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    Looking to make a script, but dunno how.

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    • A Offline
      agamemnus
      last edited by

      Thanks guys. Got myself two more issues now, though. 😞

      1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")
      2. Is there any way to make a yes/no dropdown, and if not how do I change the size (width) of the inputbox text?
      
      require 'sketchup.rb'
      
      module Convert_objects_randomly
      
       @base_entities = []
       @target_entities = []
       @convert_only_groupsinstances = true
      
       def Convert_objects_randomly.choosebase
        @base_entities = Sketchup.active_model.selection.to_a
        if @base_entities.empty?
         results = UI.messagebox "Please select base groups and/or components first."
         Sketchup.send_action "selectSelectionTool;"
         return
        end
       end
      
      
       def Convert_objects_randomly.choosetarget
        target_entities = Sketchup.active_model.selection.to_a
        if @base_entities.empty?
         results = UI.messagebox "Please select base groups and/or components first."
         Sketchup.send_action "selectSelectionTool;"
         return
        end
      
        if target_entities.empty?
         if @target_entities.empty?
         results = UI.messagebox "Please select target groups and/or components first."
         Sketchup.send_action "selectSelectionTool;"
         return
         end
         target_entities = @target_entities
        end
         
        target_entities.each do |current_entity|
         if current_entity.is_a?(Sketchup;;Group)
          current_entity = current_entity.to_component
          current_entity.definition = @base_entities[rand(@base_entities.length)].definition
         elsif current_entity.is_a?(Sketchup;;ComponentInstance)
          current_entity = current_entity.make_unique
          current_entity.definition = @base_entities[rand(@base_entities.length)].definition
         else
          current_entity = current_entity.add_group
          current_entity = current_entity.to_component
          current_entity.definition = @base_entities[rand(@base_entities.length)].definition
         end 
        end
      
        @target_entities = target_entities
        Sketchup.active_model.commit_operation
      
       end
      
       def Convert_objects_randomly.settings
        if (@convert_only_groupsinstances == true)
         default = "yes"
        else
         default = "no"
        end
        settings_query1 = inputbox(["Convert only groups/components to base objects?"],[default],"Convert Objects Randomly Settings")
        if (settings_query1[0] == "yes")
         @convert_only_groupsinstances = true
        else
         @convert_only_groupsinstances = false
        end
       end
      
      end #Convert_objects_randomly module
      
      
      Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
      Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
      Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
      Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
      
      file_loaded(__FILE__)
      
      
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      • thomthomT Offline
        thomthom
        last edited by

        @agamemnus said:

        1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

        Check the API on that method. It only belongs to Entities collections. Not single Entity
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

        @agamemnus said:

        1. Is there any way to make a yes/no dropdown

        Check the second example in the manual:
        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • M Offline
          MartinRinehart
          last edited by

          @agamemnus said:

          Ok, thanks. How do I convert an entity to an entities collection?

          You don't. Use an entities collection returned by the entities method:

          
          Sketchup.active_model.entities
          myGroup.entities
          someComponent.entities
          
          

          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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          • A Offline
            agamemnus
            last edited by

            @thomthom said:

            @agamemnus said:

            1. The code refuses to convert lines to groups!! (I have "current_entity = current_entity.add_group")

            Check the API on that method. It only belongs to Entities collections. Not single Entity
            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html

            @agamemnus said:

            1. Is there any way to make a yes/no dropdown

            Check the second example in the manual:
            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/ui.html#inputbox

            Ok, thanks. How do I convert an entity to an entities collection?

            Edit: The textbox width is still really long, even with the dropdown now...

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            • A Offline
              agamemnus
              last edited by

              @martinrinehart said:

              @agamemnus said:

              Ok, thanks. How do I convert an entity to an entities collection?

              You don't. Use an entities collection returned by the entities method:

              
              > Sketchup.active_model.entities
              > myGroup.entities
              > someComponent.entities
              > 
              

              But I can't... it's not a group or component. It's a line.... tried "current_entity = current_entity.entities", no go.

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              • TIGT Online
                TIG Moderator
                last edited by

                You can't convert any raw geometry to a Group.
                But...

                my_group=model.active_entities.add_group(my_line)
                
                

                might work if the line has no face etc, then

                my_instance=my_group.to_component
                my_definition=my_instance.definition
                
                

                Otherwise clone the line into a group and leave the original alone with

                my_group=model.active_entities.add_group()
                my_group.entities.add_line(my_line.start.position,my_line.end.position)
                
                

                which recreates the line inside the new group...

