A drapery study
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Hi,
At first i was astonished at the detail. Then i googled the statue and my mind was blown away at the attention to detail and shear complexity involved.
Hope you don't mind that i uploaded image for others to see it in it's original form.
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Thanks rclub24. You see, Feidias' statues are... where art is a deeper meaning of nature. Should not expect this from a 10 000 poly model and my talent.
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Here's a more peepee render some modifications. Please feel free to use the skp as you like.
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love it what a masterpiece. so do you model straight from photos? must be hard, no?
lovely images
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Thanks oli. Yeah, from photos, old photos years ago from the British museum. Not many details in the shadows though, but I remember how exited I was. So here's the solution, your favorite 'toy camera analog'. Not a toy at all IMO. Used the zuiko lens. Have fun.
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I don't know if you've already posted it, or if your are willing to. But I find your workflow fascinating, and you seem to generate consistant results. I've searched in your posts, but couldn't find a tutorial. Would you be willing to write one?
On a side note: Do you use blender 2.50? It's out there in a alpha/beta release, and one of the significant improvements is supposed to be render speed and texture handling.
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Thanks 2kemon.
Try to have texture names less than eight letters (3-4 are fine) in blender. Try to have less than 20 000 poly models too (in blender). Export to SU as 3ds. Thats all. About the rest, well its about blender and zbrush, its about how to bake in blender, how to UV map models, lets talk about these in http://blenderartists.org. -
wow another excellent one.
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Another one...
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Thanks Gaieus.
Hadn't this exactly in my mind but looks great. What renderer is this? About UV map, you edited it? You could have a combination of these two textures (the baked and the new one) I think you can use the baked as a bumpmap too. -
It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here although I learnt Ancient Greek at university)
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u keep tempting me to learn blender michalis these are just fantastic.
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Michalis this model is your best so far. Love Toycamera pp as well
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@gaieus said:
It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here although I learnt Ancient Greek at university)
Its greek for another reason Gaieus.
http://users.softlab.ece.ntua.gr/~jpanta/index.html
So you see, to say that its greek for you, its not by accident. -
Ah yes, Giannis...
In Hungarian, this saying would sound "it's Chinese to me" however. Maybe that fits even better.
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excellent !
really realistic work
you used sketchup for the low poly ? Because my sketchup' meshes always explode in Zbrush , or have some strange behaviour ...
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No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds.
Do you think now that this is complicated? Its not really. Its the only reasonable way.
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