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    Hidden vs Soft vs Smooth

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    • GaieusG Offline
      Gaieus
      last edited by

      No, let's not talk about hidden edges. They behave as "normal" edges and don't play in this game.

      So softened/smooth edges are both invisible (to avoid the term of hidden) and by using them, faces are selectable together - i.e. form a curved surface (not just individual facets like with hidden edges).

      Also, when hidden geometry is on, every facet behaves like a "normal" one bounded by hard edges.

      But then what is the difference between soft and smooth edges?

      Gai...

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @gaieus said:

        But then what is the difference between soft and smooth edges?

        i don't really know but i have seen the difference before.. every so often, i'll use a script like shapebender or fredoscale and the resulting surfaces are soft but not smooth (or maybe it's smooth but not soft ? πŸ˜„.. don't really know the difference)

        it will look like the lines are just hidden but act as if they are smoothed.. (i can select the whole surface with one click but i still see the kinks in there)

        i just explode the group and everything is back to normal (smoothed, i think)

        the SU7 quick reference card is unclear as well..
        "soften/smooth (use on edges to make adjacent faces appear curved) "

        http://dl.google.com/sketchup/gsu7/docs/en/SketchUp7RefcardMac.pdf

        dotdotdot

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        • GaieusG Offline
          Gaieus
          last edited by

          Thanks Jeff and yes, I sometimes experience this, too. Sometimes (I cannot tell from the model) even texture looks different on certain facets but without any apparent reason.

          Gai...

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          • X Offline
            xrok1
            last edited by

            have you done render tests to see if you can see a difference?
            maybe smoothed is just softened without the edges hidden?
            if i look at this:Capture.JPG
            it would seem that smoothing is for faces and softening is for edges??

            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              @xrok1 said:

              have you done render tests to see if you can see a difference?
              maybe smoothed is just softened without the edges hidden?

              I agree that it looks like smoothing only will smooth the faces, but not hide the edge. I can't tell what the difference is between soft and hidden.

              Is this what Catamountain was trying to get at a while ago? I'll go re-read that and see if this is possibly what she was having a hard time with.

              Is this different in 7.0 than it was in 6.0? It seems odd.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                @gaieus said:

                So softened/smooth edges are both invisible (to avoid the term of hidden) and by using them, faces are selectable together - i.e. form a curved surface (not just individual facets like with hidden edges).

                No, only Soft edges "joins" faces together and hides them.
                An edge that's Smooth only blends the face shading, but does not hide the edge, nor joins them.

                Soft = Join
                Smooth = Shading

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @chris fullmer said:

                  I agree that it looks like smoothing only will smooth the faces, but not hide the edge. I can't tell what the difference is between soft and hidden.

                  If you have two connected faces and you hide the edge joining them, then clicking one of them select just the one.
                  But if you instead soft the edge, then clicking one of them will also select the other. (Provided you have turned Hidden geometry off.)

                  (See attached screenshot earlier.)

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    what i'd really like to know is why would anyone want to hide a line anyway.. as far as i can tell, it's only use would be for output purposes.. it's basically like having 'display edges' turned off in your style except you can do it selectively..

                    softening edges on the other hand, i use that all the time.

                    dotdotdot

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      You can't smooth/soften a perimeter profile-edge - only internal dividing-edges.
                      If you have something that's made of several sub-groups with smoothed surfaces that meet then the profile-edge will show - a simple way to make their junction look 'seamless' is the hide the common profile-edge in both groups.
                      However, if you want a good smooth/soft junction, then you need to explode both groups and regroup them immediately and then soften/smooth the now combined profile-edge that's become a dividing-edge...

                      TIG

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                      • Jean LemireJ Offline
                        Jean Lemire
                        last edited by

                        Hi folks.

                        See this SU file for ideas.


                        Hiding and smoothing junction line.skp

                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          what i'd really like to know is why would anyone want to hide a line anyway..

                          I made a model of a house, where each floor where its own component, so I could work on each floor separately and then stack the floor together.
                          When I stack them together I don't want the seam between each floor, so I hide them. As you say, output control.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            i actually found a use for hiding lines in my own work the other day but again it was for output reasons.. the exported jpg was an xray view of the model in which i selectively hid a few lines that were unnecessary for the view but needed for the model as a whole.. worked out well actually

                            dotdotdot

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              That is also the ONLY time I hide lines. and it honestly bugs me a little everytime. I really dislike it πŸ˜„

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                i also use hidden lines as quick guides some times.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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