                TIG

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                • A Offline
                  agamemnus
                  last edited by

                  Ugh. Maybe it's just better to use Chris's unsorted geometry->groups script first. πŸ˜„

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                  • A Offline
                    agamemnus
                    last edited by

                    Okay, script 1 is finished. It could use some expansion though, possibly. (eg: (1) convert areas instead of just lines, groups, and components [hard] and (2) don't make identical unique components as options [very doable, but might not be worth it]) The only real problems now are cosmetic:

                    1. I am not sure that "Convert objects randomly" is a very good name for the script. I can't think of anything else that is both short and also semi-self-explanatory, though.

                    2. The dropdown in the "options" is too big! I don't know how to set its width.

                    Code:

                    
                    # ----------------------------------
                    # ==================================
                    # ----------------------------------
                    #
                    # "Convert objects randomly" script
                    # Released into the public domain by Agamemnus.
                    # Version 1; November 10, 2009
                    # Contact the author; sketchup at flyingsoft dot phatcode dot net
                    #
                    # Purpose;
                    #
                    #     Easily converts a set of objects (target) into another set (base) randomly,
                    # distributed amongst members of the base set.
                    #
                    # Use;
                    # 1)  Select a set of objects -- currently only components and/or groups work.
                    # 1b) Pick "Select base objects" in "Plugins">"Convert Objects Randomly".
                    # 2)  Select a target set of objects -- currently only components, groups, or lines.
                    # 2b) Pick "Convert selected to random base objects" in "Plugins">"Convert Objects Randomly".
                    # 2c) Done! You may pick "Convert selected to random base objects" again if you wish --
                    #     your previous base and target object sets apply if you did not fundamentally change
                    #     (explode, convert to group, etc-- geometry editing is fine) the target components.
                    #
                    # 3) Set "Plugins">"Convert Objects Randomly">"Settings">"Convert lines to base objects?" to "YES"
                    #    if you want ungrouped lines in the target set to be affected. Set "NO" otherwise.
                    #    The default is "YES".
                    # 
                    # Behavior of result objects in version 1;
                    # If the picked "base" object is a group, the target object is converted into a unique component.
                    # If the picked "base" object is a component, the target object is converted into a component
                    # instance of that component type.
                    #
                    # 
                    # ==Miscellaneous Notes;==
                    # 1.) Much thanks to the Sketchup forum regulars in helping with problems in this script.
                    #
                    # 2.) Looking for Work ;(
                    # ...in the fields of;
                    # economic analysis
                    # business strategy
                    # marketing
                    # UI design
                    # web based programming
                    # 2D visual art
                    # 3D visual art.
                    # general programming.
                    # M.A. in International Economics and Finance at Brandeis IBS, BA in economics at Brandeis IBS and Brandeis University.
                    # 16 years of experience in amateur programming in BASIC-based languages (Basic, Freebasic, VB, etc.)
                    # Several years of experience in PHP and Javascript. Experience in C-LISP, Matlab, and "some"
                    # experience in Ruby (eh!) and C.
                    # Work environment must at a _minimum_ contain penguins performing tricks, live.
                    #
                    # ----------------------------------
                    # ==================================
                    # ----------------------------------
                    
                    require 'sketchup.rb'
                    
                    module Convert_objects_randomly
                    
                     @base_entities = []
                     @target_entities = []
                     @convert_lines = true
                    
                     def Convert_objects_randomly.choosebase
                      @base_entities = Sketchup.active_model.selection.to_a
                      if @base_entities.empty?
                       results = UI.messagebox "Please select base groups and/or components first."
                       Sketchup.send_action "selectSelectionTool;"
                       return
                      end
                     end
                    
                    
                     def Convert_objects_randomly.choosetarget
                      target_entities = Sketchup.active_model.selection.to_a
                      if @base_entities.empty?
                       results = UI.messagebox "Please select base groups and/or components first."
                       Sketchup.send_action "selectSelectionTool;"
                       return
                      end
                    
                      if target_entities.empty?
                       if @target_entities.empty?
                       results = UI.messagebox "Please select target groups and/or components first."
                       Sketchup.send_action "selectSelectionTool;"
                       return
                       end
                       target_entities = @target_entities
                      end
                       
                      target_entities.each do |current_entity|
                       if current_entity.is_a?(Sketchup;;Group)
                        current_entity = current_entity.to_component
                        current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                       elsif current_entity.is_a?(Sketchup;;ComponentInstance)
                        current_entity = current_entity.make_unique
                        current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                       elsif (@convert_lines == true)
                        current_entity = Sketchup.active_model.active_entities.add_group(current_entity)
                        current_entity = current_entity.to_component
                        current_entity.definition = @base_entities[rand(@base_entities.length)].definition
                       end 
                      end
                    
