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    [Plugin] Extrude Edges by Rails

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    • X Offline
      xrok1
      last edited by

      awsome.

      BTW, your plug is turning me into some kind of artsy fartsy... STOP IT! 😆


      Capture.JPG

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • utilerU Offline
        utiler
        last edited by

        Thanks mate, clear as crystal..... 👍

        purpose/expression/purpose/....

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        • mitcorbM Offline
          mitcorb
          last edited by

          @xrok1:
          for your excellent bowl and spork and "foon" model, did you use specific dimensions and scale? Or was this a free form experiment and the model elements proportioned by eye?
          I am preparing to use Extrude by Rails with dimensional or scale control and was wondering about this.
          Thanks, mitcorb

          I take the slow, deliberate approach in my aimless wandering.

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          • X Offline
            xrok1
            last edited by

            it was freeform 😆 but i can't see any reason it couldn't be dimensioned accurately if you wish to.

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • majidM Offline
              majid
              last edited by

              WOW TIG !!!! this is great!! thank you...you are killing me slowly 😉 you ruby programmers are changing SU to a verrry different app. !!!thank you mate again

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • TIGT Offline
                TIG Moderator
                last edited by

                @utiler said:

                TIG, probably a silly question, but what is the difference from this plugin and extrudebyedges?
                http://forums.sketchucation.com/viewtopic.php?f=180&t=20065&st=0&sk=t&sd=a&hilit=extrude+edges

                Is is simple that this script allows for more random meshes?

                ExtrudeEdgesByEdges takes two groups - edges in them need not be continuous - and makes a mesh - it extrudes each edge in one set in the direction of the edges in the other - there is no 'followme' etc...
                ExtrudeEdgesByRails is similar BUT it only works on curves. It takes a selected profile and makes a mesh from it along two selected rails [or with the forthcoming version one rail picked twice - making it similar in that usage to EEbyEdges]. The main difference is that at each pair of 'nodes' [vertices] in the two rails the profile is placed and rotated and then scaled to fit between the rails, giving a smoothly curving mesh surface: also the number of 'nodes' in each rail is equalized if the number of vertices in the two rails is uneven - now making the 'lofting' of two unequally segmented rails possible...

                TIG

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  TIG:
                  What are the possibilities of being able to orbit and inspect the initial results of the extrusion on rails while going through the checklist so that decisions can be made in the workflow? Does this make sense?

                  I take the slow, deliberate approach in my aimless wandering.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @mitcorb said:

                    TIG:
                    What are the possibilities of being able to orbit and inspect the initial results of the extrusion on rails while going through the checklist so that decisions can be made in the workflow? Does this make sense?

                    It's something that's not so easy to do... but I'll look at it - I currently have a version with most of the bugs ironed out - it'll be published soonest...

                    TIG

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Thanks, TIG:
                      You are a master.
                      I am currently experimenting and learning this excellent tool.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • C Offline
                        Cyberdactyl
                        last edited by

                        Very nice Tig.

                        Works great in SU7. However, doesn't work SU6, at least for me.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Here is v1.1 http://forums.sketchucation.com/viewtopic.php?p=201286#p201286

                          It is now much more stable, with [most] glitches fixed with ordered points and bugsplats.
                          You can now also double-click on one rail and used it as both rails.
                          Rails that start / end at a common vertex are now allowed.
                          Mismatched segment numbers in the two rails are well accommodated - as are looped profiles and rails.
                          Debabelizer language translation are now added to menus and dialogs etc, with ExtrudeEdgesbyRailsEN-US.lingvo and ES/FR versions in the TIGtools folder.

                          Feedback please...

                          I've also updated the examples SKP here... http://forums.sketchucation.com/viewtopic.php?p=201457#p201457

                          TIG

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's an example SKP - updated for v1.1... ExtrudeEdgesByRailsExamples.skp

                            TIG

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              just out of curiosity, i drew the same shapes using the same dimensions in SU with EdgesByRails then i did another in Rhino using Sweep 2rails.. i then brought the SU surface/mesh into rhino and overlayed the two.. here's what it looks like.

                              (Sketchup = red... rhino =blue)

                              click pic for larger

                              the render mesh in rhino was set at a density of 100 making it about as close to the true nurbs surface that you can view on a computer.. all the vertices from SU edges by rails are right there where i'd hope they'd be.

                              so yeah, use this plugin with confidence 😄

                              dotdotdot

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                              • pilouP Offline
                                pilou
                                last edited by

                                ...and put Rhino in the garbage trash can 💚

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  [haha frenchy]

                                  just in case that picture is confusing, here are the two surfaces separately..

                                  (rhino- blue... SU- red)
                                  click pic for bigger

                                  (sorry about the nasty quality of the pictures.. had to use screenshots because the output options in Rhino OS X (beta) aren't fully implemented yet.. i don't think my screenshots like red too much)

                                  ... and a render of the SU version after some joint_push_pull..

                                  dishhump.jpg

                                  dotdotdot

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    nice. thanks for implementing the single rail option. i will delete edges by edges plugin soon but...
                                    Capture.JPG
                                    red is edges by rails result, blue is edges by edges result?? i think blue wins my vote on how things should work.

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      @xrok1 said:

                                      nice. thanks for implementing the single rail option. i will delete edges by edges plugin soon but...

                                      red is edges by rails result, blue is edges by edges result?? i think blue wins my vote on how things should work.

                                      as far as i can tell, both methods give the exact same results (3 tests and while one of the surfaces ended up in a strange location, it still matched the other)

                                      if you're talking about the triangulation then:

                                      with edgesBYedges, one of the options after running the script is 'triangulate faces?'

                                      with edgesBYrails, the second option that pops up is 'erase coplaner edges?'.. choose yes and the triangulation lines will go away (as long as they aren't necessary for the surfacing but since the geometry is the same with the two scripts for 1rail1edge, they'll end up identical if you choose yes to erase the coplanar edges)

                                      that said, maybe there's something i haven't tried that will make the two 1edge1rail methods produce different results..

                                      dotdotdot

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        fwiw, coplanar means 'on the same plane'.. basically, draw a square then draw some lines on its surface or intersecting the edges.. those lines are coplanar and you can freely erase them without making the surface disappear.

                                        dotdotdot

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          @unknownuser said:

                                          (3 tests and while one of the surfaces ended up in a strange location, it still matched the other)

                                          thats what i'm refering to. EbE seems to be where i'd expect EbR seems to be on the wrong side of the rail. there probably is no right or wrong side it just isn't what i expected. maybe you could add a dialog for the one rail method that asks if you want to mirror result.

                                          PS, now that i asked for another dialog 😆 i feel i should say the dialog are annoying and i think a single window with checkboxes would be much nicer. 😉

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

                                          1 Reply Last reply Reply Quote 0
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            This is built with raw UI interface - no web-dialogs so no check-boxes - yet...

                                            TIG

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