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    Adding geometry to model - speed issues

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    • thomthomT Offline
      thomthom
      last edited by

      @tig said:

      I meant GC.start which collects garbage from group making etc...

      You use that after creating a group?

      In my case here, it's creating geometry in a series of groups which is faster than adding all the geometry into the same context.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        @thomthom said:

        @tig said:

        I meant GC.start which collects garbage from group making etc...

        You use that after creating a group?

        In my case here, it's creating geometry in a series of groups which is faster than adding all the geometry into the same context.

        GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          But making groups isn't the problem. In my case it's faster to create a few smaller groups than one big chunk of geometry. That's even when the geometry is generated as a PolygonMesh. The geometry is then added by a single .add_faces_from_mesh. The time it takes to add the mesh isn't linear to the amount of faces generated.
          And making a PolygonMesh seem to be twice as fast as generating each face using .add_face - which comes really slow.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • AdamBA Offline
            AdamB
            last edited by

            @tig said:

            @thomthom said:

            @tig said:

            I meant GC.start which collects garbage from group making etc...

            You use that after creating a group?

            In my case here, it's creating geometry in a series of groups which is faster than adding all the geometry into the same context.

            GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

            GC.start is Mr.Ruby's baby πŸ˜‰ . It gets called automatically (every 256 instructions) by the Ruby interpreter and you generally don't need to call it yourself unless you really know what your doing.

            @adamb said:

            Adam, what is this COM interface?

            Its a hateful, clunky and ultimately pointless way of calling C++ that was introduced by MS many years ago - and since largely abandoned in favour of regular OO solutions. My point isn't about COM, more about calling the SU API directly without using Ruby. AFAIK Google only provide a COM interface to their underlying C++ API.

            Developer of LightUp Click for website

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            • J Offline
              Jim
              last edited by

              @tig said:

              GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

              I thought I learned of it on this forum!

              I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

              Hi

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              • W Offline
                Whaat
                last edited by

                I don't think I've tested this on SU7 but on SU6, using the add_faces_from_mesh method was way faster than adding individual faces using the add_face method. I thought it was 3-4 times faster (but I don't remember for sure). Maybe they have tightened the gap between these method in SU7.1?

                For a quick test, just use SDS. Normal operation using the add_faces_from_mesh method, but if you choose the 'copy materials' option, it uses the add_face method.

                SketchUp Plugins for Professionals

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @jim said:

                  I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

                  That's what I was suspecting as well. Was hoping for different result with PolygonMesh - that's it's simple be inserted as-is. But seeing that we don't actually know what it is... ...just guessing. πŸ˜•

                  But I take it there's no tricks hidden up in any sleeves?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @whaat said:

                    I don't think I've tested this on SU7 but on SU6, using the add_faces_from_mesh method was way faster than adding individual faces using the add_face method. I thought it was 3-4 times faster (but I don't remember for sure). Maybe they have tightened the gap between these method in SU7.1?

                    For a quick test, just use SDS. Normal operation using the add_faces_from_mesh method, but if you choose the 'copy materials' option, it uses the add_face method.

                    Yes - I find add_faces_from_mesh to be faster than add_face to be faster as well. But comparing the number of polygons in the mesh with the time it takes to add the geometry - time does not increase linearly. It does seem that the time relates to the number of entities already in the context you add to.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      @jim said:

                      @tig said:

                      GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

                      I thought I learned of it on this forum!

                      I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

                      Try this:

                      ` def addfaces(ents = Sketchup.active_model.entities)

                      vertices = [Geom::Point3d.new(0,0,0), Geom::Point3d.new(1,0,0),Geom::Point3d.new(0,1,0)]
                      
                      start = Time.new
                      1000.times do
                      	ents.add_face vertices	
                      end
                      puts "Same tris took #{(Time.new - start)}"
                      
                      start = Time.new
                      1000.times do
                      	ents.add_face vertices
                      	vertices[0].z += 0.1
                      	vertices[1].z += 0.1
                      	vertices[2].z += 0.1
                      end
                      puts "different tris took #{(Time.new - start)}"
                      
                      
                      start = Time.new
                      1000.times do
                      	ents.add_face vertices
                      	vertices[0].z += 0.1
                      	vertices[1].z += 0.1
                      	vertices[2].z += 0.1
                      end
                      puts "more different tris took #{(Time.new - start)}"
                      

                      end

                      addfaces`

                      Firstly adds 1000 triangles using the same coordinates, secondly adds 1000 triangles with unique vertices, lastly adds another 1000 triangles with unique vertices. Shows a 10x difference in performance, yet the geometry engine will be constructing the topology in all cases - ie doing work.

                      This would seem to indicate its an insertion bottleneck - which is consistent with thomthom findings.

                      What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

                      Developer of LightUp Click for website

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @adamb said:

                        What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

                        😞

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I ran that script four times:

                          ` addfaces
                          Same tris took 0.05
                          different tris took 0.71
                          more different tris took 1.9
                          nil

                          addfaces
                          Same tris took 1.84
                          different tris took 1.68
                          more different tris took 1.87
                          nil

                          addfaces
                          Same tris took 1.85
                          different tris took 1.659
                          more different tris took 1.89
                          nil

                          addfaces
                          Same tris took 1.85
                          different tris took 1.69
                          more different tris took 1.86
                          nil`

                          Didn't delete geometry in between.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Moved the geometry slightly away from original position and ran three more tests:

                            ` addfaces
                            Same tris took 1.8
                            different tris took 2.64
                            more different tris took 4.13
                            nil

                            addfaces
                            Same tris took 3.62
                            different tris took 3.26
                            more different tris took 3.65
                            nil

                            addfaces
                            Same tris took 3.62
                            different tris took 3.26
                            more different tris took 3.68
                            nil`

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                              http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                              is that quicker ?

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I had a mad hope that Sketchup.break_edges = false might change something...

                                ` Sketchup.break_edges=false
                                false

                                addfaces
                                Same tris took 3.58
                                different tris took 5.62
                                more different tris took 7.56
                                nil

                                Sketchup.break_edges=true
                                true`

                                nope!

                                @tig said:

                                How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                                http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                                is that quicker ?

                                oooh. I've missed that method. Will give it a wirl when I get home. That even has a number of features which saves me some work when it comes to smooth vs faceted. πŸ‘

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • J Offline
                                  Jim
                                  last edited by

                                  @whaat said:

                                  I wasn't aware of this method! Has it really been available since SU6??

                                  Me either. I thought I knew the API up and down (I act like, sometimes!) Makes me wonder what else is in there.

                                  edit - maybe it was always "there", just not documented until the new automatic document system started?

                                  Hi

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @tig said:

                                    How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                                    http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                                    is that quicker ?

                                    I wasn't aware of this method! Has it really been available since SU6??
                                    Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                                    SketchUp Plugins for Professionals

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @whaat said:

                                      @tig said:

                                      How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                                      http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                                      is that quicker ?

                                      I wasn't aware of this method! Has it really been available since SU6??
                                      Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                                      I tried it in SU6 - it's there al'right. I will try in SU5 later today.

                                      I think I've overlooked it because I've never used PolygonMeshes before.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                                        Maybe it was added in the November update of the docs.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @thomthom said:

                                          The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                                          Maybe it was added in the November update of the docs.

                                          Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.

                                          SketchUp Plugins for Professionals

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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