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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

    Scheduled Pinned Locked Moved Plugins
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    • D
      DIEGO-RODRIGUEZ
      last edited by

      thank you very much for sharing.
      excellent plugins


      a question, naive.
      can make plugins to map from sketchup?
      it work as well as UVtools.rb

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      • K
        Khai
        last edited by

        if it works with UVmapper Classic, it should work with Pro.. I'll test that for you later on. (I've been using Pro for years)

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        • R
          remus
          last edited by

          Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...

          http://remusrendering.wordpress.com/

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          • K
            Khai
            last edited by

            Works fine with UVmapper Pro πŸ˜„

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            • K
              Khai
              last edited by

              oh MAN
              I love this already!!!!!!!!!

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              • W
                Whaat
                last edited by

                @remus said:

                Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...

                I haven't used version 2.5 yet. With my older version, I had to go the menu item 'File->Import->Wavefront OBJ' and then browse for the file.

                Depending on the scale and location of the object, it might not be immediately visible in the Blender 3D view. Is there a command in Blender to 'Fit the view to the scene'?

                SketchUp Plugins for Professionals

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                • pilouP
                  pilou
                  last edited by

                  Seems a new true gem β˜€
                  @Remus: you have Blender 2.5? 😲

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP
                    pilou
                    last edited by

                    Blender Shortcuts πŸ˜‰
                    Seems it's Home

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • K
                      Khai
                      last edited by

                      testing it now.. but it looks like as a sideline, you've created a good OBJ exporter.....

                      ok. you've created as a sideline, a almost perfect OBJ exporter for Sketchup. (just the naming / save location)

                      hot damn. UVmapping and OBJ exporting.... you should see the grin on my face!

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                      • R
                        remus
                        last edited by

                        Pilou, you can get the latest builds (pre beta at the moment) from here: http://www.graphicall.org/builds/

                        Whaat, i'll give 2.49 a try this evening and let you know how it goes.

                        http://remusrendering.wordpress.com/

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                        • K
                          Khai
                          last edited by

                          ok been playing with this today and I consider it a must have already...

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                          • jeff hammondJ
                            jeff hammond
                            last edited by

                            khai - you have to sell it man!
                            let's see some pictures of what you've come up with πŸ˜„

                            dotdotdot

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                            • K
                              Khai
                              last edited by

                              lol sorry

                              the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol

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                              • W
                                Whaat
                                last edited by

                                @unknownuser said:

                                khai - you have to sell it man!
                                let's see some pictures of what you've come up with πŸ˜„

                                Yeah...let's see some pictures of what you guys can do with this! πŸ˜„

                                SketchUp Plugins for Professionals

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                                • StinkieS
                                  Stinkie
                                  last edited by

                                  Thanks, Dale. Will try this with Modo.

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                                  • EarthMoverE
                                    EarthMover
                                    last edited by

                                    Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                    One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.


                                    UV Plug test.jpg


                                    UV plug test_max.jpg

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • W
                                      Whaat
                                      last edited by

                                      @earthmover said:

                                      Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                      Great! Another app to add to the list! Thanks for testing πŸ˜„

                                      @unknownuser said:

                                      One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                                      Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                                      SketchUp Plugins for Professionals

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                                      • N
                                        NewOne
                                        last edited by

                                        @whaat said:

                                        @earthmover said:

                                        Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                        Great! Another app to add to the list! Thanks for testing πŸ˜„

                                        @unknownuser said:

                                        One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                                        Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                                        Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

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                                        • W
                                          Whaat
                                          last edited by

                                          @newone said:

                                          Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                                          Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                                          SketchUp Plugins for Professionals

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                                          • N
                                            NewOne
                                            last edited by

                                            @whaat said:

                                            @newone said:

                                            Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                                            Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                                            When using Oscar's UV mapping and tried to render with Maxwellrender I noticed that it exported a bitmap for each face and made a copy of used material for each exported bitmap. So, I had situations when I had 1000 materials just for one object πŸ˜•
                                            This is strange... I was eexpecting that the bitmap to be folded around object.

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