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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • N Offline
      NewOne
      last edited by

      Well... seems to be amazing. I just tried UVMapper Classic and LithUnwrap, but I think for now I will stick to πŸ’š It's to hard for me to figure out how to use that uv mapping software. I always thought is more simpler and intuitive 😒

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      • W Offline
        Whaat
        last edited by

        @newone said:

        Well... seems to be amazing. I just tried UVMapper Classic and LithUnwrap, but I think for now I will stick to πŸ’š It's to hard for me to figure out how to use that uv mapping software. I always thought is more simpler and intuitive 😒

        UV mapping programs are generally not very intuitive from my experience. However, there are tons of UV mapping tutorials on the internet and many of them are applicable to different software. It then becomes a matter of figuring out the UI for your particular program.

        SketchUp Plugins for Professionals

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        • D Offline
          DIEGO-RODRIGUEZ
          last edited by

          thank you very much for sharing.
          excellent plugins


          a question, naive.
          can make plugins to map from sketchup?
          it work as well as UVtools.rb

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          • K Offline
            Khai
            last edited by

            if it works with UVmapper Classic, it should work with Pro.. I'll test that for you later on. (I've been using Pro for years)

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            • R Offline
              remus
              last edited by

              Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...

              http://remusrendering.wordpress.com/

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              • K Offline
                Khai
                last edited by

                Works fine with UVmapper Pro πŸ˜„

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                • K Offline
                  Khai
                  last edited by

                  oh MAN
                  I love this already!!!!!!!!!

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                  • W Offline
                    Whaat
                    last edited by

                    @remus said:

                    Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...

                    I haven't used version 2.5 yet. With my older version, I had to go the menu item 'File->Import->Wavefront OBJ' and then browse for the file.

                    Depending on the scale and location of the object, it might not be immediately visible in the Blender 3D view. Is there a command in Blender to 'Fit the view to the scene'?

                    SketchUp Plugins for Professionals

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                    • pilouP Offline
                      pilou
                      last edited by

                      Seems a new true gem β˜€
                      @Remus: you have Blender 2.5? 😲

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        Blender Shortcuts πŸ˜‰
                        Seems it's Home

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • K Offline
                          Khai
                          last edited by

                          testing it now.. but it looks like as a sideline, you've created a good OBJ exporter.....

                          ok. you've created as a sideline, a almost perfect OBJ exporter for Sketchup. (just the naming / save location)

                          hot damn. UVmapping and OBJ exporting.... you should see the grin on my face!

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                          • R Offline
                            remus
                            last edited by

                            Pilou, you can get the latest builds (pre beta at the moment) from here: http://www.graphicall.org/builds/

                            Whaat, i'll give 2.49 a try this evening and let you know how it goes.

                            http://remusrendering.wordpress.com/

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                            • K Offline
                              Khai
                              last edited by

                              ok been playing with this today and I consider it a must have already...

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                khai - you have to sell it man!
                                let's see some pictures of what you've come up with πŸ˜„

                                dotdotdot

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                                • K Offline
                                  Khai
                                  last edited by

                                  lol sorry

                                  the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @unknownuser said:

                                    khai - you have to sell it man!
                                    let's see some pictures of what you've come up with πŸ˜„

                                    Yeah...let's see some pictures of what you guys can do with this! πŸ˜„

                                    SketchUp Plugins for Professionals

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Thanks, Dale. Will try this with Modo.

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                        One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.


                                        UV Plug test.jpg


                                        UV plug test_max.jpg

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @earthmover said:

                                          Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                          Great! Another app to add to the list! Thanks for testing πŸ˜„

                                          @unknownuser said:

                                          One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                                          Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                                          SketchUp Plugins for Professionals

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                                          • N Offline
                                            NewOne
                                            last edited by

                                            @whaat said:

                                            @earthmover said:

                                            Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                            Great! Another app to add to the list! Thanks for testing πŸ˜„

                                            @unknownuser said:

                                            One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                                            Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                                            Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

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