[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)
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I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.Tested with blender 8, LithUnwrap and Blender.
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@martinvz said:
I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.Tested with blender 8, LithUnwrap and Blender.
[attachment=0:1zrp5ppi]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:1zrp5ppi]
What exactly is fixed?
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@unknownuser said:
What exactly is fixed?
http://forums.sketchucation.com/viewtopic.php?p=361512#p361512
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@unknownuser said:
@unknownuser said:
What exactly is fixed?
http://forums.sketchucation.com/viewtopic.php?p=361512#p361512
LOL ! i was looking around about "the glitch that needed fix", the page before, two pages before...but somehow I missed that
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@martinvz said:
I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.Tested with blender 8, LithUnwrap and Blender.
[attachment=0:3u0js31c]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:3u0js31c]
Did you get permission to redistribute the plugin?
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@thomthom said:
@martinvz said:
I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.Tested with blender 8, LithUnwrap and Blender.
[attachment=0:14kr3u5k]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:14kr3u5k]
Did you get permission to redistribute the plugin?
Pleae, read the plugin posting guidelines here:
http://forums.sketchucation.com/viewtopic.php?p=204973#p204973Whaat is alive and active so he may consider incorporating some changes into his plugin but re-posting verions is not good.
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@martinvz said:
I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.Tested with blender 8, LithUnwrap and Blender.
[attachment=0:12f2k8sk]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:12f2k8sk]
I apologize for not updated this plugin. You should be asking permission before you redistribute any plugins. However, I have decided to include your version in the top post of this thread (hmmmm...I guess I'm now redistributing your plugin... ) if you don't mind.
Thanks for providing a fix. I had tested the plugin with Blender before and I thought it worked fine but I guess I was wrong.
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My appoligies, I did not alter anything in the plugin except the fix. (wanted to help the people out that did not know how to fix the plugin)
Because the plugin did not get any update I thought the author did not update the plugin anymore. (last update was a long long time ago)
Next time I will pm the author first. -
Thanks for the plugin...Just found it. I am using sketch-up 8 and trying to learn Blender also. I want to be able to texture in blender what I can not in sketch-up the way I want to or that is my main hope. I will give it a try soon.
Lianam
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Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
Thanks a lot for any help. -
@paolo said:
Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
Thanks a lot for any help.[attachment=0:3moajcy4]<!-- ia0 -->SU to UVlayout.jpg<!-- ia0 -->[/attachment:3moajcy4]
I think there might be a bug with the OBJ export for faces with more than four vertices. Try manually dividing faces into quads before exporting and see what happens?
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Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.
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@paolo said:
Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.
Sorry, although SketchUV has a nice triangulation feature that will split all faces into triangles, it has a bit of trouble with faces that have 'holes'
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Thanks, lets try it!
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thank you
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@gaieus said:
@zunkian said:
...I then right click on the model, selected the UV tools plugin and selected spherical map...
This is the wrong topic then. That's UVTools 1:
http://forums.sketchucation.com/viewtopic.php?t=10404
And yes, sometimes that plugin does not work perfectly. Can you attach the model?
Hy Gav! I need help!!! SketchUP 8 crashes because of UV tool 1 when I want to mapp a texture(I want to model planet Jupiter).Sometimes works sometimes crashes, but now...it crashes! Hope to find a solution!Here is my model Here are my models on 3D warehouse:http://sketchup.google.com/3dwarehouse/cldetails?mid=ded937a45a821f58178b53c3b6bafa41
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Hi guys..
I add specific code for launch RoadKill from menu option.For option dialog..
if( not file_loaded?("UVtools.rb") ) menu = UI.menu("Plugins").add_submenu("UV Tools") menu.add_item("Export UVs to OBJ") { UVtools.start_bridge()} menu.add_item("Launch RoadKill") { UVtools.runroad()} # add RoadKill option menu.add_item("Import UVs from OBJ ") { UVtools.return_bridge() } UI.add_context_menu_handler {|menu| ents=Sketchup.active_model.selection sel=Sketchup.active_model.selection.first sub=menu.add_submenu("UV Tools") sub.add_item("Spherical Map") {(UVtools.new.spherical_map(ents))} sub.add_item("Cylindrical Map") {(UVtools.new.cylindrical_map(ents))} } end
..for launch Roadkill.
## povman; add code for launch RoadKill from the 'menu' option def self.runroad() # Roadkill arguments ( from RoadKill for Softimage); # -lscm or -abf # -fillholes or -notfillholes # -live or -notlive # a tipically command line; # "C;\RoadKill\RoadKill.exe" "obj_path,edge_path,-abf,-nofillholes,-live" obj_path=self.get_obj_path #TODO; create option dialog for arguments.. roadpath=UI.openpanel("Path to RoadKill", "c;\\", ".exe") # command_line = "\"#{roadpath}\" \"#{obj_path},,-lscm,-nofillholes,-live\"" # for debug.. puts command_line # run RoadKill.. system(command_line) end
Greetings..
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Hi guys where can I download the plugin => imp/exp for obj for SU8 ?
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@povmaniac said:
Hi guys..
I add specific code for launch RoadKill from menu option...for launch Roadkill.
Hi povmaniac. Can you explain how to use your code for add this functionality?
I would like to use same function into Sketchuv but i don't know where more edit the code.I changed the path to roadkill but nothing happen.
My SketchUp is 2014.
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