[Plugin] Heightmap from model
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@unknownuser said:
Where does it write these to?
It writes images at the same location than the SKP is.
@unknownuser said:
it crashes SUp BEFORE you try to do anything - just by loading it
That's what is really strange. I don't overwrite built-in methods, don't do any 'require' or something that involve other files.
Would you please test this version and tell me if the problem persists ?

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Still crashes instantly while loading SU. Now on Windows 7 64bit. SU 7.1.
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it still crashes while loading SU.
Karlheinz
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Test file = instant Bugsplat.
Didier - why not PM or email the 'uncompiled' script to one of us for debugging - you can trust me
...
You know that I hack into your encrypted rb files all of the time, but the rbs ones are a bit harder... just easier if you supply it unencrypted...
It must be simple to fix... -
Slightly off topic here: Is there a plugin that does the exact opposite of this one? That is creating a terrain from an greyscale image (.jpg or anything else)? Thank you. G
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There is, Didier wrote a script that imports a heightmap image into SU. I forget what its called, but it was written by didier bur and should be posted here on the forum somewhere....
Chris
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Nice work!
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Did anybody find some solution for instant BugSplat upon starting SU when using this plugin?
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I was going to look at the code, but it is encrypted. So it would require Didier to look at it.
Sometimes if the script calls the active_model before the model is initialized by SU it can cause problems. But I can't see if the script is possibly doing anything like that.
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Chris,
Is it possible to use your Color by Z- plugin for creating a heightmap from model? I would need to create heightmap from Sketchup model and take it into Unity 3D for creating a terrain (just like Heightmap plugin was supposed to do).
http://forums.sketchucation.com/viewtopic.php?f=180&t=16660 -
Look at the technicque used in this post:
http://forums.sketchucation.com/viewtopic.php?f=323&t=16660&start=15#p131738
The idea is to make your terrain, then apply a gradient image to the entire terrain. It will make a much smoother gradient than my color by Z and the gradient will be more accurate.
You can try using the attached gradient image. That will give you a greyscale heightmap. I don't know what file format you need, but I am hoping you can export a black and white image from SU and find a way to get it into the correct format.
Let me know if this works, if you are still missing a piece to the puzzle.
Chris

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ohh, hmm. I think perhaps this does something different than I thought. What are you trying to achieve? You already have a greyscale terrain and want to turn it into 3d geometry? If so, that is very different than what my color by z does. It would not be able to be tweaked to do that.
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Hi all,
A new version of the script has been uploaded May 5th 2010 (no more instant bugsplat).
Find it here: http://forums.sketchucation.com/viewtopic.php?p=209935#p209935
The scrambler still puzzles me... -
Thanks, now working perfectly...

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Thank you Didier!
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This is a great plugin!
I'd love to be able to customize this code for use with a project I am working on. Any chance you will be releasing the code?
Things that would GREATLY help my project include:
- Making Black a background color
- Making square output images (my heightmap importer only accepts square images.)
- The ability to scale the output images to any size I need.
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really impressive plugin, very nice for render purposes!
But could it be possible to enable it also in perspective view so we could have a depth map for postprocessing a sketchupview?
anyway, thank you very much for this plugin didier!
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This is indeed very useful for rendering purposes
-- I would second the idea that being able to generate the image at whatever resolution needed would be great.In regards to the previous post, you can do a quick version of what you want using fog:

Best,
Jason. -
Interesting way jason_maranto, thanks for that, will try it!
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Hey Didier! Trying to get google terrain into UDK and tought this plugin was just what i needed. Got a problem though.
First off, 18700016 rays to shoot? Thats a bit much, why does that number get so large? The model is just a small section of terrain.
After the export when i open the raw file in Photoshop it does not show up as heightmap, but more like a grey mess.Any suggestions? I've got the plane version of sketchup pro and your plugin is the only one installed. Do i need additional plugins installed or something?
Pardon my noobiness!
Cheers!
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