                      @target_entities = target_entities
                      Sketchup.active_model.commit_operation
                    
                     end
                    
                     def Convert_objects_randomly.settings
                      if (@convert_lines == true)
                       default = "yes"
                      else
                       default = "no"
                      end
                      settings_query1 = inputbox(["Convert lines to base objects? "],[default], ["yes|no"], "Convert Objects Randomly Settings")
                      if (settings_query1[0] == "yes")
                       @convert_lines = true
                      else
                       @convert_lines = false
                      end
                     end
                    
                    end #Convert_objects_randomly module
                    
                    
                    Convert_objects_randomly_menu = UI.menu("Plugins").add_submenu("Convert Objects Randomly")
                    Convert_objects_randomly_menu.add_item("Select base objects") {Convert_objects_randomly.choosebase}
                    Convert_objects_randomly_menu.add_item("Convert selected to random base objects") {Convert_objects_randomly.choosetarget}
                    Convert_objects_randomly_menu.add_item("Settings") {Convert_objects_randomly.settings}
                    
                    
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                    • A Offline
                      agamemnus
                      last edited by

                      Here is a file with both scripts (random color and object), and another file that shows the result of using SketchyPhysics 3, these two scripts, and Chris Fullmer's "Scale and Rotate Multiple" and "Loose Geometry to Groups" scripts. (Gems are from the 3D Warehouse)

                      So now ... what if I wanted to make the result groups instead of component instances? So far the script is only converting everything to unique component instances and changing the definition. Ideally I want to just change the geometry of the groups without making unique component instances. So, assuming I could do one of these, which one is more efficient (faster), and can I even do any of these (and how) --?

                      1. Convert "target" objects to component instances based on "base" objects, then convert "target" objects back to groups and delete the components.

                      2. Convert "target" objects straight to groups based on "base" objects.

                      (If anyone thinks my question is unclear I would rephrase it.. I needs answers! πŸ˜„ )


                      convert_objects_randomly.rb


                      rock test.skp

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        A few things. I'm getting errors when I try to run the script. I have not looked at all the code, so I'm not sure what I'm doing wrong yet. But, I'll try to look it over tonight.

                        I'm also not entirely sure what your questions are about groups and components and component instances. Maybe it will make more sense when I get the script to run all the way through. I'll try to get back to this in a few hours,

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • A Offline
                          agamemnus
                          last edited by

                          @chris fullmer said:

                          A few things. I'm getting errors when I try to run the script. I have not looked at all the code, so I'm not sure what I'm doing wrong yet. But, I'll try to look it over tonight.

                          I'm also not entirely sure what your questions are about groups and components and component instances. Maybe it will make more sense when I get the script to run all the way through. I'll try to get back to this in a few hours,

                          Chris

                          I don't know why you are getting errors. I am not getting any errors. I did not use any globals AFAIK, so that can't be it. No idea.

                          I'll try to rehash the question. I'm trying to convert the "target" objects into "base" objects but so far the only way to do that is to convert the "targets", if they are groups or lines, to new/unique component instances and then change the definition of that instance. Instead, I would like to either change the unique component instances back into groups (and delete the component definition), or to simply change the objects right away into groups, depending on whether any of these methods are possible and which one is faster. (see "Convert_objects_randomly.choosetarget_changeobjects")

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            I am getting

                            Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0xa0636b0>

                            I am guessing you have a plugin installed that created the Group.definition method. Probably somethin by Thom or TIG? let me know what it is and I'll intall it.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • TIGT Online
                              TIG Moderator
                              last edited by

                              You can't get a group's definition without an extra 'method'... thomthom has one - I can't find it on the forum so here it is...

                              
                              class Sketchup;;Group
                                     # Some times the group.entities.parent refer to the wrong definition. This method checks
                                     # for this error and locates the correct parent definition.
                                     def real_parent
                                        if self.entities.parent.instances.include?(self)
                                           return self.entities.parent
                                        else
                                           Sketchup.active_model.definitions.each { |definition|
                                              return definition if definition.instances.include?(self)
                                           }
                                        end
                                        return nil # Should not happen.
                                     end
                              end
                              

                              The group.entities.parent should return the group's definition BUT sometimes it fails... so use group.real_parent to replace group.definition and it should work...

                              Hope this helps...

                              TIG

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                              • A Offline
                                agamemnus
                                last edited by

                                Ok. I didn't know.. I thought it was native. Is there some way to stash this inside my script so that the method is local? Or perhaps I shouldn't worry about that? (How do I check if a method is defined? If I can't, are duplicates OK?)

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