[Plugin] CleanUp
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@unknownuser said:
@unknownuser said:
Sorry, but what?
For Simfonia (Sorry in French but very visual!
See my little animation (you can make the same with the fre version that I use
Minute 1.16 for lines apparition and the "Shift erase" for hide them minute 3.00The normal Clean Up don't works, (the lines come back as soon as the animation restarts)
only the "Shift + erase" works!
So, you want to smooth+soften the edges instead of erasing them?
In this particular example, since the faces are quads, you can use QuadFace Tools to create soft+smooth triangulation edge.
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@unknownuser said:
So, you want to smooth+soften the edges instead of erasing them?
Yes something like that but all in one clic! On my animation I had made one by one!
And you say all are quads , in this example yes, but in general case that can be be any thing!
I will try your QuadFace Tools -
Thom, excellent work. I downloaded and tried to install the plugin the usual manner (downloading directly to Plugins file), but it is still not appearing in the Plugins menue after I restart SU. It also did not work after I dragged and ropped the plugin in the Plugins file after an SU re-start. Please help, I am eager to try this plugin.
Charle
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Any error message in the Ruby console? Do you have also installed the required TT_lib2 as stated in the very first post under "Requirements"?
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Any error messages?
Can you post screenshots of the files in the Plugins folder? -
Alrighty
Returned to working to SketchUp after a long time. Iโve been using this great plugin for years, I would like to resolve one doubt, the coplanar line doesnโt get deleted using the cleanup command. This happens a lot of time during SketchUp. Iโve faced this issue. Can anyone tell me when does this conflict happen?
My cleanup tool is otherwise RRRRROCKING.
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@thomthom said:
[attachment=0:cjg9atln]<!-- ia0 -->InternalFace.png<!-- ia0 -->[/attachment:cjg9atln]
oh i see. This is embarrassing.
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It's a common thing. I've used it so much now that whenever I see lines that doesn't disappear when I expect them the first thing I do is check for internal faces.
Determining what's internal faces is tricky so say the least, do I've not got around to work on a solution for that. Instead I just point to TIG's various tools for cleaning up internal faces.
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I downloaded and ran the Cleanup 3.1.9 plugin and received a message when it finished that there were 1303 errors and I should contact the author.
1303 errors occurred. Please report the error and sample model to the author.
1303 - Face merge resulted in lost geometry!
How do I do this?
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Post the model here.
Is your model by any change filled with lots of tiny faces?
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I'm not able to upload the files. I get the following message:
Shed_Frame v2.3.skp => The file is too big, maximum allowed size is 4 MiB
The file size is 7.8M each. It is a timber frame shed that is assembled using dovetail mortise & tenon joinery. There really aren't many small faces - at least not many compared to most of the complex models I've seen. I had intended to give you a copy of the file before & after running Cleanup.
Is there another way to get you the files?
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amazing, thanks sir )
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@thomthom said:
It's a common thing. I've used it so much now that whenever I see lines that doesn't disappear when I expect them the first thing I do is check for internal faces.
Determining what's internal faces is tricky so say the least, do I've not got around to work on a solution for that. Instead I just point to TIG's various tools for cleaning up internal faces.
can you suggest me some? I really got no idea from his huge list
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I'm not 100% sure my self to be honest - I think there is a handful and I've not used any of them myself. :s
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![Illustration of the problem "lost geometry".](/uploads/imported_attachments/xKrD_Illustration.png "Illustration of the problem "lost geometry".")Hi Thom,
First let me say the CleanUp3 is great, it helps a lot!
Second: I've noticed that when I slide some parts of a model over an existing surface Sketchup tends to create a lot of coplanar triangles on the surface and when I use the CleanUp3 plugin it tends to say: "Face merge resulted in lost geometry!".
I've located one example and reduced the model to a small file with one group that presents this exact problem (attached) in hopes it'll help you perfect this great plugin.
My setup: Sketchup 8 Pro (8.0.16845, on Mac OS 10.6.8) with CleanUp3 3.1.9. All options selected in CleanUp except Merge Identical Materials and running "Merge Faces" both result in lost geometry.
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hm... That is a troublesome model indeed. But you're bound to get trouble with such small dimensions. Your model is just a few mm large, some of these edges are like 2mm or smaller.
To work around this you'd be better off drawing things like 100 or 1000 times larger than what it really should be.
I tried to scale up your model 100 times, but I still got issues. Normally it'd work, but I think your model has already inherited accuracy problems.
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Yea, scaling up 100 times and inspecting the distances, that seemingly flat base isn't flat at all. The model is just too wildly inaccurate that it cannot be cleaned up.
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Great Ruby, CHEERS!!!!
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So if I understood you well I should work in a larger scale (x100, for instance) and only in the final step reduce it down.
If you want to chase this down I guess even in larger scale models it can happen (see attached).
This model I've converted from an .STL file, cleaned up manually and made sure it is solid.
In hidden edges that are very close (almost parallel) the plugin loses geometry:
![Before and Aftter "Merge Faces"](/uploads/imported_attachments/b6Hc_example2-cleanup.jpg "Before and Aftter "Merge Faces"")
Cheers and thanks for the response.
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