"Tell me what's goin' on. I ain't got a clue!"
-
Because the order of the vertices matters when creating a face? (with the possible exception when drawing on the rg plane at z=0.)
swapping verts 2 and 4 (index 1 and 3) might reverse the normal.
-
@jim said:
Because the order of the vertices matters when creating a face? (with the possible exception when drawing on the rg plane at z=0.)
swapping verts 2 and 4 (index 1 and 3) might reverse the normal.
I gave that a really quick try and didn't see a difference.
-
Hmm. Just throwing things out if anything sticks.
@martinrinehart said:
Sorry TIG. This is working code in a working class.
TIG's right about the plane variable. It is a variable local to the get_corners method, and is never defined in get_corners before use. You will get an undefined variable exception if you try to run the code. If you are not getting an exceprion, you have another problem.
@martinrinehart said:
The box class commits to having a positive pushpull value pushpull in the positive direction.
What does "positive" mean in this context? Ruby pushpull uses the face normal as "positive", no matter its orientation globally or in the Group context.
If you draw a face with a normal in the same direction as an Axis, then pushpull the face in the positive direction, the face is going to reverse automatically.
Edit - I'll generalize that last statement to: a face pushpulled in its positive direction (its own normal direction) will reverse.
-
@jim said:
TIG's right about the plane variable. It is a variable local to the get_corners method, and is never defined in get_corners before use.
Oh dear. Should have been "@plane". Now my question is, why does it work as written?
@jim said:
@martinrinehart said:
The box class commits to having a positive pushpull value pushpull in the positive direction.
What does "positive" mean in this context?
Toward the positive end of the perpendicular axis.
-
@martinrinehart said:
Oh dear. Should have been "@plane". Now my question is, why does it work as written?
No more question, except maybe, "Why could we all be so foolish?"
From the constructor:
attr_reader ... ;plane, ... ... @plane = ...
It's not a local variable, it's a method call. This is Ruby.
-
If you haven't defined 'plane' then it's taken to be
nil
, so the test isif nil==something
ifsomething
is alsonil
then it'strue
!!! -
How were we meant to know that you had defined 'plane' as a method, let alone a variable - which it seemed it might be at first glance, there were no clues in your published code ???
If you publish half of the story you'll get a lot more 'answers' than you need... -
@tig said:
If you haven't defined 'plane' then it's taken to be
nil
, so the test isif nil==something
ifsomething
is alsonil
then it'strue
!!!TIG, plane is defined.
attr_reader ... :plane ...
is equivalent todef plane() return @plane end
edit: and this being Ruby
plane
is alsoplane()
- maybe not Matz's best decision as this discussion shows.All of which is to say I've got good working code that produces faces facing the positive end of the perpendicular axis and it does this by reverse!() for everything not in the 'rb' plane and I've no clue why and the standard answer "SU draws upside down in the rg plane when z=0" is true but it's not an answer to my question.
-
@tig said:
How were we meant to know that you had defined 'plane' as a method, let alone a variable - which it seemed it might be at first glance, there were no clues in your published code ???
If you publish half of the story you'll get a lot more 'answers' than you need...My apologies.
-
So, what does the plane() method look like?
-
@jim said:
So, what does the plane() method look like?
There is none. He used
attr_reader(:plane)
which is the same as:def plane() return @plane end
-
Yes, well, I see that now. So it's just a string anyway.
-
Seems this is making it all too complicated for its own good
What's wrong with testing @plane directly ? -
-
@jim said:
Yes, well, I see that now. So it's just a string anyway.
No - it's nothing. it's
nil
until a value is assigned. it just makes the instance variable available to the outside scope.but in the context of Martin's code - yes @plane is a string.
-
@thomthom said:
but in the context of Martin's code - yes @plane is a string.
I was looking back at the original code and just skimmed over the later post. Even so, there is still no clue to what type of object @plane refers since the actual assignment is not given.
-
this is a bit off topic, but I was just curious: how would you handle a rectangle that has a normal of (1,1,-1) or something similar?
-
@tig said:
What's wrong with testing @plane directly ?
That would be best. I forgot the "@" - simple coding goof - but the test got done, the program worked, so I didn't notice.
Would have been better if method calls needed parens so you a) see that it's a method call, b) get a compile-time error for forgetting the "@" and c) fix your simple mistake, instead of publishing it.
But back to the original topic. If you draw your points clockwise ... What's clockwise?
Clockwise above is origin, up blue axis, out on rg plane, right?
Clockwise is origin, out on rg plane, up blue axis, right?
Note that both shots are of the same model, with a wee bit of orbiting to change point of view. Ergo, an unqualified "clockwise" is meaningless.
A bit off topic, the title is Jimmy Buffett in "Everybody's Got a Cousin in Miami" paraphrasing Jimmy Buffett in "Margaritaville." It accurately describes my knowledge re normals after a face is drawn.
-
Clcokwise is where the face's normal is pointing directly back at "you" when "you" draw it. So orientation within the model is meaningless.
-
The 'right-hand' rule: you grasp the normal axis [above the face] in your right-hand with your thumb pointing in the positive direction.
Your fingers will curl in the counter-clockwise direction.
The 'left-hand' rule is the reverse of this...
When you return an array of a face's vertices they are always listed counter-clockwise... right-hand rule...
Advertisement