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    [Plugin] CleanUp

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    • EarthMoverE Offline
      EarthMover
      last edited by

      Thanks for the update. I use this puppy all the time! πŸ‘

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • J Offline
        Jim
        last edited by

        Thanks - it is doing better job of removing edges. I am willing to trade a little extra time for a cleaner model.

        I did get a reference to a deleted Edge error on this model (.stl import.) I haven't investigated the cause, but I've attached it in case you're curious.

        Error: #<TypeError: reference to deleted Edge> C:\Program Files\Google\Google SketchUp 7\Plugins\tt_cleanup.rb:283:infaces'`

        My fix:
        283: next unless e.valid? and e.is_a?(Sketchup::Edge)

        But is doesn't explain the cause.


        moai.skp

        Hi

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        • thomthomT Offline
          thomthom
          last edited by

          hm.. that is odd. I wonder why that happens. thanks for posting the model.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Updated to account for the issue reported by Jim.

            Though I still don't understand why I ever get a reference to a deleted edge...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              Trap unexpected deleted edges with edge.erase! if edge.valid? type of code ?

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Yes - but what puzzles me is why the code comes across deleted references at all. After reviewing my code I can't work out why. I am iterating an array copy of the entities collection. And I only iterate the array once.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Gaieus: This update is for you. Made it investigate the UV's before merging.
                  Not that it is very strict, the UV values for either vertex of the edge has to be identical for each face connected to it before it merges. This means there might be cases where it visually looks like they should merge, but doesn't. They should merge is you position a material on one face and use the dropper to paint other adjacent faces.
                  To turn of this feature just enable the Ignore UV's.

                  Note that this is pretty fresh code that hasn't been tested well. (Only very quickly.) So please investigate the model after using the tool and report any unexpected behaviour. (Please most sample model as that will make debugging much easier.)

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • E Offline
                    Ern
                    last edited by

                    Very handy,


                    Now all the cookies are yours!

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @thomthom said:

                      Gaieus: This update is for you. Made it investigate the UV's before merging...

                      Thanks a bunch, Thom, πŸ‘
                      I will definitely check it out. Lately I have needed this function really badly.

                      Gai...

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                      • J Offline
                        j40
                        last edited by

                        Thanks a lot Thom !! πŸ‘ This is one of the greatest plugins.

                        Top3D Studio

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Version 2.0.0

                          • Supports ThomThom's Menu
                          • Persistent preferences.
                          • Settings for global and local cleanup synced.
                          • Repairs split edges. (Based on Carlo Roosen's Repair Broken Edges)
                          • Removes duplicate faces.
                          • Fixes duplicate component definition names.
                          • Runs Validity Check at the end.

                          "Duplicate faces" are faces where multiple faces share the same set of vertices. The plugins should also be able to detect smaller faces overlapping larger faces.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Downloading... πŸ˜‰

                            Gai...

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Hi Thom,

                              thanks for the update πŸ‘

                              Incredible tool! Should be mentioned in the Visual Index thread

                              Rich

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • J Offline
                                Jim
                                last edited by

                                Yep, this is the best cleanup script available.

                                I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?

                                Edit: "best" is an under-statement - it's important and essential.

                                Hi

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @jim said:

                                  I know the choice of user interface is limited, but I'm not a fan of nested menus. I was wondering if a webdialog interface would work. So then I could have a single shortcut that would bring up the "cleanup" dialog showing the options available, and then "run" from there. Maybe? Someday?

                                  Yes - that is exactly what I have in mind. The options are growing so a better UI is required. However, I'm trying to prioritise Vertex Edit. This has been a necessary distraction because I need it at work.

                                  So my plans for v2 that did not make it will be postponed to v3:

                                  • Merge Identical and similar materials
                                  • Axis adjustments
                                  • Find identical groups/components (If I can find a good algorithm for this.)
                                    For this webdialog UI is a must in order to be friendly to use.

                                  Thanks for letting me know how to activate the Fix Model function - in some cases it appears that erasing big bulk of edges messes up SUæs Loops. Even though everything looks fine in SU. So it was good to force that test after a cleanup.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    This is one of my most cherished ruby's, thank you for improving it and making it an invaluable tool.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      @thomthom said:

                                      ...So my plans for v2 that did not make it will be postponed to v3:

                                      • Merge Identical and similar materials
                                      • Axis adjustments
                                      • Find identical groups/components (If I can find a good algorithm for this.)
                                        ...

                                      Now these definitely sound incredible! Can hardly wait to see them in here!

                                      Gai...

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                                      • G Offline
                                        gilad75
                                        last edited by

                                        Thanks a lot, you created magic!
                                        πŸ‘

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                                        • H Offline
                                          Harbor
                                          last edited by

                                          THanks a lot man, It should be one of the best plugin of SU

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                                          • D Offline
                                            davery
                                            last edited by

                                            Thanks. Greatly appreciated.

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