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[Plugin] CleanUp

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  • E Offline
    EarthMover
    last edited by 24 Apr 2010, 18:39

    Thanks for the update. I use this puppy all the time! πŸ‘

    3D Artist at Clearstory 3D Imaging
    Guide Tool at Winning With Sketchup
    Content Creator at Skapeup

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    • J Offline
      Jim
      last edited by 25 Apr 2010, 14:07

      Thanks - it is doing better job of removing edges. I am willing to trade a little extra time for a cleaner model.

      I did get a reference to a deleted Edge error on this model (.stl import.) I haven't investigated the cause, but I've attached it in case you're curious.

      Error: #<TypeError: reference to deleted Edge> C:\Program Files\Google\Google SketchUp 7\Plugins\tt_cleanup.rb:283:infaces'`

      My fix:
      283: next unless e.valid? and e.is_a?(Sketchup::Edge)

      But is doesn't explain the cause.


      moai.skp

      Hi

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      • T Offline
        thomthom
        last edited by 25 Apr 2010, 15:09

        hm.. that is odd. I wonder why that happens. thanks for posting the model.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          thomthom
          last edited by 25 Apr 2010, 17:14

          Updated to account for the issue reported by Jim.

          Though I still don't understand why I ever get a reference to a deleted edge...

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            TIG Moderator
            last edited by 25 Apr 2010, 20:14

            Trap unexpected deleted edges with edge.erase! if edge.valid? type of code ?

            TIG

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            • T Offline
              thomthom
              last edited by 25 Apr 2010, 20:55

              Yes - but what puzzles me is why the code comes across deleted references at all. After reviewing my code I can't work out why. I am iterating an array copy of the entities collection. And I only iterate the array once.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                thomthom
                last edited by 26 Apr 2010, 21:51

                Gaieus: This update is for you. Made it investigate the UV's before merging.
                Not that it is very strict, the UV values for either vertex of the edge has to be identical for each face connected to it before it merges. This means there might be cases where it visually looks like they should merge, but doesn't. They should merge is you position a material on one face and use the dropper to paint other adjacent faces.
                To turn of this feature just enable the Ignore UV's.

                Note that this is pretty fresh code that hasn't been tested well. (Only very quickly.) So please investigate the model after using the tool and report any unexpected behaviour. (Please most sample model as that will make debugging much easier.)

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • E Offline
                  Ern
                  last edited by 27 Apr 2010, 01:30

                  Very handy,


                  Now all the cookies are yours!

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                  • G Offline
                    Gaieus
                    last edited by 27 Apr 2010, 09:55

                    @thomthom said:

                    Gaieus: This update is for you. Made it investigate the UV's before merging...

                    Thanks a bunch, Thom, πŸ‘
                    I will definitely check it out. Lately I have needed this function really badly.

                    Gai...

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                    • J Offline
                      j40
                      last edited by 28 Apr 2010, 12:45

                      Thanks a lot Thom !! πŸ‘ This is one of the greatest plugins.

                      Top3D Studio

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                      • T Offline
                        thomthom
                        last edited by 9 May 2010, 15:14

                        Version 2.0.0

                        • Supports ThomThom's Menu
                        • Persistent preferences.
                        • Settings for global and local cleanup synced.
                        • Repairs split edges. (Based on Carlo Roosen's Repair Broken Edges)
                        • Removes duplicate faces.
                        • Fixes duplicate component definition names.
                        • Runs Validity Check at the end.

                        "Duplicate faces" are faces where multiple faces share the same set of vertices. The plugins should also be able to detect smaller faces overlapping larger faces.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • G Offline
                          Gaieus
                          last edited by 9 May 2010, 15:26

                          Downloading... πŸ˜‰

                          Gai...

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by 9 May 2010, 15:38

                            Hi Thom,

                            thanks for the update πŸ‘

                            Incredible tool! Should be mentioned in the Visual Index thread

                            Rich

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • J Offline
                              Jim
                              last edited by 9 May 2010, 15:55

                              Yep, this is the best cleanup script available.

                              I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?

                              Edit: "best" is an under-statement - it's important and essential.

                              Hi

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                              • T Offline
                                thomthom
                                last edited by 9 May 2010, 16:11

                                @jim said:

                                I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?

                                Yes - that is exactly what I have in mind. The options are growing so a better UI is required. However, I'm trying to prioritise Vertex Edit. This has been a necessary distraction because I need it at work.

                                So my plans for v2 that did not make it will be postponed to v3:

                                • Merge Identical and similar materials
                                • Axis adjustments
                                • Find identical groups/components (If I can find a good algorithm for this.)
                                  For this webdialog UI is a must in order to be friendly to use.

                                Thanks for letting me know how to activate the Fix Model function - in some cases it appears that erasing big bulk of edges messes up SUæs Loops. Even though everything looks fine in SU. So it was good to force that test after a cleanup.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • soloS Offline
                                  solo
                                  last edited by 9 May 2010, 16:13

                                  This is one of my most cherished ruby's, thank you for improving it and making it an invaluable tool.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • G Offline
                                    Gaieus
                                    last edited by 9 May 2010, 16:14

                                    @thomthom said:

                                    ...So my plans for v2 that did not make it will be postponed to v3:

                                    • Merge Identical and similar materials
                                    • Axis adjustments
                                    • Find identical groups/components (If I can find a good algorithm for this.)
                                      ...

                                    Now these definitely sound incredible! Can hardly wait to see them in here!

                                    Gai...

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                                    • G Offline
                                      gilad75
                                      last edited by 20 May 2010, 11:09

                                      Thanks a lot, you created magic!
                                      πŸ‘

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                                      • H Offline
                                        Harbor
                                        last edited by 25 May 2010, 04:18

                                        THanks a lot man, It should be one of the best plugin of SU

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                                        • D Offline
                                          davery
                                          last edited by 28 May 2010, 14:33

                                          Thanks. Greatly appreciated.

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