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    Quadrulate

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    • GaieusG Offline
      Gaieus
      last edited by

      Hi Marco,

      You forgot the attachment (but I would also be interested in such a plugin - I cannot remember if there is one)

      Gai...

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      • Alan FraserA Offline
        Alan Fraser
        last edited by

        I can see how such a function might be useful...although most of us spend a great deal of time trying to minimise the number of faces, not add extra coplanar ones. One immediate solution to the illustrated situation would be to select the interior edge of the extruded circle, raise it vertically whilst holding down Alt...to force Autofold, then lower it back down again. The result will be that all of the radial divisions will be added automatically.


        autofold_thumb.jpg

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • thomthomT Offline
          thomthom
          last edited by

          Yea, I've been thinking of such a function. For that specific example it's easy. But the question is how it should behave with other shapes..

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @alan fraser said:

            I can see how such a function might be useful...although most of us spend a great deal of time trying to minimise the number of faces, not add extra coplanar ones. One immediate solution to the illustrated situation would be to select the interior edge of the extruded circle, raise it vertically whilst holding down Alt...to force Autofold, then lower it back down again. The result will be that all of the radial divisions will be added automatically.

            I've experience that the result of the autofold isn't always predictable. Some times the orientation of the model in modelspace affects the result.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              Thomas, it's probably more predictable than any Ruby might be. Triangulation is easy...anything less than 3 sides would be a straight line, so surfaces just default to triangles. I'd imagine that defining quads is several orders of magnitude more difficult. It would be one of those occasions when software would be required to "guess" your intention. I'd be impressed if anyone could get it to work any more reliably than autofold.

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • thomthomT Offline
                thomthom
                last edited by

                @alan fraser said:

                Thomas, it's probably more predictable than any Ruby might be. Triangulation is easy...anything less than 3 sides would be a straight line, so surfaces just default to triangles. I'd imagine that defining quads is several orders of magnitude more difficult. It would be one of those occasions when software would be required to "guess" your intention. I'd be impressed if anyone could get it to work any more reliably than autofold.

                maybe. But autofold doesn't try to keep quad-faces. It just ensures you can move the parts you've selected. So it doesn't hesitate to create triangles.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • E Offline
                  e-anima
                  last edited by

                  how did you activated the dottet lines. so that you see where a line would be?

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    View->Hidden Geometry

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • E Offline
                      e-anima
                      last edited by

                      hmm view hidden does not show them on every face. only on some in my case.

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                      • J Offline
                        Jim57
                        last edited by

                        First, are there really hidden lines? They only happen when surfaces are not planar. Second, try zooming in on them and rotating the view.

                        Best,

                        Jim

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                        • K Offline
                          Khai
                          last edited by

                          speaking as a modeler that exports his work out to other apps on a regular basis, this is a needed ruby.
                          trust me.. if you don't draw in those face lines and export, they won't be there and you get a mangled model. drawing them in to remove N-Gon* faces is time consuming..

                          *N-Gon - faces with more than 4 points.

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            [not exactly a solution to your problem... just ideas..]

                            there's often ways to speed up certain tasks with the standard tools.. in that exact scenario, you could draw one line then copy/rotate the rest.. it's pretty fast and painless.. also, if you know you're going to have to do that at the end, maybe look for ways to take care of it as you're drawing..
                            still, if i had to do this to all my drawings, i'd hope for a ruby solution too.

                            [flash=640,385:o8ujj2j7]http://www.youtube.com/v/RxLAdRk73gM&hl=en_US&fs=1&" type=[/flash:o8ujj2j7]

                            dotdotdot

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Yeah, Jeff, that works IF you are using offsetted CIRCLES but try to offset an arc only (then close the open ends) and it is not the same.

                              Now imagine that in order to map this (below) I had to manually draw HUNDREDS of lines. 😲


                              Bazilika.jpg

                              Gai...

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                Gai, three words.. joint push pull 😄

                                arch.jpg

                                i just divided the arc into small segments then divided the straight lines using the same segment length.. push/pulled it out then joint_push_pull the orange surface..
                                arch_setup.jpg

                                dotdotdot

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Will try - thanks for the tip!
                                  👍 😉

                                  Gai...

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                                  • E Offline
                                    e-anima
                                    last edited by

                                    jeff. you rotated your line in the video and then they were duplicated yrount the circle. how you did that (shortcut)

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      😄 some trick that u learn while using Sketchup
                                      [flash=660,525:6xo5tr8j]http://www.youtube.com/v/Yk6ok7S8goA&hl=en_US&fs=1&color1=0x5d1719&color2=0xcd311b&border=1[/flash:6xo5tr8j]

                                      Elisei

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • A Offline
                                        alz
                                        last edited by

                                        Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                                        Plus, quadrulate would work great with thomthom's UV Toolkit!
                                        http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @alz said:

                                          Like triangulate, having the option to quadrulate would be fantastic. When pulling in a nice simple SketchUp model to Max or Maya, it can get triangulation from hell. Having a quadrulate will help reduce this, but not be as unwieldy as triangulation.

                                          Plus, quadrulate would work great with thomthom's UV Toolkit!
                                          http://forums.sketchucation.com/viewtopic.php?f=323&t=18992

                                          Do quads stay quads when you export from SKP and import into Max/Maya? Or do they get converted to triangles anyway?

                                          SketchUp Plugins for Professionals

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                                          • A Offline
                                            alz
                                            last edited by

                                            They get converted to triangles with what I'm using. There might be a better converter out there that keeps them.

                                            With all faces being quads in SketchUp however, it guarantees a cleaner triangulation. When you let the exporter decided how to triangulate a 5-nth sided poly, you can get some crazy triangulation with very smaller face slivers.

                                            I'm having to manually triangulate most of my SketchUp model to make sure it doesn't create these small sliver tri's. But then you're left with a bulky SketchUp model. Compared to 5-nth sided polys quads are still bulky, but better than tri's.

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