A drapery study
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wow another excellent one.
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Another one...
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Thanks Gaieus.
Hadn't this exactly in my mind but looks great. What renderer is this? About UV map, you edited it? You could have a combination of these two textures (the baked and the new one) I think you can use the baked as a bumpmap too. -
It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here although I learnt Ancient Greek at university)
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u keep tempting me to learn blender michalis these are just fantastic.
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Michalis this model is your best so far. Love Toycamera pp as well
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@gaieus said:
It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here although I learnt Ancient Greek at university)
Its greek for another reason Gaieus.
http://users.softlab.ece.ntua.gr/~jpanta/index.html
So you see, to say that its greek for you, its not by accident. -
Ah yes, Giannis...
In Hungarian, this saying would sound "it's Chinese to me" however. Maybe that fits even better.
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excellent !
really realistic work
you used sketchup for the low poly ? Because my sketchup' meshes always explode in Zbrush , or have some strange behaviour ...
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No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds.
Do you think now that this is complicated? Its not really. Its the only reasonable way.
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