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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • E 離線
      eeum8244
      最後由 編輯

      thank you

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      • Leonard96L 離線
        Leonard96
        最後由 編輯

        @gaieus said:

        @zunkian said:

        ...I then right click on the model, selected the UV tools plugin and selected spherical map...

        This is the wrong topic then. That's UVTools 1:
        http://forums.sketchucation.com/viewtopic.php?t=10404
        😄

        And yes, sometimes that plugin does not work perfectly. Can you attach the model?

        Hy Gav! I need help!!! SketchUP 8 crashes because of UV tool 1 when I want to mapp a texture(I want to model planet Jupiter).Sometimes works sometimes crashes, but now...it crashes! 😠 😠 Hope to find a solution!Here is my modelUntitled.skp Here are my models on 3D warehouse:http://sketchup.google.com/3dwarehouse/cldetails?mid=ded937a45a821f58178b53c3b6bafa41

        My secret weapon is creativity

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        • P 離線
          povmaniac
          最後由 編輯

          Hi guys..
          I add specific code for launch RoadKill from menu option.

          For option dialog..

          if( not file_loaded?("UVtools.rb") )
          
          	menu = UI.menu("Plugins").add_submenu("UV Tools")
          	menu.add_item("Export UVs to OBJ")  { UVtools.start_bridge()}
          	menu.add_item("Launch RoadKill")  { UVtools.runroad()} # add RoadKill option
          	menu.add_item("Import UVs from OBJ ") { UVtools.return_bridge() }
          
          	UI.add_context_menu_handler {|menu|
          		ents=Sketchup.active_model.selection
          		sel=Sketchup.active_model.selection.first
          		sub=menu.add_submenu("UV Tools")
          		sub.add_item("Spherical Map") {(UVtools.new.spherical_map(ents))}
          		sub.add_item("Cylindrical Map") {(UVtools.new.cylindrical_map(ents))}	
          	}
          end
          
          

          ..for launch Roadkill.

          
          ## povman; add code for launch RoadKill from the 'menu' option
          	def self.runroad()
          		# Roadkill arguments ( from RoadKill for Softimage);
          		# -lscm or -abf
          		# -fillholes or -notfillholes
          		# -live or -notlive
          		# a tipically command line;
          		# "C;\RoadKill\RoadKill.exe" "obj_path,edge_path,-abf,-nofillholes,-live"
          		obj_path=self.get_obj_path
          		#TODO; create option dialog for arguments..
          		roadpath=UI.openpanel("Path to RoadKill", "c;\\", ".exe")
          		#
          		command_line = "\"#{roadpath}\" \"#{obj_path},,-lscm,-nofillholes,-live\""
          		# for debug..
          		puts command_line
          		# run RoadKill..
          		system(command_line)
          	end
          
          

          Greetings..

          Code::maniac!!

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          • S 離線
            sketchusters
            最後由 編輯

            Hi guys where can I download the plugin => imp/exp for obj for SU8 ? 🤓


            uv_tools.jpg

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            • greenskpG 離線
              greenskp
              最後由 編輯

              @povmaniac said:

              Hi guys..
              I add specific code for launch RoadKill from menu option.

              ..for launch Roadkill.

              Hi povmaniac. Can you explain how to use your code for add this functionality?
              I would like to use same function into Sketchuv but i don't know where more edit the code.

              I changed the path to roadkill but nothing happen.

              My SketchUp is 2014.

              Launch Roadkill

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              • P 離線
                petrusyap
                最後由 編輯

                Hi, I run into this small problem. Running Sketchup Pro 2014 on both my machines, my old good PC (Windows 8.1) and a MacBook Pro (running Windows 8.1SP on bootcamp). On PC, i can export the object and import and export UV into OBJ with no problem. However, on the bootcamp SketchUp, it simply got this error message "Unable to export UVs".

                May I know what will be the problem? Will it be the permission for the folder the UVTools exporting the objects? Can we manually edit the folder where the plugin will export to and import from for the obj with UVs corrected?

                Please forgive me for my poor english as it is not my main language. Thank you.

                Regards,

                Petrus

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                • massimoM 離線
                  massimo Moderator
                  最後由 編輯

                  Hi, use this one. It's better.

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                  • P 離線
                    petrusyap
                    最後由 編輯

                    @Massimo, Thank you for your kind suggestion 😄 It is surely a great plugin 😄

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                    • massimoM 離線
                      massimo Moderator
                      最後由 編輯

                      You're welcome. 😉

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                      • V 離線
                        Vizan
                        最後由 編輯

                        Great bridge, but the uv map is imported distorted((

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