[Plugin] CleanUp
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@thomthom said:
Gaieus: This update is for you. Made it investigate the UV's before merging...
Thanks a bunch, Thom,
I will definitely check it out. Lately I have needed this function really badly. -
Thanks a lot Thom !! This is one of the greatest plugins.
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Version 2.0.0
- Supports ThomThom's Menu
- Persistent preferences.
- Settings for global and local cleanup synced.
- Repairs split edges. (Based on Carlo Roosen's Repair Broken Edges)
- Removes duplicate faces.
- Fixes duplicate component definition names.
- Runs Validity Check at the end.
"Duplicate faces" are faces where multiple faces share the same set of vertices. The plugins should also be able to detect smaller faces overlapping larger faces.
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Downloading...
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Hi Thom,
thanks for the update
Incredible tool! Should be mentioned in the Visual Index thread
Rich
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Yep, this is the best cleanup script available.
I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?
Edit: "best" is an under-statement - it's important and essential.
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@jim said:
I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?
Yes - that is exactly what I have in mind. The options are growing so a better UI is required. However, I'm trying to prioritise Vertex Edit. This has been a necessary distraction because I need it at work.
So my plans for v2 that did not make it will be postponed to v3:
- Merge Identical and similar materials
- Axis adjustments
- Find identical groups/components (If I can find a good algorithm for this.)
For this webdialog UI is a must in order to be friendly to use.
Thanks for letting me know how to activate the Fix Model function - in some cases it appears that erasing big bulk of edges messes up SUæs Loops. Even though everything looks fine in SU. So it was good to force that test after a cleanup.
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This is one of my most cherished ruby's, thank you for improving it and making it an invaluable tool.
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@thomthom said:
...So my plans for v2 that did not make it will be postponed to v3:
- Merge Identical and similar materials
- Axis adjustments
- Find identical groups/components (If I can find a good algorithm for this.)
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Now these definitely sound incredible! Can hardly wait to see them in here!
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Thanks a lot, you created magic!
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THanks a lot man, It should be one of the best plugin of SU
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Thanks. Greatly appreciated.
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Can someone please explain what i do when i purge? Do i loose something in model? Please explain with easy words thanks!
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When you add components, materials, styles, layers it remains stored in your model file, even after you are not using that resource any more.
Purge cleans out any unused component, material, layer or style in your model. That keeps the file size down and you don't have to browse through long lists of needless unused items. -
Ah... i understand now, thanks a lot!
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that plug in changed my life you are my freaking hero well done thanks
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sorry about this stupid question but where can i download this cleanup plugin. i am unable to find the download link!
Thanks
Risoto
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It's the very first post of this thread. In fact all plugins will be found on the first post of their respective threads
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very usful tools, wait for longtime, thanks
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