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    Quadrulate

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    • E Offline
      e-anima
      last edited by e-anima

      Hi,

      i wonder if there is a possibility to quadrualate (make faces with quads, its like triangulate only for quads) faces.
      i added an attachment that shows why this is important for me. at the moment the only way i know is to make it by hand with every geometry.

      thank youUnbenannt-1.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Marco,

        You forgot the attachment (but I would also be interested in such a plugin - I cannot remember if there is one)

        Gai...

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          I can see how such a function might be useful...although most of us spend a great deal of time trying to minimise the number of faces, not add extra coplanar ones. One immediate solution to the illustrated situation would be to select the interior edge of the extruded circle, raise it vertically whilst holding down Alt...to force Autofold, then lower it back down again. The result will be that all of the radial divisions will be added automatically.


          autofold_thumb.jpg

          3D Figures
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          • thomthomT Offline
            thomthom
            last edited by

            Yea, I've been thinking of such a function. For that specific example it's easy. But the question is how it should behave with other shapes..

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @alan fraser said:

              I can see how such a function might be useful...although most of us spend a great deal of time trying to minimise the number of faces, not add extra coplanar ones. One immediate solution to the illustrated situation would be to select the interior edge of the extruded circle, raise it vertically whilst holding down Alt...to force Autofold, then lower it back down again. The result will be that all of the radial divisions will be added automatically.

              I've experience that the result of the autofold isn't always predictable. Some times the orientation of the model in modelspace affects the result.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                Thomas, it's probably more predictable than any Ruby might be. Triangulation is easy...anything less than 3 sides would be a straight line, so surfaces just default to triangles. I'd imagine that defining quads is several orders of magnitude more difficult. It would be one of those occasions when software would be required to "guess" your intention. I'd be impressed if anyone could get it to work any more reliably than autofold.

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @alan fraser said:

                  Thomas, it's probably more predictable than any Ruby might be. Triangulation is easy...anything less than 3 sides would be a straight line, so surfaces just default to triangles. I'd imagine that defining quads is several orders of magnitude more difficult. It would be one of those occasions when software would be required to "guess" your intention. I'd be impressed if anyone could get it to work any more reliably than autofold.

                  maybe. But autofold doesn't try to keep quad-faces. It just ensures you can move the parts you've selected. So it doesn't hesitate to create triangles.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • E Offline
                    e-anima
                    last edited by

                    how did you activated the dottet lines. so that you see where a line would be?

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      View->Hidden Geometry

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • E Offline
                        e-anima
                        last edited by

                        hmm view hidden does not show them on every face. only on some in my case.

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                        • J Offline
                          Jim57
                          last edited by

                          First, are there really hidden lines? They only happen when surfaces are not planar. Second, try zooming in on them and rotating the view.

                          Best,

                          Jim

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                          • K Offline
                            Khai
                            last edited by

                            speaking as a modeler that exports his work out to other apps on a regular basis, this is a needed ruby.
                            trust me.. if you don't draw in those face lines and export, they won't be there and you get a mangled model. drawing them in to remove N-Gon* faces is time consuming..

                            *N-Gon - faces with more than 4 points.

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              [not exactly a solution to your problem... just ideas..]

                              there's often ways to speed up certain tasks with the standard tools.. in that exact scenario, you could draw one line then copy/rotate the rest.. it's pretty fast and painless.. also, if you know you're going to have to do that at the end, maybe look for ways to take care of it as you're drawing..
                              still, if i had to do this to all my drawings, i'd hope for a ruby solution too.

                              [flash=640,385:o8ujj2j7]http://www.youtube.com/v/RxLAdRk73gM&hl=en_US&fs=1&" type=[/flash:o8ujj2j7]

                              dotdotdot

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Yeah, Jeff, that works IF you are using offsetted CIRCLES but try to offset an arc only (then close the open ends) and it is not the same.

                                Now imagine that in order to map this (below) I had to manually draw HUNDREDS of lines. 😲


                                Bazilika.jpg

                                Gai...

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  Gai, three words.. joint push pull πŸ˜„

                                  arch.jpg

                                  i just divided the arc into small segments then divided the straight lines using the same segment length.. push/pulled it out then joint_push_pull the orange surface..
                                  arch_setup.jpg

                                  dotdotdot

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Will try - thanks for the tip!
                                    πŸ‘ πŸ˜‰

                                    Gai...

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                                    • E Offline
                                      e-anima
                                      last edited by

                                      jeff. you rotated your line in the video and then they were duplicated yrount the circle. how you did that (shortcut)

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                                      • ely862meE Offline
                                        ely862me
                                        last edited by

                                        πŸ˜„ some trick that u learn while using Sketchup
                                        [flash=660,525:6xo5tr8j]http://www.youtube.com/v/Yk6ok7S8goA&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1[/flash:6xo5tr8j]

                                        Elisei

                                        Elisei (sketchupper)


                                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                        Come and See EliseiDesign

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                                        • A Offline
                                          alz
                                          last edited by

                                          Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                                          Plus, quadrulate would work great with thomthom's UV Toolkit!
                                          http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @alz said:

                                            Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                                            Plus, quadrulate would work great with thomthom's UV Toolkit!
                                            http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                                            Do quads stay quads when you export from SKP and import into Max/Maya? Or do they get converted to triangles anyway?

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