[Plugin] CleanUp
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@saucerful said:
...The TT_Lib2 files are still in the Plugins directory. Maybe it makes no sense to run "TT_Lib2/core.rb" in this state?...
!!! Do you mean by that you have files from the TT_Lib2 folder 'loose' in the Plugins folder??
When you install the TT_Lib2 you should have a loader .rb and a subfolder with the same name which contains everything else.
I ANY of the files inside the subfolder have found there way into the Plugins folder they will load out of sync as SketchUp starts, rather that as TT's other plugins 'require' them, as they themselves auto-load...
So if that is the case, then you need to carefully 'sanitize' your Plugins folder and remove all of the TT Lib files that should NOT ever be in there... -
It works! Thank you so much. This plugin is extremely useful for our workflow at Open Source Ecology (see here).
Any idea when 2.9.9 will be pushed to the extension warehouse?
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@saucerful said:
It works!
Huh! How about that! Stab in the dark!
Glad it worked.
I'll upload to EW right now. Not sure when it goes live, depends on the moderation queue. -
So, I'm making a guess here: Wine calls Linux's file functions which returns the files in a different order - revealing a dependency bug that isn't visible in Windows or OSX.
Can you try this version attached:
(Deleted file as it's now been uploaded to Extension Warehouse, Plugin Store and GitHub.) -
Hello i have a problem: useless faces in models (per exemple a face in a cube) doesnt erase with the plugin . could it be possible to add please? or explain how to do if there is yet
here is a screen if you don't understand what i mean
PS: thanks a lot for this usefull plugin
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If it's the one occurrence, then can't you cut a temporary section to give access to the inner unwanted face and erase it/its edges that way ?
Some tools like my SolidSolver will remove inner partitions/flaps if the 'box' [group] is intended to be a 'solid'... -
thanks.i've erase all useless faces .but i thinks it's a bit buggy with my model ( it erase most part of my project sometimes)
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Does your model have many very small faces/edges? Like ~1mm?
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yes beacause a lot of detail for much immersion ( i use the playup plugin to export it to crysis2)
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If you are trying to create tiny faces (less than 1mm) you are going to have problems unless you work at a larger scale. This has nothing to do with CleanUp, it's just a fact of using SketchUp.
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SketchUp's internal precision is 1/1000th of an inch. When things get close to that vertices begin to be treated as having the same position and edges and faces might not create - or be lost when you modify them.
One workaround is to scale up the actual geometry, the edges and faces by a factor of say 100 - then scale down the instance/group to counter-weight it. That way the definition of the geometry it large enough, but the instance's scale make it appear in correct size.
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hi
thanx for the plug in. really love this.i have one problem. its Vray dome light
when i ran this with vray dome light on screen, the vray dome light deleted.how i fix this?
thanx
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What does it look like this VRay dome?
This plugin isn't aware of "special" objects that other extensions create - it treats everything as regular edges and faces. -
It's two arcs and a circle, without any face. So no surprise Cleanup deletes these edges.
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Anyone got a sample model?
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Vray dome light is like this
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so many thanks, is too very useful plugin for my model 3d and my time, thanks for sharing. thomthom
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Hi Thom, hope you're doing well.
Between your CleanUp Tools and Edge Tools I'm wondering if you have thought about adding an option to move all verticies to Z=0. I often import dwg files that for some reason some lines are just that tiny bit off Z which causes all sorts of issues in finding out what is and isn't flattened....
What do you think?
Love your work!
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@utiler said:
I'm wondering if you have thought about adding an option to move all verticies to Z=0. I often import dwg files that for some reason some lines are just that tiny bit off Z which causes all sorts of issues in finding out what is and isn't flattened....
"There's an extension for that!": Architect Tools (Look for the big weight-icon that will flatten everything like the Hulk)
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Thanks so much for your plugins, enjoy the cookie. I'm pretty new posting on this forum althought I have been following all of you guys and your fantastic work for a long time. Recently I'm working in a large model and your plugin is givin me a couple of errors of the model.
Results of Validity Check.
CLoop (1154934) does not reference CFace (1161656) - fixed
The plane equation for CFace (4395989) is not valid - fixedBoth of then never seem to be fixed after running the plugin. Also straight after closing Sketchup, it will create a bug splat! Is driving me mad and can't find which part of the model is doing it. Any help will be great. Thank you
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