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    Model this: 3D Connexion Space explorer

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    • D Offline
      dedmin
      last edited by

      http://www.rwlabs.com/article.php?cat=&id=152&pagenumber=4
      http://metku.net/index.html?path=reviews/spaceexplorer/index_eng2

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      • pilouP Offline
        pilou
        last edited by

        Funny thing of this design model is that is like a shoe! πŸ˜„

        Yes maybe the new Tig plug sweep 2 rails can help you on this shoe under the hand πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • U Offline
          Ultimatez 32
          last edited by

          tried using sds.. result better then expected πŸ˜„


          basic side view outline


          basic top view outline


          after intersection and erase


          erased bottom, and sds 3 iterations

          Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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          • soloS Offline
            solo
            last edited by

            I gave it a quick try using Bool tools, Poly reduce and SDS.


            1.jpg


            2.jpg


            3.jpg


            4.jpg


            5.jpg


            6.jpg


            7.jpg


            8.jpg


            9.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Nice Pete. What did you use to reduce the mesh before SDS?

              Nevermind, I see you used Polyreduce. Nice trick to get a clean mesh!!

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                a not so quick try... a lot of manual stuff with

                definitely not impossible to do in sketchup but i would put it near the bottom of the list as the go-to app for doing it πŸ˜„

                i'm not sure how much further i'll be able to go with this one (i'm already 2.5 hrs in) but i'll clean up some of the mesh and post it here incase someone wants to add on to it..

                a couple of bumps in there and the nose is too pointy but it shouldn't be too hard to correct..

                space1.jpg
                space2.jpg
                space3.jpg

                dotdotdot

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                • soloS Offline
                  solo
                  last edited by

                  Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)

                  It's not accurate but definitely looks better and smoother.

                  I have added the basic SDS model if y'all wanna play.


                  proxy


                  proxy


                  SDS of proxy


                  Intersect plane for bottom


                  b5.jpg


                  SDS version model

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • S Offline
                    Solidseal
                    last edited by

                    My work so far πŸ˜„
                    Not perfect but thats all I know about this programm πŸ˜„

                    No plug ins used
                    and the big knob is a tad to big


                    1.jpg


                    2.jpg


                    3.jpg

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version πŸ˜„

                      feel free to use the mesh to take it further though i'm not sure it's at the best point for that..

                      the attached skp looks like this

                      i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)


                      navigator_JH.skp

                      dotdotdot

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
                        Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
                        Take care!

                        Elisei


                        remcon.jpg


                        remcona.JPG


                        remconb.jpg


                        remconc.jpg


                        remcon.skp

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          awesome job ely!

                          that's a big time SDS ad right there πŸ˜„

                          [edit] seriously impressive.. i didn't think anyone was going to get that close.
                          a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                          dotdotdot

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                          • S Offline
                            Solidseal
                            last edited by

                            @ely862me said:

                            πŸ˜„ Thanks!
                            Sorry i didn t kept the model without subdividing ..Maybe other time!

                            Elisei

                            Elisei .. I have seen your vids @ tube making that supercar (posted there also πŸ˜› )
                            I was just wondering. What kinda system do you have ?

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                            • ely862meE Offline
                              ely862me
                              last edited by

                              It s not that good.. trust me..
                              Intel(R) Pentium(R) Dual Core 2.80 Ghz
                              1 Gb ram
                              nVidia 8600Gt 1 Gb video card

                              Why are u asking!?

                              Elisei

                              Elisei (sketchupper)


                              Before no life was done on Earth it was THE LIFE ITSELF...GOD
                              Come and See EliseiDesign

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                              • stefanqS Offline
                                stefanq
                                last edited by

                                Bravo Ely!

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                                • ely862meE Offline
                                  ely862me
                                  last edited by

                                  πŸ˜„ Thanks!
                                  Sorry i didn t kept the model without subdividing ..Maybe other time!

                                  Elisei

                                  @unknownuser said:

                                  a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                                  yes sir,it does πŸ˜„

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt 😳

                                    Space Explorer I.jpg

                                    Space Explorer II.jpg

                                    Think I need a different approach ❓

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • A Offline
                                      alpro
                                      last edited by

                                      Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.

                                      Mike

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
                                        Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.

                                        I like the latest efforts of Pete, Ely and Adam.
                                        The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
                                        Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.

                                        It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
                                        Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.

                                        I vote for NURBS FOR SKETCHUP!

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                                        • A Offline
                                          avariant
                                          last edited by

                                          I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
                                          I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)

                                          I know the scale and body shape is off... I just eyeballed it.


                                          navigator.jpg


                                          navigator2.jpg

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                                          • S Offline
                                            Solidseal
                                            last edited by

                                            @ely862me said:

                                            It s not that good.. trust me..
                                            Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                            1 Gb ram
                                            nVidia 8600Gt 1 Gb video card

                                            Why are u asking!?

                                            Elisei

                                            wel because when I create a sphere with 2 circles with 100s my pc has serious problems πŸ˜„ also when I take your model and I copy/move the upper layer of the connexion explorer it needs like 20 seconds to think cuz of the high polys I guess.
                                            but I think your models are high polys also but it goes way smoother .. or are they low poly ? ( dont know all about polygons though)

                                            Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                            2 Gb ram
                                            Ati Radeon HD4870 1 Gb video card

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