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    Is anything impossible?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @juan974 said:

      nice job ely862me,
      there are several ways to draw this
      [attachment=2:17qqe168]<!-- ia2 -->datdere.jpg<!-- ia2 -->[/attachment:17qqe168]
      did you modify the orginal curves ?
      i try whitout modify them.
      @ Jeff Hammond, you should create you contour by copy, move, rotate and scale, by this way this possible to do it just whit sandbox.[attachment=1:17qqe168]<!-- ia1 -->datdere.skp<!-- ia1 -->[/attachment:17qqe168]

      edit : add the curved plane grouped[attachment=0:17qqe168]<!-- ia0 -->datdere_curvedplane_grouped.skp<!-- ia0 -->[/attachment:17qqe168]

      nah, this method isn't working.. just on visual inspection i can spot major errors..
      [the bottom blend has a ridge for the entire length and the top is oververt in places where it should still be under vert..(and at no point will it go oververt or past 90deg/vertical)

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        ely, i checked some stuff on your version and it does have kinks in a couple of areas.. they aren't that bad though and could probably be ironed out with a little more love in the problem areas.. it's close enough that i could smooth them out on the jobsite but that means i'd personally have to do the blends instead of handing out a cut list to someone on my crew or giving a file to a cnc operator..
        but yeah, i'll explore the technique a little further.
        thanks

        dotdotdot

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        • juan974J Offline
          juan974
          last edited by

          @Jeff Hammond
          the fastest way if you use opposite border curves whit same number of segments is to use ExtrudeEdgebyRails, (egde is the left profil and rails are the top and bottom profil).
          Then select the horizontal lines one by one and scale each to the blue, red, green direction to ajust it to the right profil ... need a picture? (i ll post it this evening)

          juan974 (Réunion island)
          website : http://sketchucation.com/click.php?url=http://www.tarn.us

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @juan974 said:

            @Jeff Hammond
            the fastest way if you use opposite border curves whit same number of segments is to use ExtrudeEdgebyRails, (egde is the left profil and rails are the top and bottom profil).
            Then select the horizontal lines one by one and scale each to the blue, red, green direction to ajust it to the right profil ... need a picture? (i ll post it this evening)

            well, i'm not really concerned with the fastest method (unless there are multiple ways to do it accurately).. i'd rather just draw it correctly (which so far, none of the methods are true)..

            the fastest way to do this is with an app other than sketchup.. it's also the only way i've been able to draw it 100% correct..
            i'm still not convinced that drawing this in SU alone isn't impossible.

            fwiw, this shape i've posted is also a simplified version of the actual shapes that need to happen..

            dotdotdot

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              soapskin can't handle it.. it makes horrible kinks/humps/dips and a dirty mesh...

              problem is that you can't rotate the gride (or I don't yet found how) before launch the process!

              But your special four sides case here can be resolved with a plug Coons.rb 😉
              I don't know if this one yet exist 😄 (maybe TIG is on the way 😄

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • juan974J Offline
                juan974
                last edited by

                here is my 3rd try, and it's unacceptable.try3.jpgtry3.skp
                i think i will focus on ExtrudeEdgebyRails and create a topic named "can't we improve ExtrudeEdgebyRails?"

                topic : can't we improve ExtrudeEdgebyRails? here

                juan974 (Réunion island)
                website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                • D Offline
                  driven
                  last edited by

                  First off, had a look at your gallery Jeff, great work.

                  Ok, so here's a 2nd attempt, using Jeff's floor plan and retaining profile's (i.e. all the matting external faces should line up with whatever)

                  I wanted to find a way to use EExR and that's mostly what I did, if drawing from scratch, I think it can work on it's own, but I had to sweep the front with FollowMe and did a fillet with DB tool (i've never managed to get later versions to run on Mac). I'd use a lot more line segments from scratch to get it smoother.

                  I'd be happy to skate this, although I'd do it on a bike these days.

                  jb_datdere_2.jpg
                  screenshot_08.jpg
                  screenshot_12.jpg


                  jb_datdere_1.skp

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    I'm sure EEbyRails v2 will do this as you can pick a fourth curve as the 'melding profile'...
                    I haven't yet puvlished it as I'm working on a way to optimize the sub-division of the curves that have uneven segment counts - even more important when with v2 the 2 rails AND 2 profiles egments can be mismatched... Vs might be ready for Xmas, but I'm pretty busy right now on 'real' things too...

                    TIG

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                    • D Offline
                      driven
                      last edited by

                      Hi All,

                      had another go (several), I need something similar and working on Jeff's model seems less like work. (go figure)

                      I think this takes Jeff's model off the SU impossible list... and with a few tweaks to the rubies I used, it can be quite fast for it's accuracy.

                      I think I've got a reliable workflow to produce accurate skateboard-ramps, although this one no longer fits Jeff's template, that could easily be remedied

                      I remembered to grab some pics so here they are.
                      Profile line +position aid [CLF_ComponentStinger along PolylineSegmented profile]
                      replaced poly-line with 2seg arc after exploding every other component, eliminates Weld, then EEbyR #comment below
                      needed some repairs after splitting out groups (TT_Select) and exploding then smooth
                      Then I couldn't resist trying Kirril's xmas present on it

                      Observations for the RubyMasters...

                      Rick- it would be really handy to have a WELD Button

                      TIG- this version EEbyR is very good, but when using it like I have, you need it to ask if you want to continue, have a last setting's box, and skip all the standard dialogs if so chosen, I know your busy on the next, but these couple of things would help allot. oh, and could it have a button, please

                      Chris- ComponentStringer was the missing link for any hope of accuracy and I figure you've already figured I like buttons, so could you do a ruby tutorial on how to add them myself to other people scripts?

                      Fredo- I'm glad someone posted about BzRoundEdge, it reminded me I had it for the lettering and it works much better on the mac then the new one.

                      cheers to all and the skp with lot's of test is there for the curious
                      almost forgot the money shot


                      Smooth_Ramp_Bit's.skp

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I have now got EEbyRails v2 making a complex mesh without [m]any glitches - taking a profile, two rails and a final melding-profile at its end... It will be published later today...

                        Here's the 'problem/complex surface' that is now done quickly with EEbyR [v2] - the number of facets it needs to make a smooth mesh melding into all four edges is now optimized [i.e. minimized] - so even when the rails and profiles are so unevenly segmented and have no multiples - here with v2 there are 950 facets needed with the rails/profiles segments at 15/19 & 18/25 - whereas v1 would have made 285x450=128 and 25x18=250 edges >>> 128x250 x2=256,500 facets [!] and that's if it could have managed it acceptably at all [which was most unlikely!]...

                        Watch for EEbyRails v2's release later today...EEbyRv2-datdere.pngEEbyRv2-datdere.skp

                        TIG

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                        • D Offline
                          driven
                          last edited by

                          That looks great Tig,

                          eager to try EEbyR [v2] it on the Mac and report back, can the melding profile need equal segments to the profile or could it be a be a 2 segment point?

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            v2 is now published....
                            The v2 rails AND the profiles can have any number of segments - the rail/profile with the most segments dictate the number of mesh facets...
                            You can go down to only one segment in a curve if desired... but it will be automatically re-subdivided into the same number of pieces as its more segmented sibling...
                            Keeping a pair of rails/profiles with the same segment count or simple multiples thereof will produce the smoothest mesh but any combination will work...

                            TIG

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