sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Adding geometry to model - speed issues

    Scheduled Pinned Locked Moved Developers' Forum
    40 Posts 7 Posters 5.4k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      @thomthom said:

      @tig said:

      I meant GC.start which collects garbage from group making etc...

      You use that after creating a group?

      In my case here, it's creating geometry in a series of groups which is faster than adding all the geometry into the same context.

      GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

      TIG

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        But making groups isn't the problem. In my case it's faster to create a few smaller groups than one big chunk of geometry. That's even when the geometry is generated as a PolygonMesh. The geometry is then added by a single .add_faces_from_mesh. The time it takes to add the mesh isn't linear to the amount of faces generated.
        And making a PolygonMesh seem to be twice as fast as generating each face using .add_face - which comes really slow.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • AdamBA Offline
          AdamB
          last edited by

          @tig said:

          @thomthom said:

          @tig said:

          I meant GC.start which collects garbage from group making etc...

          You use that after creating a group?

          In my case here, it's creating geometry in a series of groups which is faster than adding all the geometry into the same context.

          GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

          GC.start is Mr.Ruby's baby πŸ˜‰ . It gets called automatically (every 256 instructions) by the Ruby interpreter and you generally don't need to call it yourself unless you really know what your doing.

          @adamb said:

          Adam, what is this COM interface?

          Its a hateful, clunky and ultimately pointless way of calling C++ that was introduced by MS many years ago - and since largely abandoned in favour of regular OO solutions. My point isn't about COM, more about calling the SU API directly without using Ruby. AFAIK Google only provide a COM interface to their underlying C++ API.

          Developer of LightUp Click for website

          1 Reply Last reply Reply Quote 0
          • J Offline
            Jim
            last edited by

            @tig said:

            GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

            I thought I learned of it on this forum!

            I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

            Hi

            1 Reply Last reply Reply Quote 0
            • W Offline
              Whaat
              last edited by

              I don't think I've tested this on SU7 but on SU6, using the add_faces_from_mesh method was way faster than adding individual faces using the add_face method. I thought it was 3-4 times faster (but I don't remember for sure). Maybe they have tightened the gap between these method in SU7.1?

              For a quick test, just use SDS. Normal operation using the add_faces_from_mesh method, but if you choose the 'copy materials' option, it uses the add_face method.

              SketchUp Plugins for Professionals

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                @jim said:

                I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

                That's what I was suspecting as well. Was hoping for different result with PolygonMesh - that's it's simple be inserted as-is. But seeing that we don't actually know what it is... ...just guessing. πŸ˜•

                But I take it there's no tricks hidden up in any sleeves?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  @whaat said:

                  I don't think I've tested this on SU7 but on SU6, using the add_faces_from_mesh method was way faster than adding individual faces using the add_face method. I thought it was 3-4 times faster (but I don't remember for sure). Maybe they have tightened the gap between these method in SU7.1?

                  For a quick test, just use SDS. Normal operation using the add_faces_from_mesh method, but if you choose the 'copy materials' option, it uses the add_face method.

                  Yes - I find add_faces_from_mesh to be faster than add_face to be faster as well. But comparing the number of polygons in the mesh with the time it takes to add the geometry - time does not increase linearly. It does seem that the time relates to the number of entities already in the context you add to.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • AdamBA Offline
                    AdamB
                    last edited by

                    @jim said:

                    @tig said:

                    GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

                    I thought I learned of it on this forum!

                    I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

                    Try this:

                    ` def addfaces(ents = Sketchup.active_model.entities)

                    vertices = [Geom::Point3d.new(0,0,0), Geom::Point3d.new(1,0,0),Geom::Point3d.new(0,1,0)]
                    
                    start = Time.new
                    1000.times do
                    	ents.add_face vertices	
                    end
                    puts "Same tris took #{(Time.new - start)}"
                    
                    start = Time.new
                    1000.times do
                    	ents.add_face vertices
                    	vertices[0].z += 0.1
                    	vertices[1].z += 0.1
                    	vertices[2].z += 0.1
                    end
                    puts "different tris took #{(Time.new - start)}"
                    
                    
                    start = Time.new
                    1000.times do
                    	ents.add_face vertices
                    	vertices[0].z += 0.1
                    	vertices[1].z += 0.1
                    	vertices[2].z += 0.1
                    end
                    puts "more different tris took #{(Time.new - start)}"
                    

                    end

                    addfaces`

                    Firstly adds 1000 triangles using the same coordinates, secondly adds 1000 triangles with unique vertices, lastly adds another 1000 triangles with unique vertices. Shows a 10x difference in performance, yet the geometry engine will be constructing the topology in all cases - ie doing work.

                    This would seem to indicate its an insertion bottleneck - which is consistent with thomthom findings.

                    What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

                    Developer of LightUp Click for website

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      @adamb said:

                      What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

                      😞

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        I ran that script four times:

                        ` addfaces
                        Same tris took 0.05
                        different tris took 0.71
                        more different tris took 1.9
                        nil

                        addfaces
                        Same tris took 1.84
                        different tris took 1.68
                        more different tris took 1.87
                        nil

                        addfaces
                        Same tris took 1.85
                        different tris took 1.659
                        more different tris took 1.89
                        nil

                        addfaces
                        Same tris took 1.85
                        different tris took 1.69
                        more different tris took 1.86
                        nil`

                        Didn't delete geometry in between.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Moved the geometry slightly away from original position and ran three more tests:

                          ` addfaces
                          Same tris took 1.8
                          different tris took 2.64
                          more different tris took 4.13
                          nil

                          addfaces
                          Same tris took 3.62
                          different tris took 3.26
                          more different tris took 3.65
                          nil

                          addfaces
                          Same tris took 3.62
                          different tris took 3.26
                          more different tris took 3.68
                          nil`

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                            http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                            is that quicker ?

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              I had a mad hope that Sketchup.break_edges = false might change something...

                              ` Sketchup.break_edges=false
                              false

                              addfaces
                              Same tris took 3.58
                              different tris took 5.62
                              more different tris took 7.56
                              nil

                              Sketchup.break_edges=true
                              true`

                              nope!

                              @tig said:

                              How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                              http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                              is that quicker ?

                              oooh. I've missed that method. Will give it a wirl when I get home. That even has a number of features which saves me some work when it comes to smooth vs faceted. πŸ‘

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jim
                                last edited by

                                @whaat said:

                                I wasn't aware of this method! Has it really been available since SU6??

                                Me either. I thought I knew the API up and down (I act like, sometimes!) Makes me wonder what else is in there.

                                edit - maybe it was always "there", just not documented until the new automatic document system started?

                                Hi

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Whaat
                                  last edited by

                                  @tig said:

                                  How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                                  http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                                  is that quicker ?

                                  I wasn't aware of this method! Has it really been available since SU6??
                                  Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                                  SketchUp Plugins for Professionals

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @whaat said:

                                    @tig said:

                                    How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                                    http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                                    is that quicker ?

                                    I wasn't aware of this method! Has it really been available since SU6??
                                    Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                                    I tried it in SU6 - it's there al'right. I will try in SU5 later today.

                                    I think I've overlooked it because I've never used PolygonMeshes before.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                                      Maybe it was added in the November update of the docs.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        Whaat
                                        last edited by

                                        @thomthom said:

                                        The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                                        Maybe it was added in the November update of the docs.

                                        Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.

                                        SketchUp Plugins for Professionals

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            fill_from_mesh exists in SU5 as well.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement