[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)
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, even the first version was incredibble,thank you mate and would you plz add more options ,like cubic, and maybe more options for sylanderical mapping too?...it is really great , man!!!
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Well... seems to be amazing. I just tried UVMapper Classic and LithUnwrap, but I think for now I will stick to It's to hard for me to figure out how to use that uv mapping software. I always thought is more simpler and intuitive
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@newone said:
Well... seems to be amazing. I just tried UVMapper Classic and LithUnwrap, but I think for now I will stick to It's to hard for me to figure out how to use that uv mapping software. I always thought is more simpler and intuitive
UV mapping programs are generally not very intuitive from my experience. However, there are tons of UV mapping tutorials on the internet and many of them are applicable to different software. It then becomes a matter of figuring out the UI for your particular program.
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thank you very much for sharing.
excellent plugins
a question, naive.
can make plugins to map from sketchup?
it work as well as UVtools.rb -
if it works with UVmapper Classic, it should work with Pro.. I'll test that for you later on. (I've been using Pro for years)
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Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...
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Works fine with UVmapper Pro
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oh MAN
I love this already!!!!!!!!! -
@remus said:
Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...
I haven't used version 2.5 yet. With my older version, I had to go the menu item 'File->Import->Wavefront OBJ' and then browse for the file.
Depending on the scale and location of the object, it might not be immediately visible in the Blender 3D view. Is there a command in Blender to 'Fit the view to the scene'?
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Seems a new true gem
@Remus: you have Blender 2.5? -
Blender Shortcuts
Seems it's Home -
testing it now.. but it looks like as a sideline, you've created a good OBJ exporter.....
ok. you've created as a sideline, a almost perfect OBJ exporter for Sketchup. (just the naming / save location)
hot damn. UVmapping and OBJ exporting.... you should see the grin on my face!
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Pilou, you can get the latest builds (pre beta at the moment) from here: http://www.graphicall.org/builds/
Whaat, i'll give 2.49 a try this evening and let you know how it goes.
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ok been playing with this today and I consider it a must have already...
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khai - you have to sell it man!
let's see some pictures of what you've come up with -
lol sorry
the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol
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@unknownuser said:
khai - you have to sell it man!
let's see some pictures of what you've come up withYeah...let's see some pictures of what you guys can do with this!
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Thanks, Dale. Will try this with Modo.
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Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!
One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
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@earthmover said:
Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!
Great! Another app to add to the list! Thanks for testing
@unknownuser said:
One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!
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