[Plugin] Component Stringer UPDATED May 23, 2013
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Hi Chris,
Perfect as always
Christophe
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Suggestion: a vertical rotation of each component in the same time between them
Another thing actualy plug works fine with path welded or not
but not with curves "disconnected" : is that normal
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fantastic plugin, Chris. there are going to be a lot of funny spine images in the gallery section now...
just two minor suggestion/question: when running your script it asks you whether start and end of the curve are right. then it lets you define the parameters. that means you will always have to perform at least two clicks, even if the curve direction is correct.
therefore my question: is it possible to go straight to the dialog box, while labeling start and end of the curve and having a check-box for 'reverse curve'?
ideally the 'start' and 'end' labels would dynamically change, when ticking/unticking the check-box.and secondly: could you make the script remember former input during a SketchUp session? (except for the 'reverse curve' check-box of course). that might speed up workflow as well.
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I certainly hope Chris and other Ruby geniuses get hired by the Google SketchUp team. SU might be a dead end if you want NURBS, but there's still a lot to be done with polygonal faces.
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Hey Chris,
This is awesome! Thank you so much. I'm glad to see the PayPal link as well. You deserve it. I also love the crickets sound effects on your tutorials. Your obviously up late at night doing these. Thank you....
Jeff
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Chris, that is amazing. Thank you so much for the quick response to the ideas everyone posted.
Another fantastic plugin. Thanks!!
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And you can after use the Shape Bender!
Not hereHere yes, each link itself is now curvated after the general Shape bender
So a double curvature
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Simply fantastic, Chris. Thank you so much for all your hard work: what would SU be without guys like you???
Again, thank you. -
@unknownuser said:
Suggestion: a vertical rotation of each component in the same time between them
[attachment=1:7pk9rqxb]<!-- ia1 -->vertical.jpg<!-- ia1 -->[/attachment:7pk9rqxb]Another thing actualy plug works fine with path welded or not
but not with curves "disconnected" : is that normal
[attachment=0:7pk9rqxb]<!-- ia0 -->yes_no.jpg<!-- ia0 -->[/attachment:7pk9rqxb]Another wish of mine, Pilou. see http://forums.sketchucation.com/viewtopic.php?f=180&t=19204
The plugin in is getting sooooo close to a suggestion i had a while back; thanks again, Chris!!!!Would be great to have the option of rotation around all 3 axis and the order of rotation as well as with TIG's GROW plugin.....
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Yes!
Scripters are amazing people -
Thank you Chris
itis wonderful!
i find a little bug.if the compoents only have one face -- that means the componet is a 2d ojb ,then run the plu and nothing start. the ruby console said "Error: #<NoMethodError: undefined method `position' for nil:NilClass>"
a very little bug ,just make a uimessage to tell people they must have a 3d components.
thank you again!! -
Thank you Chris. Tried this on SU6 free but i had some problems. The try was made with "scaling>uniform" and "0" rotation.
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Chris, thanks for this plugin. I am almost on the way to making anchor chains of any length or curvature. However, I notice that on curves, it is still hard to get the links to stay the same size, as the different curves connected together will have different section lengths.
So, I was wondering, how hard it would be to add a plugin called "Draw Line by Set Length". So I could pick this plugin, input the length of line I wish to draw. Say I inputted a line of 12" and all lines drawn would be 12" in length. So I could a draw a series of connected lines, they all would be 12" in length and curve to any direction. Than when I apply component stringer, my chain link's length would all be the same length along this many segmented line.
Again, thanks for the plugin.
Ken
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The major to do's - like loops and connected curves - are pretty much sorted in my ExtrudeEdgesToEdges... for the upcoming version I have borrowed some of the sorting edge-vertices code etc from Chris's script (which Chris probably borrowed from RickW [or my borrow of it?]!!!). Chris should then be able to transpose these fixes back into his script? My updated script will be out shortly...
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@chris fullmer said:
Great comments and feedback. I agree there are lots of great possibilities on this one. The main things I would like to tackle first are:
Major to do list
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Make it work with closed loops!
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Also it can crash if you select edges that are connected to other edges that are not selected - fix that!
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The scale is messed up if the component axis is set in the middle of the component - fix that.
After that -
Add multiple component support - random and ordered placement
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Rotation - overall rotation and each component rotation settings.
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Branching edges support
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Edges that are not connected support
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Add some pre-made dinosaur bones to the plugin folder for Thom
Those are the main things that come to mind and that I've seen suggested that I think are good suggestions. I think that covers most things?
So I should probably go write this instead of sitting here on the forum.
Chris
@unknownuser said:
I think that covers most things?
Hi Chris,
Here is my (first) wish! important one for many I guess!
I wish it were possible to drive a component in an invariable direction along the path like those stakes of the fence:Important remark:
I have found no solution to make the flat stakes to follow the path while they are planted vertically (=invariable direction+ following direction)
(PS: I'm thinking about your PayPal link )
*simon -
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Some help to produce the component to copy along a path.
I)Put the good axes:
If it is for you like for me , positionning axes of the component I want to copy along a path is not so evident.
So, make a cube, make it as a component, and......
[flash=500,405:24zdfbqa]http://www.youtube.com/v/z81CNzCE4V0[/flash:24zdfbqa]II)How to conceive a chain link:
Using one or other method to produce a chain, necklace and many others fences and so on, you will need to think about the shape of the links.
Here is my tip. Just think to draw a portion of curve with the smallest radius you think you are going to use for your path...
[flash=500,405:24zdfbqa]http://www.youtube.com/v/PG8aK7fC2LA[/flash:24zdfbqa]:wink: simon
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Wow! Very cool Simon.
I've been tracking this thread and I like all the shapes being produces. About time I actually read how it's done.
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Hi Thomas,
thanks for this nice word good to me..
I haven't enough time as I would like to study this way every great plugin you and other cheerful authors offer to us day after day.I'm secondly very pleased for you to come , 'cause I was just intending to ask you something as the better specialist in this place about selecting matters.
I haven't the first knowledge of if it is possible or not, and if it is, if it is complicated or not, but a great tool which I have found is missing would be a tool which give a number to a face or a component along a path and then give the choice to select elements in an incremental way or into an array of data.
This way for example to give a redundant place to some type of pillar along a long fence or barricade; organize a driveway pavers etc...simon
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I'm not quite sure what you're asking for on that one Simon. But here's a guess.
You would likt to be able to automatically select every 10th pillar in that image for example? Or every 5th pillar? Is that the idea?
That could be built into my tool, but it would only work with components placed using my tool. But it would be do-able.
Chris
PS. I'm doing more work on this plugin. I have it set so it works with edges that are not connected - more than one spline. Or even just a large of amount of single edges. Hopefully a few more surprises before I release the next round.
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Just for fun, a little "DNA":
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