sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    A drapery study

    Scheduled Pinned Locked Moved Gallery
    18 Posts 8 Posters 1.0k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Thanks oli. Yeah, from photos, old photos years ago from the British museum. Not many details in the shadows though, but I remember how exited I was. So here's the solution, your favorite 'toy camera analog'. Not a toy at all IMO. Used the zuiko lens. Have fun.
      effected-005.jpg

      1 Reply Last reply Reply Quote 0
      • 2 Offline
        2kemon
        last edited by

        I don't know if you've already posted it, or if your are willing to. But I find your workflow fascinating, and you seem to generate consistant results. I've searched in your posts, but couldn't find a tutorial. Would you be willing to write one? πŸ˜‰

        On a side note: Do you use blender 2.50? It's out there in a alpha/beta release, and one of the significant improvements is supposed to be render speed and texture handling.

        1 Reply Last reply Reply Quote 0
        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks 2kemon.
          Try to have texture names less than eight letters (3-4 are fine) in blender. Try to have less than 20 000 poly models too (in blender). Export to SU as 3ds. Thats all. About the rest, well its about blender and zbrush, its about how to bake in blender, how to UV map models, lets talk about these in http://blenderartists.org.

          1 Reply Last reply Reply Quote 0
          • N Offline
            nomeradona
            last edited by

            wow another excellent one.

            visit my blog: http://www.nomeradona.blogspot.com

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Another one...


              _test.jpg

              Gai...

              1 Reply Last reply Reply Quote 0
              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks Gaieus. πŸ‘
                Hadn't this exactly in my mind but looks great. What renderer is this? About UV map, you edited it? You could have a combination of these two textures (the baked and the new one) I think you can use the baked as a bumpmap too.

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here πŸ˜„ although I learnt Ancient Greek at university)

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • olisheaO Offline
                    olishea
                    last edited by

                    u keep tempting me to learn blender michalis these are just fantastic.

                    oli

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      sepo
                      last edited by

                      Michalis this model is your best so far. Love Toycamera pp as well πŸ˜„

                      1 Reply Last reply Reply Quote 0
                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        @gaieus said:

                        It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here πŸ˜„ although I learnt Ancient Greek at university)

                        Its greek for another reason Gaieus.
                        http://users.softlab.ece.ntua.gr/~jpanta/index.html
                        So you see, to say that its greek for you, its not by accident. 🀣

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Ah yes, Giannis... πŸ˜‰

                          In Hungarian, this saying would sound "it's Chinese to me" however. Maybe that fits even better. πŸ˜„

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • orgelfO Offline
                            orgelf
                            last edited by

                            excellent !

                            really realistic work πŸ‘

                            you used sketchup for the low poly ? Because my sketchup' meshes always explode in Zbrush , or have some strange behaviour ...

                            http://www.orgelf.com

                            1 Reply Last reply Reply Quote 0
                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds.
                              Do you think now that this is complicated? Its not really. Its the only reasonable way. 🀣

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement