest thanks much

                      merry xmas

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        I've also been looking at this over the last week. Haven't had much time to work on it. (Nor can I do much work atm as my right eye isn't too good.)
                        But it touches upon something I've been having problems with before, determining the orientation of edges in relationship to each other. So with a milling tool in mind, I started writing a tool that let you click in a face to create the fillets in appropriate corners.

                        milling_tools_01.png

                        milling_tools_02.png

                        This is still just WIP. Haven't written the code that actually makes the cut.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          WIP alpha version available here: http://forums.sketchucation.com/viewtopic.php?f=323&t=24826

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            http://www.makecnc.com/bones.jpg

                            Lighting image for me about the dogs'bones & Tbones ☀

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              Moved this topic to the Developer section of the forum.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                Bertier
                                last edited by

                                exactly what I need !

                                1 Reply Last reply Reply Quote 0
                                • 1
                                • 2
                                • 3
                                • 3 / 3
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement