sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Preview] UVTools 0.2

    已排程 已置頂 已鎖定 已移動 Plugins
    74 貼文 23 Posters 14.2k 瀏覽 23 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • J 離線
      Jackson
      最後由 編輯

      Whaat,

      I must admit I got pretty confused while I was testing UU3D as I was juggling obj and 3ds exports from SU with obj and 3ds exports from UU3D as well as running them all through Meshlab, 3DMax and Vue 6 and saving further obj and 3ds copies to see if it helped with SU's and UU3D's importing, but I think the "no spaces" rule applied both to 3ds and obj.

      Then again, I'm pretty sure most progs capable of exporting in 3ds format automatically insert understrikes/underscores in place of spaces. As such, I've never had problems importing 3ds into SU before, from any source.

      Jackson

      1 條回覆 最後回覆 回覆 引用 0
      • W 離線
        Whaat
        最後由 編輯

        I can confirm compatibility with Roadkill, UVMapper classic (free), and Argile.

        I had a hard time testing Argile, though. I couldn't get the UV manipulators to show up and the UI seemed to behave very weird.

        I can't test with UVMapper Pro or UVLayout yet because their demo versions do not allow OBJ export.

        SketchUp Plugins for Professionals

        1 條回覆 最後回覆 回覆 引用 0
        • jeff hammondJ 離線
          jeff hammond
          最後由 編輯

          yeah, i tried the argile demo and it seemed very weird to me.. that's just messin around without reading anything but still...

          roadkill looks to be another mac option so i'll check that one out too.

          question for whaat-
          what happens further down the line in terms of rendering? (more specifically, with indigo).. does the mapping stay put or does the mesh need to be built a certain way prior to mapping? (spheres need to be triangulated first for them to work in indigo etc..)

          dotdotdot

          1 條回覆 最後回覆 回覆 引用 0
          • J 離線
            Jackson
            最後由 編輯

            If Whaat's plugin does the obj conversion correctly, rendering in other plugins/progs shouldn't be a problem. I did a test (the apple again), exported from SU to UU3D and back into SU via TIG's obj importer and it rendered fine in V-Ray for SU. This is actually surprising as V-Ray for SU usually doesn't recognise textures which have been skewed or distorted in SU.

            Jackson

            1 條回覆 最後回覆 回覆 引用 0
            • R 離線
              remus
              最後由 編輯

              Jeff and jackson, after using whaats current UV tools your mesh needs to be triangulated for the UVs to make it in to indigo intact, id guess this is a skindigo/indigo thing and so likely to be the same with this plugin.

              http://remusrendering.wordpress.com/

              1 條回覆 最後回覆 回覆 引用 0
              • D 離線
                dedmin
                最後由 編輯

                I can confirm - V-Ray doesn't recognize textures which have been painted in Photoshop via .kmz import-export.

                1 條回覆 最後回覆 回覆 引用 0
                • W 離線
                  Whaat
                  最後由 編輯

                  @unknownuser said:

                  question for whaat-
                  what happens further down the line in terms of rendering? (more specifically, with indigo).. does the mapping stay put or does the mesh need to be built a certain way prior to mapping? (spheres need to be triangulated first for them to work in indigo etc..)

                  Jeff,

                  Currently, the meshes would have to be triangulated prior to rendering in Indigo. I am not sure about other rendering apps. Most do not support rendering distorted textures. I suspect that the apple rendered properly in Vray because it was triangulated.

                  SketchUp Plugins for Professionals

                  1 條回覆 最後回覆 回覆 引用 0
                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @whaat said:

                    I suspect that the apple rendered properly in Vray because it was triangulated.

                    You can distort the mapping of a triangle as well - don't think the triangulation should matter.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 條回覆 最後回覆 回覆 引用 0
                    • E 離線
                      Ecuadorian
                      最後由 編輯

                      It was hard to believe at first, but a small test with triangles reveals Thomas is right. 😕
                      triangles.jpg


                      triangles.skp

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

                      1 條回覆 最後回覆 回覆 引用 0
                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        When you map in SU you either get four points to drag about or the Move,ScaleUniform,ScaleNonUniform,Distort pins. You can always use the distort pin on any face, even triangles. It's basically a texture applied to an invisible plane - clipped by the shape of the face.
                        If there are non-parallels sides to the UV mapping gizmo - V-Ray will fail to render. But it will render a texture mapped as a parallelogram.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 條回覆 最後回覆 回覆 引用 0
                        • E 離線
                          Ecuadorian
                          最後由 編輯

                          For render programs that can't handle distorted mapping, I've read the workaround is to export as 3ds and re-import, but I can't test this as I don't have SketchUp Pro. If the object only has a few faces, you can click on each one and right click > Make Unique Texture.

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

                          1 條回覆 最後回覆 回覆 引用 0
                          • K 離線
                            Khai
                            最後由 編輯

                            @whaat said:

                            I can confirm compatibility with Roadkill, UVMapper classic (free), and Argile.

                            I had a hard time testing Argile, though. I couldn't get the UV manipulators to show up and the UI seemed to behave very weird.

                            I can't test with UVMapper Pro or UVLayout yet because their demo versions do not allow OBJ export.

                            works fine with Uvmapper Pro

                            1 條回覆 最後回覆 回覆 引用 0
                            • majidM 離線
                              majid
                              最後由 編輯

                              dear tom, I was on wrong topic when I requested this, but here I am gonna ask you to add some more features, to working with textures , directly is su (foe those like me that are not familliar with othe rapps .. 😉 ), maybe as, add a "ghost preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing spherical...etc) could improve the ui!!


                              text.gif

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                              1 條回覆 最後回覆 回覆 引用 0
                              • J 離線
                                jimahiggins
                                最後由 編輯

                                @ecuadorian said:

                                For render programs that can't handle distorted mapping, I've read the workaround is to export as 3ds and re-import, but I can't test this as I don't have SketchUp Pro. If the object only has a few faces, you can click on each one and right click > Make Unique Texture.

                                So are you saying that there is not a way in the API to automate the "Make Unique Texture" function from the popup menu. I looked at ThomThom's "uv_make_unique.rb" which does a great job of duplicating a texture/image. But I need to dice up the image and spread over multiple smaller faces. Basically, I am dicing up terrain into smaller faces, with each face needing it's own texture/image.

                                Thanks,
                                Jim

                                1 條回覆 最後回覆 回覆 引用 0
                                • 1
                                • 2
                                • 3
                                • 4
                                • 4 / 4
                                • 第一個貼文
                                  最後的貼文
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement