[Preview] UVTools 0.2
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Ultra Violet
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It looks nice. When I saw a preview I thought you have split the SU window in half
I presume this should work also with other software, say Blender, which allows to save the UV-mapped OBJ model, am I right?Tomasz
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Whaat the...
This sure looks AWESOME...!!
Can you "spill some beans" and let us know anything about an expected date of release...??
Also... I assume that you already have an idea about the price for this... -
Would be great to have this functionality inside the SU without a external program.
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@kwistenbiebel said:
It looks to be inside Sketchup or am I missing something here?
You start out in SU, then it exports the geomtry to an external UVunwrap mapper, and then back to SU again.
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It looks to be inside Sketchup or am I missing something here?
Great work whaat! Looks very good.
Is it going to be free?
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With a quick look the unwrap3d do have a skp importer, but this is far better work flow.
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That's good enough for me
In the video the whole process seems to be working seamlessly. -
@kwistenbiebel said:
Is it going to be free?
Like Stinkie, I assume it won't be a "freebie"...
If it's really based on the UVunwrap mapper like Thomas is saying I'm certain it won't be free...
Unwrap 3D is in the 50-60 USD range, and although this might be a special SDK, I assume the price for the plug-in will be close to that price range...Only Whaat knows...
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If ever a plugin was worth forking out for this would be it.
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@frederik said:
@kwistenbiebel said:
Is it going to be free?
Like Stinkie, I assume it won't be a "freebie"...
If it's really based on the UVunwrap mapper like Thomas is saying I'm certain it won't be free...
Unwrap 3D is in the 50-60 USD range, and although this might be a special SDK, I assume the price for the plug-in will be close to that price range...Only Whaat knows...
I don't think it's a special SDK. Nor is it even "based" on Ultimate UVwrap. It is Ultimate UVwrap. The user would need Ultimate UVwrap - then this plugin acts as a bridge to transfer geometry back and forth. That's what it looked like from the video.
...so anyone in for a bet until Whaat gets here?
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Sweet!!
If it's a bridge, and free then I would hope Dale has a link for us users to purchase U3D where he can get some sort of commission. It would be only fair for both him and the company as this bridge opens up a huge market for them.
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@kwistenbiebel said:
If Whaat could also pay a visit to Asgvis, Next Limit and Glare Technology, we would finally see some decent Sketchup bridges appear for the mainstream render engines.
Easier said than done. They all have to deal with that Sketchup exposes in the API - which isn't always ideal.
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hold on.
won't this also mean you could create your model, UVmap it.. then instead of bring it back into SU, export it to another format right off?Unrwap's got an impressive list of formats it'll export to...
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I'm guessing yes, and the other way also, importing from other formats into SU. But this is all speculation as we still do not know all the details.
I'm sure Dale is gonna enjoy reading this, we sound like kids hovering around the Christmas tree trying to guess the gift by it's shape. -
@solo said:
I'm sure Dale is gonna enjoy reading this, we sound like kids hovering around the Christmas tree trying to guess the gift by it's shape.
Shake it! See if it rattles!
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Looks pretty cool. I think TT is right about the bridge. Looks like you could potentially do it now using U3D, it would just take a few extra export/import steps. Whaat appears to have sped up the process.
Never used U3D, but looks like a good investment, albeit a bit complicated with a lot of buttons. UV is something I could never really unwrap my head around. At least the unwrap UI in 3ds Max, which I find a bit intimidating. Hopefully this is simpler.
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come on whaat, enlighten us...
is looking really good, this one. just had a project where I was fighting with textures on organic surfaces... -
Hi all,
I updated the first post with some explanation.
@unknownuser said:
I presume this should work also with other software, say Blender, which allows to save the UV-mapped OBJ model, am I right?
Right now, the plugin will only work with U3D. I tried Blender but ran into some issues that were tricky to solve. Maybe in a future version, though.
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